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200°

Let

Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.

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Christopher22d ago
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Community139d ago
Terry_B139d ago

Yup..this is 100% the sad truth

z2g139d ago (Edited 139d ago )

The elephant in the room tho is personal accountability. It’s easy (albeit basic) to blame the big, bad corpo, but microtransactions wouldn’t be where they are if gamers didn’t spend money on them. As it stands the MTs usually make more than the game. Publishers know raising game prices will cause backlash, so they do MTs to compensate. But the adult conversation is consumers determine the success of products with their wallets. So if MTs are a huge thing, it’s because we as consumers told them we like them by giving them a lot of money for them. So if you don’t want them to be a thing, convince your fellow gamers to stop buying them and expect that games will be decently more expensive. You all can disagree all you want, but reality is a bitch, and eventually you have to live in it.

anast139d ago

Trying to convince people is the least realistic thing. If we are trying to be adults, actual action is what changes things not "convincing campaigns" on platforms owned by the people 'you' are going against. It's madness and idealistic.

ApocalypseShadow138d ago

Easier said than done. I've told gamers for years to not buy micro transactions, expensive dlc, etc. Gamers bought it anyway. Didn't fit on a DVD that would have fit on a Blu-ray disc.

I also told some gamers to not pay for online like Xbox Live because it would force the rest of the industry to only offer playing online if you pay for it. Told them not to support a broken console that Red Ringed. To not support Xbox One because Microsoft tried to take away game ownership and how you play your games. To not pay for a console by one manufacturer where a, now 3 trillion worth, didn't make enough games at the level of Nintendo or Sony who are worth less money.

How much of that did you support anyway with your money then go back and read your comment again.

notachance138d ago

yeah that was like telling people not to do drugs or alcohol, these game companies invested a lot of money in researching about how to make people buy MTs, from creating mechanics like loot boxes, purposely make the game grindy, all the way to menu designs and what color and sound effects played when gamers bought MTs.

It was specifically engineered to take advantage of vulnerable and prone to addiction people.

bradfh138d ago

@z2g
People always struggle with issues like drinking, drugs, and gambling. But in games, especially those played by kids, microtransactions are another way companies take advantage of them. It's a problem that needs addressing.

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S2Killinit138d ago

I recommend everyone read this article.

My suggestion is to name these transactions, what they ARE: Hidden-fees.

isarai139d ago

I mean except for the amount of content you're paying for.

Hugodastrevas139d ago

There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")

-Foxtrot139d ago

The devs wouldn’t get that though, that shit goes straight to the higher ups who do f*** all let’s be honest.

Hugodastrevas139d ago

Probably, but I wasn't as cynical back then and €5 wasn't a big ask to get the guns with grinding instead of renting them, and the game was good (still is on the PS5/4)

CrimsonWing69139d ago (Edited 139d ago )

I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…

I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.

CantThinkOfAUsername138d ago

That's just Blizzard. Unlike Bethesda's $0.99 horse armour, Blizzard's first microtransaction, Sparkle Pony, cost $15.

Phoenix76138d ago

Bethesda out did themselves a few years back with 76. They released a Xmas bundle for half price on day of release! So, was meant to sell for only $12 from day 1, but tried to convince everyone it was half price, by marking it at $24!

Shane Kim139d ago

As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.

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60°

Overwatch 2 Season 12 lets you "permanently avoid" players you don't like

Overwatch 2 Season 12 introduces an update to the Avoid List that lets you "permanently avoid" certain players.

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Community31d ago
blackblades31d ago

Whaaa, permanent avoid. Goodbye all the trolls and idle MF ruining matches for people

Sciurus_vulgaris31d ago

Does Overwatch have a tier based ranking system? I could see some spiteful players simply avoiding players who are better than themselves.

blackblades31d ago

There is a limit to how many though. 1st it was avoid 3 players for like 7 days now thats permanent. Whole avoiding others for a week then you'll have to we add them and its like 15 slots I remember

jambola31d ago

too little too late
should have done this in the first place instead of of 2 players for a short time

blackblades31d ago

Its not to late, when people are still playing it.

isarai31d ago

You mean like a block list? 🤔

blackblades31d ago

Na, there is a block list but that just basically a mute for them but still able to play with them. Avoid is just avoiding but they did say you'll still end up playing with them if queue time is long which is never long these days

isarai31d ago

Ive never once experienced a block function that only muted them, then again i haven't really played pvp mp regularly since bf1. But every time I have blocked someone i never matchmake with them again.

just_looken31d ago

Hey now this is the 2020's not some fancy 6/7th gen console what is next a party system without a monthly fee

This is a different system because modern gaming

70°

Director's Take: Opening up the conversation on 5v5 and 6v6

Blizzard Entertainment writes: "Let’s kick off the discussion on 6v6, why the team went to 5v5, and where we go from here."

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80°

Overwatch 2 6v6 will be discussed for the first time in years

For the first time in years, Overwatch 2 may be considering bringing back the original 6v6 format that it abandoned in 2022. If this were to happen, what changes would need to be made to make it work?

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Community85d ago
vTuro2485d ago (Edited 85d ago )

What ultimately killed the game for me is not the cancer-tier monetization or broken promises, it's 5v5. As a former tank player the game got insanely boring to me so I quit. If they bring back 6v6 then I might be willing to cope with all the garbage and give the game another go. If I'd keep playing is another question ofc.

It's kinda funny tho, if they go back to 6v6 then what even will still be left from the original promise? Besides the cancerous monetization change I mean. 2 gamemodes? Lol.

PRIMORDUS84d ago

I don't play this shit and don't care about Blizzard (they shouldn't exist), but Paladins is 5v5 and it works fine.

redrum0684d ago

Bringing back 6v6 would be good, it's what I miss the most from OW 1.