Out today, Manor Lords, one of the most wishlisted games on Steam, has amassed more than 2,000 'Very Positive' reviews in a matter of hours.
Manor Lords' third-person mode is one of its most innovative features and could set a precedent, but it's held back by some glaring technical issues.
Here's a changelog with the latest fixes. The new patch is available on the main branch, so if you participated in the pre_release, remember to set betas to "none".
Ron from NoobFeed writes - Manor Lords' difficulty spikes and its micromanagement might be a common complaint, but that's the nature of real-time strategy games. But these aren't an issue when this genre has the most demanding player base. To satisfy the RTS veterans, Manor Lords still requires a substantial amount of content during its final launch. Otherwise, after 30–50 hours of play, you would forget about the game.
Unfortunately it seems like this was a professional pump and dump project. Since its massive release there’s been nothing. All the excessive “I’m a good guy” development talk has also gone silent.
Indies are the only ones innovating.
The whole industry is upside down right now. AAA games that are always play it safe and are usually pretty bad or $70 whereas pretty decent to great indie games are usually $40 or less.
One of the big 3 will purchase this company too.
AAA games almost always plays it safe. There are exceptions, but it's certainly not the rule. To be indie and have the same expectations, means you don't sell games. It's quite a different dynamic between the two.