330°

Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button'

"We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff," Shen said. "I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked."

Part of the issue, Shen said, was the sheer size of the team working on Starfield. Skyrim's development team was around 100 people, which made collaboration between different departments easier. That team size grew to about 150 for Fallout 4, then over 350 for Fallout 76, and 500+ for Starfield. That's not just Bethesda Game Studios but outside developers like Machine Games, Nobody Studios, Arkane, Snowed In, and The Forge Interactive.

just_looken128d ago (Edited 128d ago )

7 years of development time according to this over 500 people working in the game to give us this "story".

I think starfield is the worst to come out of bethdesda main i still can not finish the main campaign its so boring then the temple power crap.

To think we went from 150 fallout 4 to this and fallout 4 had 6 dlcs in the same time frame starfield got a photo mode expansion hazahh.

Edit:

Just remembered they delayed starfield from 2022 release imagine what it was like then
https://www.bloomberg.com/n...

Christopher127d ago

I think it's a big learning lesson for them. They say as much.

***According to Shen and Brigner, the sheer number of people working on a game across different studios can cause problems. "It's more difficult than ever to know who does what, who you're supposed to report to," Brigner said. A fractured team can also create a "silo effect," where "every department is scrambling for resources and saying 'no' to collaboration requests," said Shen. This can lead to the "inadvertent consequence of favoring the department" over the needs of the game, as well as slowing even basic collaboration between departments to a crawl.***

I think this is common for large studios now, especially those working on story driven content. You really need a team of managers who are about to keep everyone working on the same page and encouraging cooperation to accomplish the defined outline elements of the story. You can't just treat it like when you were a closed studio of just 100 people.

just_looken127d ago

To true just like anthem or dragon age 4 for example heck even skull bones 0 direction.

Ra3030127d ago

No leadership at the top but then we're talking about Microsoft so its not like Starfield didn't have not enough Indians. Starfield had more than enough developers working on the project the problem was to many Chiefs and none of them knew what they were doing. Microsoft is one out of control dumpster fire after another.

just_looken127d ago

@Ra

Ms just tossed cash for the last 3 year's remember after the redfall disaster they admitted they were hands off Bethesda but going forwards they are now involved.

https://www.pcgamer.com/aft...

So like redfall this was a internal disaster now the patches after launch and anything 2024 beyond that is all Microsoft

Einhander1972125d ago

Well one thing we can all be sure of is that in no way was it the fact that Microsoft needed a big game to release in 2023 on game pass so they rushed the game out the door before it was finished the way Bethesda envisioned it originally, this is nothing like Redfall, of that we can be sure.

It was everyone's fault but Microsoft that is something we can all be sure of.

+ Show (1) more replyLast reply 125d ago
-Foxtrot127d ago

The more they team grew, the quality dropped

100 / 150 for Skyrim and Fallout 4

350 / 500+ for Fallout 76 and Starfield

That’s insane

coolbeans127d ago

-350 Fallout 76 / 500 Starfield

That part is a jump in quality though. lol

-Foxtrot127d ago

Ha

Imagine if they didn’t do 76? Starfield would come off a little worse

rakentaja126d ago (Edited 126d ago )

to -Foxtrot:
Fallout 76 was not made by the main Bethesda team (Fallout 4 etc.), but by a completely different team based in a different city (B-Tier). That's why it s****d. Fallout 4 is (A-tier) and Starfield is supposed to be A-Tier as well game but the quality of the game suffered due to bad decisions (random planets) and the sheer size of the game.

Abear21127d ago (Edited 127d ago )

So AI will be writing Bethesda stories from now on?
This is the same as saying Bethesda grossly mismanaged the production of this game and therefore shouldn’t be trusted with a budget that size.
They should have delayed it again and made the wrong decision there too.

8bitAssassin127d ago

Their customer service already does.

Christopher127d ago

How would an AI written story solve the issues of getting what people need from other internal or external groups to accomplish their tasks?

Abear21127d ago

Not advocating for AI to do it, but if people fail so hard I could see them going that direction in the future

FPS_D3TH127d ago

Smaller teams take more accountability and produce much better experiences. It’s wild how many games have come out from large development teams that lack focus and control

sagapo127d ago

Not necessarily imo. The key is to have a solid synergy between the dev teams.

E.g. Hello Games is a very small team, (maybe too small?) when NMS got released.
It sucked lacking a lot of promised features. Who was to blame here?

I can agree that having more and bigger teams make it harder to keep control tho.

WolfSeed127d ago

Many slacker in that company, eh? With 500 people and the amount of time it was developed, we should have gotten Red Dead Redemption 2 levels of quality in Starfield.

Christopher127d ago

This is reductive. People aren't slacking or lazy because of poor cohesion and improper management aimed at making the various parts of the company work well together. They're working hard, the problem is no one is directing them properly on how to implement or work with others on their end goals.

Huey_My_D_Long126d ago

Seriously? Slacker? Ill be honest, thats a very simple way of looking at things.

Show all comments (34)
290°

10 "Bad" Games I Actually Enjoyed

TNS: "We're shining a light on a bunch of "bad" games that may've been left wanting when it comes to their critical or audience reception."

Read Full Story >>
thenerdstash.com
Profchaos2d ago (Edited 2d ago )

Good list I've had similar reactions to some games even ones on the list like the order and Callisto

Also I recently grabbed forspoken for, 5 dollars at a eb games Clarence sale and I am actually enjoying it more than I thought I would

Sometimes you just need to give critically panned games a chance

FTLmaster2d ago

Oh gosh, good shout on Forspoken! Genuinely forgot about that one, and haven't got around to playing it. It's on my to-buy-in-a-sale list!

