“70 years since the first dive, we have finally become the first survivors.” This is the line spoken by the main character, Eve, in the first released video of ‘Project Eve’, Shift Up’s console challenge, in April 2019. Over the past five years, her appearance, setting, and even the title have changed. While it received a new name, ‘Stellar Blade’ and was embraced by Sony, the market environment in which it had to challenge itself also changed. ‘P’s Lies’ and ‘Dave the Diver’ were the first to leave meaningful marks in a place that was virtually a wasteland when the project was launched. That's why expectations and support for the next challenger are hotter than ever.
The Stellar Blade PlayStation puzzle is the game’s worst-kept secret, challenging PS5 players to a conundrum based on its iconic iconography.
While this sci-fi third-person hack & slash action game is very "Devil May Cry," it's the mechanics cribbed from other game that make it more modern and compelling.
Stellar Blade's balance of challenge is perfect, but it keeps tripping itself up.
There’s no difficulty code to crack.
Dark Souls is the game it is and difficulty it wants to be. Stellar is the game it is and the difficulty it wants to be with options.
It’s like saying Devil May Cry cracked the Ninja Gaiden difficulty code.
I don’t know, it definitely has souls elements but I don’t even know as I’d call it a souls like. It’s challenging occasionally but nowhere near souls level. I think some of the souls stuff has become almost the standard at this point. I don’t think having campsites and respawning enemies is enough to call something a souls like. Personally.