Moving forward, there’s no guarantee that the next big console game will get a physical release.
Senua’s Saga: Hellblade II arrives August 12th optimized for PlayStation 5, and PS5 Pro Enhanced, with added features, performance mode and immersive haptic feedback for new ways to experience the award-winning and critically acclaimed next chapter of Senua’s story.
Fantastic game! I will play it again when ths launches...I love this franchise and hope we get more of it.
I bet it will make top-selling list on PSN in August...despite all the hate on N4G for this game.
I fear the tech demo with great visuals might take a PS+ Slot sooner or later.
A damn shame the focus of the devs went so hard for the visuals and storytelling instead of gameplay.
ScribbleCat said: Media is certainly no stranger to connecting all their properties together. Comic books have been doing this for generations, and TV is also known for special crossover episodes, which confirm the notion that they take place in the same fictional world. Video games, which can be barely called a new medium at this point, also have some interesting overlaps with connecting different games. For example, Valve’s Portal and Half-Life show how subtle hints can give players more theories to chew on. Old classics like DOOM and Wolfenstein also share similarities. But my favorite connection between games is the Remedy Connected Universe. While only a connection between Alan Wake and Control have been confirmed, there is SO much more to explore with Remedy’s crazy take on this old formula. And, according to Sam Lake, this is only the beginning.
They really should release the full Quantum Break experience on the PS5. Sure, it's a middle-of-the-road third-person shooter and a perfect example of self-indulgence, but why not? It was fun in short burst and it completes the Remedy set until Max Payne 1+2 Remakes get released later on.
Do it, Microsawft. Don't be cowards.
Remedy says there's always a big challenge trying to match creative ambition with realistic budgets, and how many units you can sell.
I wish they had released a Steam version on launch. I feel that should have been part of their focus right away from announcing the game.
Would have made up alot of ground had they have released a physical version at the same time as the digital release.
I think thats where it bit them in the bum to be honest.
Weren't they whining over not breaking even a few weeks ago? No all-of-a-sudden they're talking about overspending on the budget?
Don't support it, be patient, wait for a physical version and then there won't be a trend.
If you're concerned about the lack of physical copies then don't buy it. It's that simple. Wait for a physical release. Any game that's being published by a major publisher should have a physical release.
No physical, no buy. Give us this generation at least.
I don't buy games unless they get a physical release. I have bought digital games and I'd be quicker to give an indie game a pass over a aaa game, my Rule for digital games is no more the 15 20 dollars if I really wanna play it. Aaa devs though have no excuses so I won't buy their games if there's no physical. Even indie devs are finding ways to get their games published physically so there's no excuse on these. Especially one coming from the consoles 1st party.
Just as I said it 2 years ago and was downvoted to hell for it.
The days of physical media are counted. Its a matter of the next 5 years that music, movies,video games will all be digital only..just like it is already on PC.