RPS writes:
When we first meet The Thaumaturge's hero Wiktor Szulski, we're told he's a man cursed by the vice of pride. It's a trait that sits at the heart of his personality, and in this particular alt-history telling of Polish turmoil in Warsaw at the turn of the twentieth century, such 'Flaws' can also attract the attention of otherworldly beings called Salutors - vicious creatures of myth and folklore who follow their quarry around like dark and gloomy shadows, amplifying their worst qualities and, in many cases, driving them to emotional, and often violent, extremes. It's these outbursts that Wiktor will be investigating over the course of this curious detective RPG from the makers of Seven: The Days Long Gone and the upcoming The Witcher 1 Remake, as fortunately for him, Wiktor comes from a long line of storied Salutor tamers, his thaumaturgic know-how allowing him to see these monsters made flesh, exorcise them from their human host, and use them for his own gains.
GamesHorizon's interview with The Thaumaturge makers sheds light on their creative process of designing the Salutors and the flaw system.
VGChartz's Paul Broussard: "Overall, The Thaumaturge is an encouraging first start. All the fundamentals for a good story are nailed down, it’s just the presentation of said story that needs work, and ideally finding more meaningful ways to invest the player via the game’s interactive components. As for the final product itself, it’s certainly competent enough, if the prospect of a mystery with some light RPG elements sounds appealing, but don’t expect it to light your world on fire."
Do you want to become a manipulator, full of pride and become best friends with demons? Read our review of The Thaumaturge to master it.