Digital Foundry : Tom Morgan investigates the Stellar Blade demo, which has now had an official release after earlier being published by mistake. Which mode is best?
Stellar Blade is the latest PS5 launch on PC. We analyzed its graphics settings to find the right quality-performance balance for your PC.
The PC version of Stellar Blade has achieved the highest player count of all single-player PlayStation published titles on Steam.
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Well look at that, huh? Last of Us, God of War, Horizon, and Spider-Man were beat out. Maybe if you’re all concerned about money, perhaps there is something to this whole “sex sells” concept.
I played the game on PS5 when it came out, and I just started a new play through on PC
the PC just hits a little 'harder'
Someone at Shift Up screwed up and accidentally released the Stellar Blade update intended for June 11 available temporarily.
That this game will sell very well !! Surprised by the demo and gameplay. Didn’t reinvent the wheel but very good to play
I agree that some of the surface textures could use an upgrade in quality...
On consoles at least, can we just put Unreal Engine 5 on hold til next gen, and just get more polished UE4 games like this and Lies of P? Cuz the UE5 games on console so far run like drunken potatoes. I personally can do without Nanite and such for the time being if it’s at the cost of performance. And I doubt I’m alone in that sentiment. People have been asking for better performance for 10 years, and there’s always gunna be some new graphical tech that eats up processing power. Pump the brakes, get the performance standard to 60, or hell at least an evenly pace 40 for those who can use it. Then start adding graphical features to the extent they don’t tank performance.
Three times the graphics modes as Hellblade and three times a much gameplay too.
A little dissapointed by the demo. It seems goof, but was hoping for something more in the vein of DMC, but it's more of a souls like. Feels like a game where you should be able to use longer combos. Hope the skilltree fixes this in a satisfying way.