Cacabunga1d 16h ago (Edited 1d 16h ago )

Knack was great ! Had a blast with the first one. Haven’t tried the second one though due to backlog

The Fight: Lights Out was also a game i enjoyed very much and highly detailed with great motion control when you understand how they work, which is what pushed people away from this game..

LoveSpuds1d 14h ago

Both The Order and Calisto were harshly treated in my view. I am not saying they are perfect, but the were both really solid games. I personally really liked them despite acknowledging their flaws and coincidentally, got the platinum trophy for both games.

Evil West is another really fun game that's worth checking out for sure.

andy851d 14h ago

Forspoken was great. Never really understood all the criticism. 2nd best traversal in a game after Spiderman

Profchaos1d 7h ago

Yeah gameplay wise I get huge infamous vibes with its combat starting out as low level eventually becoming a unstoppable power spewing killing machine with a wide variety of powers infamous is one of my favourite franchises obviously it's not the same but I love the combat of it so far.

ChasterMies2d ago

I feel like we’re finally starting to see a sea change in how we treat our favorite games. Sure, we all acknowledge that a game can suck and we can still enjoy it. Hopefully this results in meaningful review scores. Personally, I find a lot of bad games are better if you blast through them on the easiest difficulty. Callisto protocol on the image is a good example of this.

LoveSpuds1d 14h ago (Edited 1d 14h ago )

I really liked Calisto, harshly treated for sure and I don't necessarily think it needs to be played on easy to enjoy it. It's not perfect, but it's not the car crash the media portrayed it as either.

I have said it before, but part of the issue is that there is a mind share going on in games coverage, with all the main outfits being personal friends and talking too each other. As such, there is a risk that everyone ends up sharing in the same opinion rather than thinking from themselves. I reckon that's why some games get a universal bashing when consumers actually like the game and equally, games get great reviews across the board and the game doesnt land with consumers.

RaidenBlack2d ago (Edited 2d ago )

Actually, I started liking FO76 after the wastelanders DLC ... it has been my guilty pleasure
other games I can think of Order 1886, Driveclub, Resident Evil 6 (only the Leon part), Alpha Protocol (pretty unique, needs a remake), XIII Remake (after patches), Medal of Honor 2010, Medal of Honor Warfighter, Homefront The Revolution, Enemy Front, Legendary The Box, Faces of War, Conflict: Vietnam, Conflict: Global Storm & Codename: Panzers – Cold War

CosmicTurtle2d ago

Driveclub was genuinely a good game with a poor launch. Alpha Protocol is superb, just a few archaic design choices for the time.

RaidenBlack1d 16h ago

I want past games with interesting setups/mechanics but having some flaws (due to crunch or budget) to be remade so that the gaming community can appreciate and enjoy them as was envisioned and intended by the developers. In contrast to a successful game being remade again just with prettier coat of paint.
Alpha Protocol tops that and I'll include FO:NV as well as an exception (it is popular but features were cut due to limited dev time). And also Vampire the Masquerade: Bloodlines I, Singularity, KOTOR II and maybe Daikatana.
There might be others which I can't recall atm.

SonyStyled2d ago

I loved Enemy Front. I pre ordered it months prior and remember calling the store to check if it came out that day. The guy never heard of it but confirmed my copy was ready to pick up. Game was simple and basic in a good way. Didn’t have any tacked on extras. A simple mission and objectives in each level. Kind of reminded me of the first Crysis in a way

gold_drake2d ago

The Order was really good. abit short

RiseNShine2d ago

I loved The Order, ridiculous graphics for it's time and a very interesting setting, it was linear but not as bad as people say. Similar thing with Callisto Protocol, i admit that i played it a long time after release so maybe issues were fixed by then, but it was a fantastic Dead Space-like horror game with some of the best graphics i've seen in my life.

LoveSpuds1d 14h ago

Yup, I am afraid to say I waited on Calisto and picked it up for around 30 quid. Once I played it on felt really badly for the devs because the game was really decent.

Show all comments (26)
100°

Earth Becomes Habitable Again in Starfield, Thanks to this Mod

Thanks to the Starfield Creation Kit, the "Earth Restored" mod has transformed the Earth into a Pine Forest and filled the sea with life.

Read Full Story >>
gamerstones.com
4d ago
130°

Starfield DLC needs to be as awe-inspiring as Shadow of the Erdtree to win players back

Shadow of the Erdtree saw a 1000% player count surge at its launch. Will Starfield’s Shattered Space be able to do the same?

Read Full Story >>
starfielddb.com
Brazz14d ago

Spoiler... It Will not. Bethesda is outdated.

anast14d ago

If it gets rid of the loading screens and adds space exploration, it will.

phoenixwing14d ago

loading screens and zones are hardboiled into the game, they would have to remake it to change it. which if they had just made a new engine or used someone else's they wouldn't be in this mess

purple10114d ago

only PSpro release will get rid of there loading, at at minimum, half the time it takes.

lucian22914d ago

nah cuz game has multiple things that have to happen before transition to outer space; issue is it isnt seamless

BoneMagnus14d ago

I played Starfield this past weekend. I enjoyed it and overall was about 30 hours in, but as soon as I got the e-mail about the GamePass price increase, I cancelled my account and deleted Starfield, Halo, Forza and others off my Series X.

If I want to play those games, I’ll just buy them outright - and truth is, I’m pretty sure I won’t. They aren’t worth it to me.

Ninver14d ago

Brutal truth. Thanks gor being honest.

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