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320°

Xbox Has No Idea What They're Doing, and I'm Not Sure They Ever Did

Nirav from GL writes: "If the makers of a GOTY competitor that outdid sales and Game Pass expectations and owned by the richest company in the world cannot stay open - what hope is there for everyone else?"

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Christopher139d ago

***If the makers of a GOTY competitor that outdid sales and Game Pass expectations and owned by the richest company in the world cannot stay open - what hope is there for everyone else?***

None if you stay in an arena of corporate driven metrics. And this is what happens when you allow publishers to buy up massive amounts of studios and IPs. There's only so much internal competition and the focus in the end will remain on those who look best on a spreadsheet.

Players can be so driven by what is best for them and only see what is put right in front of them. But that's not what is best for them. They are being lied to constantly, as seen by Microsoft's ridiculous praise for Hi-Fi Rush and Phil's lies about Redfall prior to release and how big of a supporter of both studios he has been. But, instead of thinking "wait, this corporation wants me to think this way, should I be listening to them and believing them?" players eat it up and go "OMG, did you hear what they said! They're just like us and they know what's best for the industry."

And because of this single-mindedness of the majority of gamers, we are where we are now. Massive layoffs. Massive studio closures. Games that we were told were representative of the core values of said corporations shelved and studios behind them shuttered. The truth is coming to bear because the truth all along was only what the numbers in an excel spreadsheet told the corporate suits.

If you truly want what is best for the industry, what is best for developers, then you need to support Indie games, support developers that maintain control over their IPs and direction, support boutique publishers who only exist to help Indies make it out the door and don't own the IP. Stop supporting major corporations with your money or you devotion. Stop playing their games, and I don't mean video games, but their marketing, their double speak, their guy without a tie who says things you want to hear PR, their future of video gaming concepts as if we were hurting for new ways to play games other than installing/downloading and playing them, and especially any slogan from them that gives the impression that they are for you, the consumer. They are not. You're merely a value on a spreadsheet.

Neonridr139d ago

don't drink the koolaid kids.

Christopher139d ago

Sure, I'm the one drinking the koolaid. Keep believing in the corporations. They definitely have your best interests in mind. All hail the Big Green, For You Blue, and Nostalgia Red! All praise big corporations buying up other publishers. All praise the inevitable spreadsheet adjustments. For greed, not the players.

Crows90138d ago

I'd like to but I think you drank it all...

notachance138d ago

so they don’t become like you right?

Neonridr138d ago (Edited 138d ago )

@Christopher - look, I didn't mean to sound rude with my comment there, you do make some good points. However, it doesn't have to be all doom and gloom. If this is honestly how you feel, then you don't have to game anymore, you can go find another hobby and put your time and effort into that.

Do I wish that these gaming companies were always a customer first driven business? Sure, that would be great and dandy, but that's not real life, nor it is realistic to expect that fully.

Saying to stop supporting these corporations, or my guess is specifically only Microsoft considering this is the mantra at N4G, isn't the answer. Indie games are great and I have adored plenty of them, but imagine a world with no Halo's, Zelda's or Last of Us titles. No thanks.

Christopher138d ago (Edited 138d ago )

***However, it doesn't have to be all doom and gloom. If this is honestly how you feel, then you don't have to game anymore, you can go find another hobby and put your time and effort into that. ***

Do you know how many great a indie games there are out there? Why would I need to stop gaming at all? There are even AAA quality indie studios who develop and publish their own games still. Why would I need to leave gaming when I can instead support the good elements of the industry?

***Saying to stop supporting these corporations, or my guess is specifically only Microsoft considering this is the mantra at N4G, isn't the answer. Indie games are great and I have adored plenty of them, but imagine a world with no Halo's, Zelda's or Last of Us titles. No thanks. ***

First, pretty sure my reply to you makes this about all of them, not just Sony.

Second, I can easily imagine not playing those games considering the mass majority of us spend over 99% of our time playing other games from third party studios as it is.

