"Skull & Bones isn't the disaster we feared, nor is it the definitive take on the genre we hoped it could be given all the money and time that's been pumped into it. Ubisoft has served up reliably decent naval combat, trading and exploration here, but it's marred by a lack of overall direction, by far too many bland early hours, and by endgame fun that requires a whole lot of plodding to reach. If you love the pirate life you will find enough here to keep you entertained, it all looks and feels suitably good, but it's gonna need more content and reasons to stick at it before it earns a more hearty recommendation from us." - PJ O´Reilly, PureXBox
VGChartz's Mark Nielsen: "In a year that was to a large extent carried by the game developers of Japan (and to some extent China), western games can rejoice that there was at least one category they managed to dominate: that of Most Disappointing. Sometimes disappointment comes from high expectations met with something middling, other times it comes from middling expectations met with something terrible. This year managed to deliver a bit of both, so either way there was enough disappointment to go around."
Why not mention the 19,000 Steam games of which 80% weren't good enough to merit "success" on the platform?
This sounds like a great update. Today, Ubisoft announced the launch of Skull and Bones’ third season, “Into the Dragon’s Wake” in which players will face the formidable fleets of Li Tian Ning and Commander Zhang.
Get an early look at Season 2 and Season 3 highlights, including our fresh PvP mode!
Clash against new threats - from the eccentric Hubac Twins to a colossal megalodon stalking the seas. With Ship Upgrades, Fleet Management, new game modes, and a brand-new ship, expand your pirate empire!
Oh no. Should've just made another AC: Pirates game.