Digital Foundry : Tom Morgan investigates the Stellar Blade demo, which has now had an official release after earlier being published by mistake. Which mode is best?
Someone at Shift Up screwed up and accidentally released the Stellar Blade update intended for June 11 available temporarily.
Meet Eve and Tachy — this motion comic launches you into the heart-pounding world of Stellar Blade.
CG writes: The Stellar Blade PC demo dropped yesterday and here are two gameplay videos running at max settings in 4K using an RTX 4090. The gameplay feels polished but somewhat dated in our opinion (as are the UE4 visuals). The game seems like a cross between Bayonetta and a souls-like without the punishing deaths. However (and PS5 fans can attest), the fan-service is “refreshing” in a sea of Western developed titles shying away from sexualized lead characters. Bravo SHIFT-Up, take our money when the game releases June 11th.
I love the visuals and I think they look absolutely great. Games don't need GPU breaking lighting models in order to be fun.
That this game will sell very well !! Surprised by the demo and gameplay. Didn’t reinvent the wheel but very good to play
I agree that some of the surface textures could use an upgrade in quality...
On consoles at least, can we just put Unreal Engine 5 on hold til next gen, and just get more polished UE4 games like this and Lies of P? Cuz the UE5 games on console so far run like drunken potatoes. I personally can do without Nanite and such for the time being if it’s at the cost of performance. And I doubt I’m alone in that sentiment. People have been asking for better performance for 10 years, and there’s always gunna be some new graphical tech that eats up processing power. Pump the brakes, get the performance standard to 60, or hell at least an evenly pace 40 for those who can use it. Then start adding graphical features to the extent they don’t tank performance.
Three times the graphics modes as Hellblade and three times a much gameplay too.
A little dissapointed by the demo. It seems goof, but was hoping for something more in the vein of DMC, but it's more of a souls like. Feels like a game where you should be able to use longer combos. Hope the skilltree fixes this in a satisfying way.