240°

I've Lost All Hope For Hogwarts Legacy 2

Saad from eXputer: "Despite the success of Hogwarts Legacy, WB's decided to focus on live service and I've lost all hope for a potential sequel."

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Community425d ago
banger88427d ago

Let's just chalk this game up as a fantastic one-off, and WB can go f******* rot in hell.

Notellin425d ago (Edited 425d ago )

No, David Zaslav and everyone in the WBD executive office is scum and deserves the absolute worst.

DarkZane425d ago

It was actually pretty repetitive. I got bored after a few hours and forced myself to finish.

mudakoshaka425d ago

Thank you! Beautiful facade but no real depth to the game.

-Foxtrot425d ago

I'm hoping with the layout and foundation already done now they can spend their time in the sequel to refine things and give it a lot more depth so things don't feel repetitive.

Profchaos425d ago (Edited 425d ago )

I have no idea how eceutive teams can look at both Hogwarts and suicide squad next to each other and go hey our critical and commercial darling was a fluke suicide squad was the real success they just didn't know it.

Seemingly there's some weird ego involved someone wants to be proven right

--Onilink--425d ago

I mean, not to necessarily give them any kind of credit, because they clearly have some pretty dumb ideas… but the reality of AAA development has meant basically all big publishers have had to look at Live Service games in one way or another to try to cope with increasingly bigger budgets and longer development times.

The 5 years it took to make HL (with no doubt a massive budget) cannot be hard to manage when they are also expected, by gamers AND shareholders, to come up with several quality releases each year, just look at how much complaining (warranted or not) there has been about Sony’s first party release drought (with Sony also going through their own Live Service issues)

I cant really fault them for trying to find a sustainable and profitable live service game or two that helps keep their quarterly and yearly numbers looking good while they would, ideally (and this is where they appear to be going wrong), using that time and money afforded by their live service games, to fund their big non-live service projects.

Espangerish424d ago

For this reason the industry needs to move away from so many 50+ hour long AAA games and focus on high quality but shorter stuff. Obviously they would sell at a reduced price too (don’t want £70 12 hours games) but you know what I mean hopefully!

HarryMasonHerpderp424d ago

They look at charts. One of them is how much money live service games make and the other is how much money single player experiences make. Hogwarts may have sold really well but it's a drop in the ocean when compared to an on going live service game if you manage to get a hit.
Personally I don't understand why so many people dump their money into live service games and I find it super sad that they're so popular. The kids absolutely love them.

Profchaos424d ago

I agree I'm the same I don't understand the appeal I've never wanted to pay for cosmetics I've always felt that should be included in the game but kids love them

Think thats the thing about getting old you aren't garunteed to know why the next gen loves something you hate I guess my parents hated the music I listened to growing up maybe this is the same thing

Ironmike425d ago

I bought thought it was okay first 10 hrs then boy did the repeative gameplay kick in

scorpio_2049425d ago

Yep. The castle was so fun. The overworld was just like every other overworld. They should have doubled down on the castle/student stuff.

The game overall was mid.

GhostScholar425d ago

They will realize that live service games die pretty much as soon as they begin and then they’ll stop and we may still get a sequel.

Zhipp425d ago

For sure this is what they're thinking.

DOMination-425d ago

If you strike gold with Live Service, you have guaranteed mega-income for years. If you fluff it, then you just have a single player game. This is the way publishers who don't really care about gaming see it.

I don't agree with it btw - but this is why it is how it is. Publishers see no downside - just up-sides and dollars.

glennhkboy424d ago

PUBG, APEX, MW & numerous mobile games show that IF publisher can make a popular live-service game, they will have a cash cow in their hand. That's why publishers keep trying.

GhostScholar424d ago

Yes, IF it’s popular. Of all live service games, something like 3 percent are “popular”

Kyizen425d ago

If Hogwarts was a live service game you wouldn't need a part 2.

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110°

Capcom Cracks Down on Modders, Reveals Anti-Cheat Patent for Monster Hunter Wilds

MHHQ - Capcom has issued an anti-cheat patent aimed at detecting and stopping game data tampering during Monster Hunter Wilds multiplayer hunts.

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100°

16 Ubisoft Titles Can Now Be Purchased on The Xbox PC Store

In a very intriguing and interesting move, 16 Ubisoft titles can now be purchased on the Xbox PC Store. Of course, this is a first as Ubisoft PC titles have never been purchasable on the Xbox PC Store previously.

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Community1d 11h ago
jznrpg1d 10h ago

Servers are going to be bogged down by that 1 guy who will use this.

SimpleDad1d 7h ago

Ahhh, the good old... Xbox PC store?
Who tf uses that?