Third, the answer is indeed to speak with your wallet. As long as you keep supporting these companies with your wallet, they will continue to treat studios the same. It's obvious that MAU don't matter, as seen by the closure of Tango Gameworks, the canning of promised updates to Halo Infinite, and the canning of TLoU MP.

Fourth, speaking with your wallet can also mean just waiting for deep sales and never buying MTX. This is how I support Ubisoft. I pay practically nothing for their games that I'm not even a blip on their radar. Even if it's a great game, I wait for a deep deep sale because I want them to get as little as possible from me until I feel they've changed their ways.

VariantAEC133d ago

@-Foxtrot
Christopher is wrong. Indies only have control of their IP if they can keep on making money. That's why they make cheap small most of the time really bad games. You may buy them and have a good time but in the end you realize you have to justify the money you spent playing many of them while the developers if they're any good lament never working on anything bigger. It's not easy to make games and there are hundreds of indies making their first games only to disappear before a sequel can even be announced. Indies need big budgets too if they want to make something even close to Stellar Blade and stay afloat. It's why you rarely see such games on phones or even PC without a major lable like EA or Ubisoft being flashed on the screen first. It is what it is.

+ Show (4) more repliesLast reply 133d ago
anast139d ago

"then you need to support Indie games"

Get punk rock with it.

rlow1139d ago

I don’t always agree with you. But you are correct and well said. It amazes me on what used to be a pretty straightforward industry has turned into such a greedy mess. Layoffs galore across the industry and corporates pushing/firing whatever is going to move the bean counters. With no regard for the people making the games. I’m tired of hearing these rich companies saying it’s just business, or an adjustment needed to be made, but it’s not personal. Then on top of it they have to inject corporate inclusivity into every game. On top of releasing broken games and expect people to pay top dollar.

But again well said and we as the consumer need to not only speak up but vote with our wallets.

Aussiesummer138d ago

Anything that makes millions is going to become a miasma of greed and corruption.

Huey_My_D_Long138d ago

Honestly feel like Christopher's comment is on point.

Probably one of the truest statements I've seen on this site rdegarding the gaming industry change.
We have got to support smaller titles and fight against the homogenization thats been happening. Admittedly even from Sony even more so from Ubisoft.

There should be steam group or a site dedicated to listing devs on a scale with how much they control of their IP and if not, I might look into it myself.
I'm liking your agenda man.

VariantAEC133d ago

That won't save the industry. Sorry to tell you but the reason there are so few indie devs making console games today is because live service has the best chance of success. The bigger games need these massive publishers. You can keep on playing the little games devs make while dreaming of making something bigger and what happens in the end is both parties lose. We see that more and more. Why is that? Because economic mandates. Higher minimum wages, unionization, and ever growing legal complexities launching games to the widest possible market... the whole world.

The same way you will disagree with me now is the same way people disagreed with me about Xbox's true intentions in the industry. You will wake up someday. Hopefully before your hobby is long dead.

Christopher133d ago

***Sorry to tell you but the reason there are so few indie devs making console games today is because live service has the best chance of success. ***

This is billionaire thinking. We can only pay attention to the biggest dollar makers. Even though there is an extremely thriving industry of non-live service games. They also win the most awards, sell the most copies, and innovate the most.

***The bigger games need these massive publishers.***

Larian, CDPR, Hello Games, Supergiant, Firefly. Need is too hard of a word to use and these companies show huge support from the community for their games. We just need to promote this more.

***You can keep on playing the little games devs make while dreaming of making something bigger and what happens in the end is both parties lose.***

You can keep being a part of the problem rather than promoting bigger and better from Indies by not supporting the games that don't deserve our support. Go you!

