"We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff," Shen said. "I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked."
Part of the issue, Shen said, was the sheer size of the team working on Starfield. Skyrim's development team was around 100 people, which made collaboration between different departments easier. That team size grew to about 150 for Fallout 4, then over 350 for Fallout 76, and 500+ for Starfield. That's not just Bethesda Game Studios but outside developers like Machine Games, Nobody Studios, Arkane, Snowed In, and The Forge Interactive.
TNS: "We're shining a light on a bunch of "bad" games that may've been left wanting when it comes to their critical or audience reception."
Good list I've had similar reactions to some games even ones on the list like the order and Callisto
Also I recently grabbed forspoken for, 5 dollars at a eb games Clarence sale and I am actually enjoying it more than I thought I would
Sometimes you just need to give critically panned games a chance
I feel like we’re finally starting to see a sea change in how we treat our favorite games. Sure, we all acknowledge that a game can suck and we can still enjoy it. Hopefully this results in meaningful review scores. Personally, I find a lot of bad games are better if you blast through them on the easiest difficulty. Callisto protocol on the image is a good example of this.
Actually, I started liking FO76 after the wastelanders DLC ... it has been my guilty pleasure
other games I can think of Order 1886, Driveclub, Resident Evil 6 (only the Leon part), Alpha Protocol (pretty unique, needs a remake), XIII Remake (after patches), Medal of Honor 2010, Medal of Honor Warfighter, Homefront The Revolution, Enemy Front, Legendary The Box, Faces of War, Conflict: Vietnam, Conflict: Global Storm & Codename: Panzers – Cold War
I loved The Order, ridiculous graphics for it's time and a very interesting setting, it was linear but not as bad as people say. Similar thing with Callisto Protocol, i admit that i played it a long time after release so maybe issues were fixed by then, but it was a fantastic Dead Space-like horror game with some of the best graphics i've seen in my life.
Thanks to the Starfield Creation Kit, the "Earth Restored" mod has transformed the Earth into a Pine Forest and filled the sea with life.
Shadow of the Erdtree saw a 1000% player count surge at its launch. Will Starfield’s Shattered Space be able to do the same?
I played Starfield this past weekend. I enjoyed it and overall was about 30 hours in, but as soon as I got the e-mail about the GamePass price increase, I cancelled my account and deleted Starfield, Halo, Forza and others off my Series X.
If I want to play those games, I’ll just buy them outright - and truth is, I’m pretty sure I won’t. They aren’t worth it to me.
7 years of development time according to this over 500 people working in the game to give us this "story".
I think starfield is the worst to come out of bethdesda main i still can not finish the main campaign its so boring then the temple power crap.
To think we went from 150 fallout 4 to this and fallout 4 had 6 dlcs in the same time frame starfield got a photo mode expansion hazahh.
Edit:
Just remembered they delayed starfield from 2022 release imagine what it was like then
https://www.bloomberg.com/n...
The more they team grew, the quality dropped
100 / 150 for Skyrim and Fallout 4
350 / 500+ for Fallout 76 and Starfield
That’s insane
So AI will be writing Bethesda stories from now on?
This is the same as saying Bethesda grossly mismanaged the production of this game and therefore shouldn’t be trusted with a budget that size.
They should have delayed it again and made the wrong decision there too.
Smaller teams take more accountability and produce much better experiences. It’s wild how many games have come out from large development teams that lack focus and control
Many slacker in that company, eh? With 500 people and the amount of time it was developed, we should have gotten Red Dead Redemption 2 levels of quality in Starfield.