70°

Miyazaki Plans to Make More Games Like Elden Ring

Hidetaka Miyazaki, president of FromSoftware, reveals plans for future games, building on the success of Elden Ring.

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goombastomp.com
jznrpg81d ago

I’d like them to revisit Kings Field for the modern day. Or Shadow Tower. That would be sick.

100°

Is 2K Games actually making FIFA 25, the next “best” entry yet?

FIFA president Gianni Infantino teases the future of FIFA games in a brand-new interview, and NBA 2K24 studio 2K Games might be behind it.

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theloadout.com
Cacabunga3h ago(Edited 3h ago)

I truly hope so.. day one buy

Ninver2h ago

Time for a change. Football games haven't evolved much.

Cacabunga1h ago

It’s tough when there is no competition

anast53m ago(Edited 53m ago)

The barber shop and roulette wheel are going to be awesome.

CrimsonWing6944m ago(Edited 43m ago)

It’ll be monetized to all hell, regardless

170°

Sorry George Miller, but you’re wrong about the Mad Max game

George Miller expressed dismay toward the 2015 Mad Max game recently, but Avalanche Studios' take on the lore is still so good to this day.

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theloadout.com
lelo2play18h ago

Mad Max is a good game... George Miller should STFU.

-Foxtrot13h ago

I think the funny thing is if Kojima made a Mad Max game it would be so trippy and "out there" I don't think it would feel like Mad Max by the time he's done with it. This is why he's better off with original new IPs.

Kojima seems like a buzz word these film directors use because he's probably the only big name they've heard from the gaming industry.

Wretchedstain8h ago

Article is correct in my opinion, Miller is wrong. That Death Stranding II trailer is bonkers, looking forward to that in itself.

And I agree, unless Mr Kojima wants to change his tune, or laughably, be told what to do, you're right, it wouldn't be Mad Max or close.

porkChop7h ago

Yup, Kojima really doesn't suit Mad Max. Avalanche did a great job though. It looked, felt, and played like what I'd expect from a Mad Max game. I really enjoyed my time with it, and the sand storms were handled incredibly well.

TheGamingHounds7h ago

I never played it but the recent buzz around Mad Max has piqued my interest. Will check it out this year for sure

maelstromb6h ago(Edited 6h ago)

MM is not a perfect game by any means as it was held back by lots of repetitious, standard open-world copy and paste missions, but the devs SO perfectly captured the world, atmosphere, lore and brutality. It also just so happens to boast one of THE best photo modes out there and some of the most impressive explosions I've ever seen in a game to date. The car combat is of course another impressive standout, both vicious and fun. MM is a game which I have revisited multiple times since its release, and now having just seen Furiosa, I can feel it calling me back again.

There's a ton to love there, but I think you'll pickup on the areas where the devs struggled likely due to reigning in the scope, budget and time constraints, leading to an incredibly fun, albeit uneven experience. Though, as mentioned, it's absolutely a game worth experiencing once, and I truly hope you enjoy it. The game really does deserve a sequel.

victorMaje5h ago

Word for word. Exactly this. A lot of fun to be had in there. A true Mad Max game. Sequel can’t come soon enough.

maelstromb6h ago

Honestly, Kojima would do the game justice, but given his studio's current workload, it's a bit far flung. I could much rather see Bend Studios (Days Gone dev) doing a Mad Max follow-up. I'm playing through DG right now for the first time and I see lots of similarities between the games to where imo Bend could develop an impressive MM sequel.

VersusDMC6h ago

While i like the Mad Max game and think it's underrated...i don't know why people are mad at George Miller for not liking the game based on the IP he created. Especially since a lot of people hated it at release as well looking at that 69% metacritic.

-Foxtrot1h ago

I think the issue is the studio was told by higher ups and most likely himself to make something linear yet when they got a first look at it they didn’t like it and wanted something open world

The head guy was basically like “you’ve just hired an open world dev and forced them to do a linear game yet now you want open world which has just wasted a year of development which we could have done from the start”

I think that’s why people are p****** because of the context the lead dev at Avalanche has given us.

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60°

The Alters Q&A - Creating a Game About the Roads Not Taken

Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.

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wccftech.com