VariantAEC132d ago

@Christopher
"This is billionaire thinking. We can only pay attention to the biggest dollar makers. Even though there is an extremely thriving industry of non-live service games."
That is not what I said. Firstly, smaller game devs are not thriving. Most make a couple games before losing their studio and with no money they can keep their IP, but make nothing with it. Is that really great for anyone? If these low buget games made the most money... indies wouldn't go under. You can't logic.

CDPR owns GoG, they're a publisher, they're the big guy. You think Larian is a little guy? Hello Games is and their game came out of the gate stumbling and bumbling but with PS' money they were able to get their very first game out. SuperGiant got support from their game from where? Amir Rao declined to provide details about who funded their game and how much money it made but said the game sold enough to support the devs for several years. I didn't play Hades but I do remember the hype around it started well before the game released and before most people played it. I don't know if the hype was warranted or not. I like more action style games which Hades is not. Unfortunately, the games I gravitate to are bigger budget with voice acting great music and interactive set-pieces. I play arcade style games like Ace Combat and Armored Core as well as sims like Gran Turismo and flight simulators (on PC). Most of the games I like are huge and they cost a lot to make and make less than the games you like to play. People like me suffer because of these massive economic shifts made to placate those general workers at McDonald's with little talent or no talent. As their MW increases so to do the expected MW values of legal workers advertisers artists VO actors software designers and everyone else involved in game design. This is why making games is so top-heavy now. You need to start thinking about how you vote or one day your favorite games will need PS and Nintendo's help just to get made.

+ Show (2) more repliesLast reply 132d ago
RNTody139d ago

This should not be surprising to any of you. We have been saying for MONTHS that Game Pass is not sustainable and that these acquisitions will come at a massive cost to the industry. People refused to grasp the difference between buying and investing in a developer like Insomniac or Housemarque, and buying the entire publisher. People refused to accept that spending billions to acquire the biggest publishers in gaming means you have to RECOUP those costs, and you aren't going to do it without consolidation, focusing on core IP that sells, creating revenue streams via ownership and releasing on other platforms, and closing down studios that are superfluous to the budget requirements. You will not recoup those costs by investing in risky new IP or creative new games and studios.

No, people cheered Microsoft on like they were delivering GOTY titles to their door and pouring money into the industry to grow Indies and triple A projects.

You are getting what you deserve. You take the consequences of the practices you supported.

Layoffs happen. Some games don't succeed. Everyone has seen it happen. Happens even to the winners.

This, however, is goddamn shambolic and if you can't see it now then there's no helping you and you should keep enjoying the "value" of Game Pass while contributing nothing to this industry.

I've never seen the developer of one of the best games of the year get axed before.

Ninja Theory is next after Hellblade 2, I can see them going independent again. There's more to come from MS.

TiredGamer139d ago (Edited 139d ago )

This is exactly it. There is more of this coming. MS runs from one bad idea to the next, and GamePass is an unsustainable train wreck that we get to watch in real time.

GamePass is stalled for subscriber growth, and all that they can hope for is to either A) Reduce the quantity of games (i.e. shutter game studios), B) Reduce the quality of games (to make more mediocre but lower budget offerings), or C) Raise prices on existing customers. Or some combination of those.

MS does not have a passion for the industry. The XBox project, from the beginning, was sparked from the fear that someone else would eat their PC market lunch by making a games machine that replaced the PC. THAT was the entire motivation for getting into the games industry.

Profchaos139d ago

I saw it from the outset of day 1 on Xbox it's unsustainable no one was buying their games and a noticeable decline in quality and a push to live service elements to keep subscriptions active was obvious.

I saw it every time I'd go to a physical game shop for a Multi plat pre order no one was there for the Xbox version.

I'd go to CeX or other used game stores and be able to pick up the full range of Xbox studios first party games for 20 bucks and change while on the PlayStation side 20 bucks might get me two PS4 launch games and wouldn't even get me a single Nintendo first party game.

