Yoshinori Kitase, Tetsuya Nomura, and Naoki Hamaguchi are extremely excited about a certain encounter in Corel Prison.
Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.
Shaz from Pixel Swish: "Despite its bloated open world, ridiculous number of mini-games, and questionable narrative sensibilities that can oftentimes be at odds with itself in regards to tone, there's no denying the amount of love Square Enix has injected into Final Fantasy VII Rebirth. A love that, though at times can lead to unnecessary padding, manages to keep a sense of wonder."
Agree... the pacing is awful, far too many mini games, questionable narrative choices... amazing game, loved it.
Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.
It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!
But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.