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If Skull and Bones is a “quadruple-A” game, what’s a quintuple-A game?

Ubisoft CEO Yves Guillemot defends Skull and Bones price tag by billing it as a "quadruple-A" game, but that's not a good enough reason.

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theloadout.com
LG_Fox_Brazil472d ago

After playing the closed and open beta of Skull and Bones and getting Helldivers 2, I can assure you that the latter, which is 20 bucks cheaper, is a far, far superior game in every sense of the word. Skull and Bones would be, already, a tough sell at US$ 29.99, let alone at US$ 59.99

OtterX472d ago

The fact that they didn't bother implementing the ship boarding/raiding from Black Flag makes it feel lazy and more like an Ubisoft AA to me. I don't care if they went all out on the graphics, they skimped on what mattered, the gameplay.

OtterX472d ago (Edited 472d ago )

I found this summary on Reddit, and this all screams corners cut/budget mismanagement.

" 1) You can't physically leave your ship. You can go to land but its a teleport action. You cannot just jump off your ship and swim to shore. Equally, when your ship is docked 2 foot from the shoreline, you have to take a darned boat or go to the embarkmant point. It snaps the immersion

2) You cannot board ships. There is a boarding element to the game but you simply sail up next to the target, press triangle, and you get a cut scene simulating the boarding.

3) Equally, there are loads of wrecks, but you don't explore any of them. You just sail next to them and do a bizarre QTE / Minigame and get your rewards

4) The same weird QTE / Minigame is used for resources, you see trees on an island, and rather than leaving the ship you do a wood sawing QTE and on you go.

5) The on land experience generally is really really bad. You go to a location, you disembark, you wander round a really big area with very little going on. Talk to a merchant, maybe talk to a captain, light a bonfire, and you leave.

6) Pretty bad facial models and poor voice acting

7) Tedious missions, it really is just fetch / return or sink / fetch / return"

So yea, if we don't even call GTA or Red Dead Redemption "AAAA" with the obsession to detail in them, how the hell did Skull & Bones get called a "AAAA"? Just tons of lazy corners cut and a desperate attempt to recover a sunk budget from what I've seen.

elazz471d ago

At this point they should have just reskinned Black Flag looking more like Pirates of the Caribbean, have modern graphics options, tone down some AC gameplay mechanics while adding new pirate mechanics. Could have had a dev cycle of 3 years and we would be playing the sequel by now.

JackBNimble471d ago

It's just a lot of chest pounding and bogus claims to convince people to buy a game that's never going to sell very well.

thorstein471d ago

Clarification for #1. You can hold down a button to board your ship from anywhere.

The rest are pretty spot on.

What is weird is that you can have your crew fire muskets at the opposing ships too. I miss the boarding of black flag.

gold_drake472d ago

please, dont take what ubisoft said serious

they dont know what they're talking about.

Knightofelemia472d ago

I am still getting FF7 Rebirth over this sinking ship. No matter how many A's you throw in front of Skull and Bones I am not getting it. I hate always online PVP loot and shoot shit. 11 yrs later and Black Flag is getting its DLC called Skull and Bones.

antikbaka471d ago

the thing is skull and bones doesn't have always pvp

still shit game though

XiNatsuDragnel472d ago

I am going to say why you lying?

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320°

Most Disappointing Game of 2024

VGChartz's Mark Nielsen: "In a year that was to a large extent carried by the game developers of Japan (and to some extent China), western games can rejoice that there was at least one category they managed to dominate: that of Most Disappointing. Sometimes disappointment comes from high expectations met with something middling, other times it comes from middling expectations met with something terrible. This year managed to deliver a bit of both, so either way there was enough disappointment to go around."

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vgchartz.com
thorstein130d ago (Edited 130d ago )

Why not mention the 19,000 Steam games of which 80% weren't good enough to merit "success" on the platform?

130d ago
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RaidenBlack130d ago

You gotta be effing kidding me with that logic.

coolbeans130d ago

Because the very *definition* of disappointment requires one has some kind of expectation for it. Concord was hoping to find its own niche in the crowded 'hero shooter' market, with ~8 years of development, $100 million+ funding, and marketable talent behind it, and went belly up in 2 lousy weeks. That's historical for a live-service game.

thorstein130d ago

It's become a drinking game at this point. Disappointing games? It's the same games in every article with a similar title. Does no one have an original thought anymore?

RaidenBlack130d ago

@thorstein
**It's the same games in every article with a similar title.**
Because it's the same year? The games that got launched is a constant fact for everyone. And if the game was universally disappointing, then obviously everyone would echo the same thing.
Do you want for originality some writer would write up that instead of Concord and Outlaws, Silent Hills 2 was the most disappointing game, right? Coz, that'd be considered a click-bait article then.
And emphasis on the word "disappointing" games, not general bad games.

LordoftheCritics130d ago

Veilguard was easily the most disappointing game of the year.
Highest expectation with Highest disappointment

Concord was just the biggest failure.
In fact it was not very disappointing.
Almost as expected.

DivineHand125130d ago

@LordoftheCritics I disagree about Vailguard being the most disappointing game of the year. Going into the launch of that game, 90% of the comments I was seeing from this community were negative. Many also wanted the game to fail.

In my opinion, for a game to be disappointing, it would mean the game was highly anticipated for success going into the launch of the game only to bomb in the reviews and fail commercially.

I would say Hellblade 2 claims this title. I haven't played any of the games in the series as yet, however, the hate that game received was on another level. I am not sure if it was fanboys that felt threatened by it being the best-looking console game on the market or if the criticisms about it being a boring game were valid. I haven't played these walking games before so put it off since it doesn't seem to be my cup of tea.

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anast130d ago

Those 19,000 games have 80%. Dragon age is sitting at 70%, Star wars is at 75% and falling, Lego Horizon adventures is at 56%, Skull and Bones 65% and Concord was DOA. This would mean these games didn't even crack the top 19,000.

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60°

Skull And Bones Reveals Season 3 Updates

This sounds like a great update. Today, Ubisoft announced the launch of Skull and Bones’ third season, “Into the Dragon’s Wake” in which players will face the formidable fleets of Li Tian Ning and Commander Zhang.

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Skull and Bones - Seasons & PvP update | Ubisoft Forward

Get an early look at Season 2 and Season 3 highlights, including our fresh PvP mode!

Clash against new threats - from the eccentric Hubac Twins to a colossal megalodon stalking the seas. With Ship Upgrades, Fleet Management, new game modes, and a brand-new ship, expand your pirate empire!