-Foxtrot139d ago

"Ninja Theory is next after Hellblade 2"

Anyone think it's weird it comes out in 2 weeks and there's hardly anything on it

RNTody138d ago (Edited 138d ago )

Actually Foxtrot, I don't find it weird. When last has Microsoft thrown advertising weight behind one of their releases? Long gone are the days where their games had the sheer presence of Halo 3 or Gears of War 2. It's all been replaced with "play it day one on Games Pass."

Why spend millions on marketing a product when you aren't SELLING it? The Xbox faithful aren't going to buy it, they're just going to see it on the splash page of Game Pass.

MrBeatdown139d ago

But hey, at least we get Call of Duty free on game pass*

*eventually?

anast139d ago (Edited 139d ago )

They know what they are doing. If 'you' treat them like "good 'ol simple minded folk", then 'you' are relieving them from blame via ignorance. They knew that they were going all live service, streaming and mobile a long time ago, The Oracle tends to see the obvious. While companies patronize gamers like they are children, which most of them are, may be confused for stupidity, they are also not so stupid they don't understand the decisions that they are making toward the overall direction of their company.

*None of their games were even close to competing for GOTY. They paid for names to be mentioned.

Profchaos139d ago

Xbox survived it's first gen by pure luck halo became a hit and it was huge followed up by halo 2 which had one of the biggest marketing campaigns I can remember seeing in the early 00s we had guys in master chief outfits on the sidelines of state of origin as a promo it blew my mind.

Then the 360 fell under the excellent leadership of Peter Moore and outpaced the PS3 for the first three quarters of that generation the only time anyone has ever done that.

Since losing Peter Moore it's been a rapid decline and buying up the industry stank of a desperate move along with the idea of gamepass itself stank of desperation to me no one was buying the X1 they needed something to get people interested and here we are.

I would happily lose gamepass if Xbox could go back to the 360 era style of focused heavy hitters and solid games.

The championing of consolidation they did was disgusting and what's happened as a result is proof they never had gamers or the industry at heart they need their ROI and that's all they cared about big daddy ms has signed a number of blank checks getting them here and it's coming to collect on their debts

zaanan138d ago

Well, MS bought Bungie to get Halo (and shut down the Mac version), which is a big reason they were as successful as they were. And the PS3 actually outpaced the 360, which is why it eventually outsold it despite releasing more than a year later. So really, not much has changed if you think about it.

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200°

Take-Two bosses get $25m performance-based bonus, despite sacking 550 people

Zelnick and Slatoff have received a $25m bonus for their management fund after sacking 550 people from Take Two Interactive.

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thorstein3d ago (Edited 3d ago )

Can't wait to hear how the corporate bootlickers defend this.

seanpitt233d ago

This is the world we live in and people seem to think it's acceptable

Cacabunga3d ago

550 probably consultants.
GTA6 is in tweak phase, no need for massive number of people for that.

PRIMORDUS3d ago

Best way to get rid of people like this is to make them disappear, permanently.

purple1012d ago

Bury them deep, plant an endangered species of tree ontop- body can never be recovered 🧐

Don’t ask how I know this 😂

JackBNimble2d ago

So don't support take 2 by buying games... pretty easy to vote with your wallet.

Profchaos3d ago

They also just held a leadership vote I don't think there was any changes

Software_Lover3d ago

I really don't even think CEO's should get bonuses. If I were a CEO and I made millions, I would like to think I wouldn't. Or if I had to legally, I would maybe find a way to disperse among the lower tier employees. Take my bonus and turn it into stocks to disperse out to those employees evenly.

DarXyde2d ago

That would be the way to do it. Imagine thinking a CEOs "leadership" is worth that much money while the talent makes the product.

Insanity.

FinalFantasyFanatic2d ago

I remember when I started working, my department manager used to gift us stuff each year, one year I got a bottle of Scotch, another it was a small basket of treats... But that was also a lot less money than what we're talking about here.

It would be ideal if the CEO could gift a bonus to everyone under them.

thorstein2d ago

Monetary company bonuses (often referred to as Christmas bonuses) were astoundingly common.

