60°

The Game Deflators E281 | Mario Has Been Dethroned as Most Iconic + City of Lost Children PS1 Review

This week on the Game Deflators Podcast, John is joined by Darren of 32 Bit Library and the Pixels and Polygons podcast, as they discuss the topic of Microsoft seeking redemption in 2024, security measures parents still aren’t taking for digital wallets, and the new most iconic video game character according to a recent BAFTA poll.
Capping off the episode, the guys review the City of Lost Children for the PS1. A unique and relatively unknown title, do the games graphics dystopian world blur the lines between good and bad?

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thegamedeflators.com
130°

N64: Recompiled — Creating Native PC Ports Is A Godsend For Game Preservation

"In a time when companies don't care about preserving games, I have high respect for the creators of projects like N64: Recompiled." - Hanzala from eXputer.

gold_drake1d 8h ago

it is, i might be finally able to play Snowboard kids 1 full screen ha.

purple10111h ago

il beat you to the ski-lift,

framerate on snowboard kids was shocking, do you remember./?

talking of shocking framerate and kart racers style games,
Sony had a gem on ps3, with 'Modnation Racers' but again, framerate was so terrible, still fun though, indeed, when is drifting sideways not fun, the answer is never. we have not seen enough of that game, technically some people made race tracks/games in dreams and little big planet etc, but its just not the same,!!! grrrrr

morning rant over.

here, relive some ,memories. https://www.youtube.com/wat...

itBourne8h ago

The load time on ModNation where also excruciatingly long... But man oh man I wish that game took off more, so much fun! Could turn off garbage rubber banding, I had karts with 100's of stickers to design some crazy cool stuff, custom tracks. Fantastic undeappreciated game

gold_drake4h ago

SK1 had a fairly good framerate. sk2 maybe not so much ha

Redgrave4h ago

Some food for thought:

Would you donate your physical copy of a really rare/expensive cartridge (Conkers's BFD, Bomberman 64 Second Attack, Ogre Battle 64, the two Castlevania titles, etc) to those managing this project for the greater good of getting them preserved online for all to experience at some point?

UltimateOwnage4h ago

As long as it meant they never took money from Patreon and invited a DMCA takedown / lawsuit by Nintendo to take it all away. After seeing the whole debacle with Yuzu I now question how long any of these teams can maintain game preservation efforts through emulator development, or otherwise.

franwex1h ago

I mean. They may borrow them…

Inverno4h ago

The snippet of ray tracing at the end of the og trailer was low-key amazing. I found out thanks to Nerrel who also made a texture pack for MM, and i can't wait to see how much more great this game will be in the near future. With model swaps, ray tracing, retextures, and a more quicker process than decompilation, it's gonna bring new life to N64 games.

70°

How EA & Xbox Are Defining Gaming's Bleak Future

Xbox and EA have recently made baffling moves that define how bleak the future of the gaming industry is with major companies at the helm. Ryan Bates from "Last Word on Gaming" posits in this op-ed that maybe it's not ineptitude, but intention.

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lastwordongaming.com
Profchaos3d ago (Edited 3d ago )

Name someone that isn't trying to look us these days maybe cdpr.

Take two, ubi and yes even PlayStation are pushing us to own nothing and be happy with our live service ad injected games on a sub so they can raise prices at will and take access away when they see fit.

If it keeps up I'll be a full time retro gamer and this industry will be crashing hard

As rediculas as it sounds we need government reforms to defend consumer rights

60°

XCOM's Jake Solomon Q&A - Building a Narrative-Driven Life Sim Game at Midsummer Studios

XCOM and Marvel's Midnight Suns director Jake Solomon has founded a new studio to make a life sim game. Here's a new interview with him.

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wccftech.com