Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
The article discusses a claim by an intellectual property (IP) expert that Nintendo likely does not hold patents strong enough to prevent the game developer Pocketpair from creating Palworld, a game that some believe resembles Pokémon. The expert suggests that Nintendo's legal challenges against Palworld could amount to nothing more than corporate bullying, as the patents Nintendo might be relying on are not robust enough to stand up to legal scrutiny. The situation could be seen as an example of a large corporation trying to exert undue influence over a smaller competitor.
Crazy how far they are willing to go over nothing rather than tell Game Freak to get their shit together and sort the quality of the mainline games out.
Personally I'd drop the two game bullshit, make a full on complete game, and take their time making the best game they can without relying on a silly battle gimmick they'll ditch after one game. Gimmicks out of battle is what they should be focusing on, beauty contests, berry making, secret bases, the underground, Seasons, events during day / night and post game content like travelling to a new location or something.
Dragon Ball Sparking Zero will feature three DLC packs post-launch, though crossplay is still not confirmed due to difficulties.
Enjoyed Atari 50: The Anniversary Collection? It's time to welcome in The Wider World of Atari, with a huge new expansion to Atari 50.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox rn is sinking.
Phil wants Xbox to be as soulless as him!
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,