GamesRadar+: "Stellar Blade is more ambitious and varied than expected, but also about as clunky as expected, resulting in a stilted action RPG with a level of jank that you just have to accept. Meet it on its terms, and either tune out or embrace the odd sexual veneer, and it's a solid 20 to 30 hours of fun."
Shift Up, the developer behind Stellar Blade, has released a new update, bringing the game to version 1.006.
Shift Up's recent release, Stellar Blade, proves that not all PlayStation exclusives need huge sales figures to be successful.
That impossible to say without knowing each companies individual expectations. For example Arrowhead clearly had a set expectation for Helldivers 2 but the results were far beyond their expectations. Another exclusive for KT (Rise of the Ronin) became their best seller of all time. Was this their expectations? Who knows but I doubt it.
Stellar Blade did very well for a new IP that happened to be exclusive. Did i expect it to do this well? Not sure but what's more important is Shift Up's expectations.
It seems the Stellar Blade roadmap has been leaked via an internal presentation. It mentions Photo Mode coming in August and more.
I honestly found the demo to be a little too parry focused without much alternatives. Having to do multiple parries is kinda just exhausting and not fun for me.
Odd sexual veneer???
Maybe the writer is the odd one.
"One moment the camera treats her as an unserious sex object for players to gawk at, and in the next the story presents her as a serious character whose entire arc revolves around her own sense of agency."
I know I have now aged out of this games target audience, but this is one of my biggest gripes with games of this nature. If you are trying to strike a serious tone, then don't make a virtual sex doll. Dead or Alive Beach Volleyball leaned into the goofy/overtly sexualized aspects of the game. Forcing that into a serious medium is just clunky at best