Most open-world games suffer from oversaturation and needless bloat in the form of maps bursting with endless clusters of objective markers, and Rise of the Ronin is entirely guilty of this. While the open-world objectives become cumbersome, the undeniably stylish combat and gameplay do a lot of legwork to smooth over the bloating issues.
Rise of the Ronin was the best breath of fresh air I needed when it comes to feudal Japan and sword fighting. Playing a game where it’s a mix of Dark Souls, For Honor and a splash of Shadow of Mordor. I would be recommending this game to those who love Japan’s history and sword fighting, but just on the PS5. The reason is that this game killed my 3070, and I’ve had to regress to continue playing the game. I would have tested it on the Steam Deck, but I’m not willing to lose that too.
So, play this game on the PS5, but if you don’t have one, you can play it on PC. Just make sure it’s a Super edition or a 4080 just to be safe
Rise of the Ronin is an open world action RPG set in mid-19th century Japan, from the developers behind the Nioh franchise of action games.
Ahead of Rise of the Ronin launching on Steam today, RPG Site had a chance to talk to Yosuke Hayashi, Producer and Executive Vice President at Koei Tecmo, and Fumihiko Yasuda, Development Producer & Head of Team Ninja, about the PC version and more.
Now I hope they start developing Nioh 3! Those are my personal favourites. I loved Rise Of The Ronin but the openworld isn't as challenging as the close combat levels of the Nioh series in my opinion. I would love more Nioh a.s.a.p. ;)
I didn't see they complain about the non-existent story in Zelda and Mario games. But when it comes to others, the story must be top notch and excellent or they will deduct points. Typical!
I'm glad reviewers are starting to crack down on bloat.
Also, copious map markers with explained objectives/activities really take away any sense of adventure and wonder, turning games into banal to-do lists. Games are so much more fulfilling and interesting without them.
A developer builds a gameplay mechanism of “A”. And also includes “B”. When one game does a lot of “A” and less of “B”, people bitch. Then another game comes along and does more of ”B” and people bitch. There’s no winning, people are never happy. As long as whatever mechanic you’re complaining about is optional then enjoy everything else.
This site gave Redfall a barely functional rushed out game a 70 (average was 50) that needed a sticker on the box to warn people the promised 60 fps mode wouldn't be in the game and wouldn't be released for nearly six months later.
I spent way too much time looking at their reviews on Metacritic for this gen and they have over 10 points higher than the average for Microsoft games and a 10 lower than average for Sony exclusives.
I haven't played this game yet, but I am certain it's better than Redfall.
I feel like this all fits an unfortunate pattern.