Tacoboto1d 2h ago

Kind of weird without them being updated to Xbox Play Anywhere purchases

MrDead21h ago

I uninstalled it as I was sick of the ads popping up on my login screen.

180°

Ubisoft Announces Weak Financial Results, Delays Games, but Assassin's Creed Shadows is Going Strong

Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.

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neutralgamer19921d 10h ago

Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more

Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so

"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business

These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect

AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall

dveio1d 5h ago

True words, buddy.

Q: "So how many units did Shadows sell?"

Ubisoft: "Well, look, we ... it's been a busy week."

neutralgamer19921d 5h ago

For over a decade, the price of video games remained steady. We paid $50, then $60 for full, content-rich experiences. Developers found creative ways to deliver incredible games without charging more. From the PS2 era through the PS4/Xbox One, pricing consistency gave players a sense of value and trust.

But then came the jump to $70 during the PS5 and Xbox Series X launches—justified by "rising development costs." And now, barely four years later, we’re seeing $80 price tags becoming more common for standard editions. At this pace, by the time the next generation of consoles launches around 2027, $90 games could be the norm. And with a behemoth like GTA 6 on the horizon, a $99.99 base price wouldn’t be shocking at all.

Yet we’ve also seen proof that this kind of pricing isn’t necessary for success. Look at the recent launches of Expedition 33 and The Elder Scrolls IV: Oblivion Remastered. Both released at $49.99 and have been met with strong sales and positive reception. These games show that there’s still plenty of room for high-quality, mid-budget (AA) titles that offer great value—and gamers are more than willing to support them at fair prices.

But here’s the problem: the big publishers don’t care. If we as consumers keep paying for deluxe editions, early access, and overpriced base games, they’ll keep pushing the limits. They’re not going to back down unless we speak with our wallets—because that’s the only language they listen to. If they see record sales, they’ll take it as validation.

It’s frustrating when these same companies report record-breaking revenue and profits—yet still complain about tariffs, still find excuses to raise prices, and still hand out bigger bonuses to their CEOs. If they’re doing so well financially, why are they passing more of the burden onto players?

It’s because gaming has become the second biggest entertainment market in the world. And with that comes attention from hedge funds, investors, and boardrooms focused on short-term profit, not long-term player trust. To them, your passion is just a revenue stream. They care about quarterly numbers, not the health of the industry or the joy of the experience.

And unless we—as players—take a stand, the greed won’t stop. The monetization will grow, the price hikes will continue, and the soul of gaming will keep slipping away. The choice is ours. We can either keep paying more for less, or we can push back. One purchase—or one refusal to purchase—at a time

dveio1d 4h ago

"And unless we—as players—take a stand, the greed won’t stop."

And that's the tough part about it.

Look at those annual figures showing billions and billions of money being spent on the most ridiculous add-ons, DLCs, pre-release accesses, even pre-orders, digital deluxe crap, etc.

I mean - we've stood together at times. I don't say it didn't happen before.

But within all of our communities there's so much passive aggressive defensiveness.

Look at the debates regarding physical vs digital.

Publishers can't keep a straight face reading our discussions in which many people abandon physical.

Playing straight into the cards of publishers out there.

neutralgamer19929h ago(Edited 9h ago)

Like I said gamers are the biggest issue with gaming. We may united on a issue but as soon as our favorite gaming franchise gets a release we will support it. If there any doubt Mario kart will be one of the best selling games on switch 2?

Things we use to unlock by simply playing a game has not be sold to us as extra content

Rainbowcookie22h ago

I think people arebgetting tired of the formula. We see it in sales. People just want fun again.

neutralgamer19929h ago

I just want games to be fun and not geindy and full of micro transactions

anast18h ago

Even the $130 ultimate editions of UBI games are only a bit less grindy and they still beg people to buy helix coins throughout the whole experience.

It's a travesty what 2K did to NBA 2K.

neutralgamer19929h ago

It really is because NBA 2K is simply unplayable without spending money and you can't even respec for a new my player you are required to spend again

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SimpleDad1d 7h ago

When you don't disclose units sold... and your stock goes down... how is this doing well?

CantThinkOfAUsername1d 1h ago

"According to the company, Assassin’s Creed Shadows achieved the second-highest Day 1 sales revenue in franchise history, following Assassin’s Creed Valhalla. It actually had the best Day 1 performance of Ubisoft’s history on the PlayStation Store."

S2Killinit16h ago

AC Shadows is doing good yes.

gigoran81d 6h ago

but but 2,000,000 players...

Chocoburger19h ago

Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.

S2Killinit16h ago

Which UBI games did that? Im legit asking.

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