Nvidia presented Covert Protocol, a tech demo aiming to showcase the "power" of the Nvidia Ace technology applied to video game characters.
The Pokemon Company had retail sales worth of 10.8 billion US Dollars in the year 2023, based on the latest report.
that merch tho.
ridiculous the numbers they pull in, which makes it even worse when i think about the low budget broken games they make. or have made recently
Bitmap Bureau has announced its plans to release Xeno Crisis to the Game Boy Advance in both physical and digital form.
We've wrapped up our live interview with Boosteroid. Lots of new information released about the cloud service:
- New datacenters (Brazil, California, Omaha)!
- New AMD hardware coming. Specialized for Boosteroid.
- Cloud Gaming User Counts
- Boosteroid Coming to Vehicles!
- New Smat TV Apps
Characters look poor.
The tech. is too early. Come back in 10+yrs and see what it can do then.
That presentation sounds like it was written by an AI using corporate buzzwords.
I don’t know why people keep thinking of it as AI vs no AI.
A much more likely scenario is the use of AI alongside human work.
Eg. AI voices used during side quests or banter to boost the lines of dialog.
AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs
The biggest thing to talk about here is that every interaction requires communication to inworld servers so there's three big impacts here
1) games are always online no question about it
2) delays in processing on inworld servers, outages or unexpected load as a result of some astronomically popular game will cause real time game delays ever wait for a chat got response this will be similar as the context must be pulled via the llm.
Now as for the other impact the artistic one no I don't think writers can be replaced I've mentioned before often AI generated writing is word soup I still standby that it's also evident in the video to.
AI can not convery accurately human emotions and I don't think ever will.
I know publishers are looking to cut down on development costs but what happens when inworld decide to charge per interaction or update their pricing a year after your game goes live you have no choice but pay it or shutter it.
Ive felt for a while that we are heading towards this place of games being disposable entertainment and now it's feeling more and more accurate