The entire premise of Christmas Vacation was set around Clark's bonus.

MrDead3d ago

CEO's work for shareholders and are shareholders they also rely on share price to receive their multimillion dollar paydays and they will happily fire thousands to protect shares. CEO's are there to extract the most value out of a company and give it to the wealthy few.

redknight803d ago

That is so god damn fucked up!! Unfortunately...I know damn well I will be still buying their games but shit like this should seriously have some sort of repercussion of some sort. 550 people get their lives totally up-ended and the leadership get a bonus on top of an already high salary. 25M could set those 550 people up with an annual salary each of $45,000. Depending on where you live, that is a very livable salary even...

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440°

Serious Questions Must Be Asked About PlayStation CEO Hermen Hulst After New Concord Report

"It took one trailer for your average Joe Shmoe gamer to know the fate of Concord. Meanwhile, Hulst was at the helm of its development thinking it was about to be "the future of PlayStation." The level of disconnect is tremendous. This isn't just a catastrophically expensive mistake from Hulst, it is an embarrassing one that raises serious questions about whether he is fit for the role he had, let alone the role has has been promoted to. Hulst and co. get paid untold millions to make the exact calls that just cost Sony half-a-billion dollars when they could have gotten a better counsel from the YouTube comments section. Suffice to say, Hulst and any other PlayStation leadership involved in this disaster have serious questions to answer.

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Knushwood Butt3d ago

'It took one trailer for your average Joe Shmoe gamer to know the fate of Concord.'.

I wonder if the author bought up a load of physical copies and themed controllers in advance of the game being pulled, seen as they have such foresight.

3d ago Replies(2)
Notellin3d ago

Everyone knew from the first trailer and if not definitely the beta that this game was dead on arrival.

Probably the most easily predicted flop in media history given it's horrendous reception. People wouldn't even try the free beta.

Cacabunga3d ago

Hat is obviously way too big for him..
If i were him id step down..

We want Yoshida san back to get those WW back on track.

VenomUK2d ago (Edited 2d ago )

It’s 100% fair and right to examine Herman Hulst’s judgement, his capability and therefore his suitability to hold the title of CEO.

What happened with Concord? Did it have performance milestones that were missed? It seemed like it was half-baked, Acton and shooting and not much else so did Hulst push ǐt through being so basic because it was his baby? It makes you wonder what games are being greenlit and which ideas are being stopped.

FinalFantasyFanatic2d ago

@VenomUK,
It just makes me think of all the games we could have had instead of Concord, I know Sony wasn't interested in allowing a remaster/port/sequel to Wild Arms and Shadow Hearts, or Japan studios to create a new Patapon game, or a Gravity Rush/Ape Escape sequel. I hate to think what games died for this failure to exist.

FinalFantasyFanatic3d ago

The trailer did not look great, the demo just confirmed people's suspicions, I had no interest in the game.

MrBaskerville2d ago

Probably should have shown that trailer the year before. Instead of a 5 second teaser that revealed nothing.

Morales20222d ago

One look at the characters put me off the game instantly.

Rynxie2d ago

He can make it up to us by bringing back killzone. Maybe a reboot? With the plotholes and inconsistencies fixed.

+ Show (3) more repliesLast reply 2d ago
Chocoburger3d ago (Edited 3d ago )

A bit exaggerative. Half a billion? First we went from 200 million, then 400 million, and now its 500 million? In 3 days some blogger is going to claim Concord cost 700 million!

Yes, the game was clearly not going to succeed, nearly everyone knew this in advance, but if Hulst learns his lesson, and focuses on quality single player adventures (additional multiplayer modes are fine too!), then we're okay. If he doesn't learn, then he needs to get the boot.

This is a make-or-break moment for us to believe in him, don't screw it up. The rumored upcoming State of Play with some big announcements should help bring things back in order. I hope.

