320°

Bethesda responds to complaints that modders are fixing Starfield faster than the actual devs

Bethesda has been publishing regular updates addressing various Starfield bugs for several months now, and community modders have been addressing many of the same issues - sometimes at a faster pace. Today, in the aftermath of the beta launch of the latest Starfield patch, the studio has explained why mods might be able to handle bug fixes faster than the devs themselves.

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gamesradar.com
jjb1981518d ago

Typical jargon that translates to: "It just works".

Rocketisleague518d ago

Not really, it's typical...professional software development versus low quality development with high risks.

Imo Bethesda is just poor at development but what they're saying in the article is normal for large code bases. This is the whole "agile transformation" that so many companies re trying to follow and either doing well or messing up.

VenomUK517d ago (Edited 517d ago )

Bethesda’s been using its Creation Engine for years and this likely because its developers are intimately familiar with it and it doesn’t have to pay licensing fees. But CE is now visually dated and now Bethesda is owned by Microsoft, so there is no necessity to hang on to every penny so like 343i it should consider switching to Unreal Engine 5.

Jin_Sakai518d ago

Bethesda knows modders finish their games for them.

OtterX518d ago

Bethesda to Gamers: "You're not playing it right."

Bethesda to Modders: "You're not modding it right."

Chocoburger518d ago

Despite the multiple delays, this game needed an additional two years of development and polish before it should have come out. What a mess.

I'd be shamed of myself and co-workers being quickly out-classed by individuals working for free in their spare time fixing my broken junky game. 🤪

Andrew336517d ago

Outclassed because people can edit some files and change some things around?

Christopher517d ago

Wow. Just, wow. Someone implements proper GPU features, but it's just editing some files and changing some things around. Anyone who can type on a keyboard can do it. It doesn't at all take programming knowledge, understanding of the game engine and programming for such things at all.

I mean, just think about it. If it was so easy, why didn't Bethesda do it? I mean, we're talking just one week for the intern, right?

Bathyj517d ago

Some people are just better at their jobs than others

Markdn517d ago (Edited 517d ago )

Does Microsoft own a dev that knows how to fix there broken games, halo, forza and starfield are but a few

Show all comments (13)
90°

Starfield's Aceles May Hold the Key to a Franchise Identity

As Starfield's identity and future plans remain uncertain, looking to the Aceles could open the door to a goldmine of content.

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gamerant.com
100°

6 Best Open-World Games Set In Space, Ranked

Pair open-world exploration with an immersive outer space setting, and the result is what players get in these incredible space games.

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gamerant.com
gigoran823d ago

starfield is fallout with a space fast travel disguised as a mini game. technically space, but more open world sci fi.

100°

Starfield's Terrormorphs Are Just a Step Away from Achieving Fallout's Deathclaw Status

Starfield features aliens known as Terrormorphs that are key to the UC Vanguard questline, and they're similar to Deathclaws in all but one aspect.

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gamerant.com
PanicMechanic25d ago

No one gives a crap about Starfield in 2025. I mean seriously, has anyone remembered this game even exists? Lmao

Alos8825d ago

They really aren't. Nothing in Starfield is nearly as iconic as anything from Fallout.

Putte24d ago

Who is even playing Starfield? That was a major let down.