SimpleDad3d ago

So basically what you're saying is... wait for E3 for new single player games that will magically appear from Sony.
Herman will, from now on, listen to gamers by releasing Fairgames, Marathon and Horizon gaas.

Crows903d ago

Or maybe until their actual devs release their next games

Sonic18813d ago (Edited 3d ago )

The rumor State of Play will probably just be remasters of old games and more live service games. There's a disconnect between Herman Hulst and the Playstation fans. I'll be surprised if Hulst ain't fired by next year

-Foxtrot3d ago

I doubt they'd fire him, they'd just say there's "changes in management" or "internal restructuring"

Like Jim Ryan and his "early retirement"

Notellin3d ago

Is it really that difficult to understand? Don't be a bootlicker for Sony leadership.

FinalFantasyFanatic3d ago (Edited 3d ago )

Who knows, they literally grossed 1 Mil, that's nuts, who knows how much was spent on the game, media and merch for it, marketing, refunding the game for customers... It's going to be bad, costings wise. I honestly can't see where all the development time and money went into this game.

@SimpleDad,
Even if he did change direction, we're not going to see the effects of that for years, possibly 3 to 4 years if anything changed, but I'm not feeling confident.

DarXyde3d ago

I don't know, mate.

This is more than, say, an oversight or misstep. Given the budget and life of this game, it's pretty much kiss-of-death worthy (or very close).

They need to move away from the GaaS stuff, but it remains to be seen if they will.

Chocoburger3d ago

If we blame Hulst for Concord, then we can also thank Hulst for Astro Bot. Its only fair that it has to go both ways.
Let's just see what happens next instead of just demanding that he be fired after only 6 months. Jim Ryan started the GAAS initiative, and its going to take time (literally 1 - 3 years) for things to turn around, that's just how the industry is these days.

DarXyde2d ago

Chocoburger,

You're right about that. No disagreement there. I'm not saying I'm not willing to give the guy a chance. He hasn't been in this position long at all.

What I am saying is this was an extraordinary blunder. It's good that Astro Bot succeeded and this failed because it gets the gears turning to figure out what people want.

If it was me, I'd just sell off their live service studios and do what they're good at.

Morales20222d ago (Edited 2d ago )

"The rumored upcoming State of Play with some big announcements should help bring things back in order. I hope."
You mean the one in which they would announce remasters and more remasters?! No, thanks.

MrBaskerville2d ago

I doubt there will be anything notable from first party. They usually reveal shortly before release and I doubt they have anything before spring next year. So if they reveal something, it will probably be in februarys state of play. And more by summer.

DarXyde2d ago

In fairness, they did say not to expect anything big dropping before March.

Even so, announcements heading into the holiday season to entice people to get on the PlayStation bandwagon is a good idea. Console this winter, followed by some games to hammer at your tax refund early next year.

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ravens523d ago

If this is a peek at what's to come wit Herman, get him tf out of here asap.

crazyCoconuts3d ago

Didn't he get the job in the midst of the live service strategy? He may still suck, but you'd think it would take about 4 years to see the fruits of new leadership based on how long game development takes...

ravens523d ago (Edited 3d ago )

Colin said it on sacred symbols. Concord was "Herman Hulst baby apparently". Which he was talking about with someone from the Concord team. He had a hand in this.

Michiel19893d ago

yeah people think he can just magically turn everything around when he was put in an awful spot.

@ravens thats called marketing, is he supposed to say: "nah it's kinda meh, not really interested in playing"? And it's apparently working because you guys believe every single word that comes out of their mouth, PR or not.

porkChop3d ago

He's been the head of PlayStation Studios, overseeing all game development and all acquisitions, for the last 5 years. It's not like he was some outsider that just joined PlayStation 3 months ago. Yes, Jim Ryan was the guy at the top. But it would be very naive to think that Herman Hulst wasn't also an integral part of all this.

And if it takes 4 years to see the fruits of new leadership then consider that Hulst became the head of PlayStation Studios 5 years ago. Everything we've seen over the past year would be the fruits of his leadership starting to kick in, no?

Rimeskeem3d ago

Wasn't this game in development way before Hulst became an exec?

IRetrouk3d ago

Why you talking sense man? You know this place lives off bs.

Lionsguard3d ago

Sony was partnered with them already for years, THIS is the only game from Firewalk. HERMAN BOUGHT FIREWALK FOR CONCORD.

Levii_923d ago

Man fanboys really are so pathetic aren’t they and to think i was once a PS fanboy. So embarrassing.

Yes this game was in development for 8 years and then it was picked up by Sony half way through when the moron brothers were put in charge Jim Ryan and Herman Hulst. They put money in this thing believing it was the FUTURE of Playstation.. a fucking live service game.. also closing Japanese studios at the same time. Meanwhile one of their Japanese studios just delivered one of the most critically acclaimed and best PS games ever with just 65 people and three years of development.

DO YOU GET IT NOW YOU IDIOTS

JackBNimble3d ago

Hey guy, if this true not everyone knows that and the article certainly doesn't mention that. First time I've ever heard this.

So you look like a real d-bag calling people idiots who may not have all that facts .

Levii_923d ago

Yes you are right Jack however i don’t care how i look because at this point i have zero tolerance for ignorant corporate boot lickers and fanboys defending this guy and Jim Ryan (at the time lol) when i knew from day one when these two were put in charge of things that it would be a disaster. And you can trace that to Zero Dawn coming to PC in early 2020. I knew even then yup it’s over, Playstation we knew is dead.

gold_drake3d ago

i think u need to get out more, touch some grass. does wonders.

DarXyde2d ago (Edited 2d ago )

This comment isn't cringe or immature at all.

We online are not really what you'd call "normies". We really are more dug in than your average gamer. In knowledge and awareness of the industry.

We're also not a monolith. I cannot for the life of me understand why anyone likes Call of Duty. People are super vocal about how it's stale, yet it sells every year without fail.

Maybe Hulst and Ryan simply aren't terminally online and realize the internet doesn't exactly translate into public reception?

Perhaps those defending PlayStation leadership here don't feel the same way you or I might about how the ship has been steered this generation?

You're not the only one who reads silly nonsense from fellow fans (if you will call their comments silly nonsense). If it bothers you that much—to the point that you come out with...this—it might be time to hit some random keys when you change your password, mate. For your own sake, it is nowhere near that deep.

Rimeskeem1d 1h ago

Ok so you are somewhat correct, Herman Hulst managed studios since 2019, at which time Firewalk was not technically part of PS studios. In 2023 Sony purchased Firewalk, Herman Hulst was then placed as a CEO of SIE and Studio Business Group in June of 2024.

So basically he didn't have the final say on purchasing Firewalk. The person to actually blame for this would be Jim Ryan. He was the head of everything until he retired in 2024. Herman Hulst was under him.

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CS73d ago

Good lord. The Sony defending is ridiculous at this point. People need to realize that defending them is what LEADS to Concord type failures. We NEED to call out stuff like the live service push, stupid PS5 Pro price and bare bones PS5 exclusive line up.

The same stupid defense arguments were made when the reports came out that Sony was doing live service instead of a strong push back from fans and here we are in the thick of it.

The point of the article is the Hulst should have taken one look at the steaming pile of trash and said hell no and moved on, like millions of fans obviously did.

Not pour hundreds of millions into its completion (which could have gone to better PS5 single player exclusives like Astro Bot) or even into a better multiplayer IP like SOCOM, Warhawk, Killzone etc.

He didn't and that's a problem. Playstation leadership is out of touch.

(And please no one reply and say Xbox, they're dead and this point and not even worth comparing to)

Michiel19893d ago

Saying that it's not (only) Hermen Hulst who is at fault is not defending sony, it's observing the timeline and using common sense. Playstation's whole strategy with the live service was just a failure, they could maybe have done 1 besides helldivers, but there is no reason to make a scapegoat out of this guy for things when they were greenlit, he could do nothing about.

JackBNimble3d ago (Edited 3d ago )

Ya, this is my exact question. The game was in development for 8 years, what role does Hulst actually have in this?

If anything Jim Ryan was at the helm for a much longer period of time while this game was under development and Jim was the one originally pushing gass.

I don't know anything about this Hulst guy, but is he really the one accountable or just the fall guy?
And isn't there a second sony CEO? I thought there were 2 running the show this time around?

MrBaskerville2d ago

But wasn't he responsible for the game divisions or something, before becoming CEO? Ryan is probably the one to blame though, he must have been responsible for the gaas pivot that has stalled things.

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Palworld maker vows to fight Nintendo lawsuit on behalf of fans and indie developers

Palworld developer Pocketpair has responded to this morning's dramatic decision by Nintendo to file a patent infringement.

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GotGame8185d ago (Edited 5d ago )

Palworld is better, but Nintendo has$$$$ They can fight it all they want, but will absolutely lose. It is a blatant Pokemon rip off. I do wish them luck though.

RedDevils3d ago

Go check Dragon Quest you would know where Pokemon got their ideas from.

MeteorPanda3d ago

The character design is NOT the issue here. Pokemon patented bullsht. You can patent "Throwing an item to capture a virtual character and another action to release an item that releases a combat character onto virtual world" but my god that is vague as fuck and shouldnt hold in any court...and the kicker? it was patented AFTER palworld was made.

If this lawsuit goes through that is literally going to work on every single monster capture game,

Lionsguard3d ago (Edited 3d ago )

Like the other guy said, this has nothing to do with any of the designs. This is Nintendo patent trolling. It's like Rockstar suing another game if they have a guy opening the car door and yanking them out to steal the car because that's why you do in GTA so therefore that game is infringing on GTA's "patent". And that's the reason why Pocketpair is fighting this because if they lose this opens the doors to MORE lawsuits of this kind.

Profchaos3d ago

Weren't the wire models used in palworld ripped out of Pokemon in the end?

porkChop3d ago

No they weren't. That was proven false. And, again since people don't seem to understand, this is not a copyright lawsuit or about stolen content/assets/designs/etc. It's a patent lawsuit. So far all the possible patents I've seen were filed by Nintendo 4 months *after* Palworld released.

Profchaos3d ago

Then I have no clue what this is about specifically

--Onilink--3d ago

The catching mechanic patent was filed even before Arceus was released, I dont know which ones you have been watching because all the ones I’ve seen were before Palword came out
(Though not all have been approved in the US yet, just in Japan)

porkChop3d ago

The patent for the catching mechanic was filed July 2024 and granted August 2024. It was filed on top of a separate, "parent" patent that had been filed in 2021. Nintendo filed new patents and had them expedited just so they could sue Pocket Pair/Palworld.

MeteorPanda3d ago

it's so dumb. if that patent holds any water in court - any monster capture game is done and gone. cnts.

NotoriousWhiz3d ago (Edited 3d ago )

Source that says it was filed in July? I couldn't find it. And everything I can find states that it typically takes around a year or more for patents to be approved.

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jznrpg3d ago

On behalf of their money seems like the biggest reason

Kneetos3d ago (Edited 3d ago )

People want Nintendo to lose as a big middle finger to the company, but if Nintendo wins then they set a precedent for others to follow which could be bad for Nintendo themselves if they end up infringing on a patent owned by someone else

The one I'm reminded of is, a few years ago Sony patented something to do with AI controlling a characters moments in a game to "help get past difficult or grindy parts" of a game

Mario kart 8 deluxe had a the auto acceleration and auto steering technology implemented, so potentially if that came back for mario kart 9 could possibly open the door for Sony to sue them if it's close enough

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