Tekken 8 won't support Lumen, Nanite or Virtual Shadows Maps and its lighting has been severely downgraded since its announcement trailer.
The latest Karate Kid movie is headed to Tekken 8 in an interesting combination.
It's pretty much actual ads and nothing else. In game ads are being promoted as "cross overs"
Today, before the Tekken 8 finals at EVO Japan, Bandai Namco revealed Fahkumram as a returning DLC character.
Season 2 for Tekken 8 launched with drastic system-wide changes, including increased combo damage, and powerful plus-frame homing moves.
UE5 has also been a letdown so far. Hopefully it gets better
UE5 a new gen game being a letdown I'm not surprised.
I think we all knew that the initial trailer was too good to be true.
The lighting is going to be DLC.
Jesus it looks gorgeous and it literally doesn't matter. Clickbait garbage headline based off two graphical features the developer opted out of in exchange for framerate. Graphical features that are largely completely irrelevant in a fighting game with a camera like this. What are you gonna do, mod in a freecam and fly over to the boat in the distance to analyze if there's pop-in or not on your flight? Break an environmental object to analyze whether or not the ambient occlusion looks natural in a closeup? These aren't features we need in fighting games any time soon. Keep the framerate, resolution and general visual fidelity up. In case it isn't obvious, UE5 has significate and countless benefits over UE4 beyond Lumen and Nanite (especially on PC) from both a user scenario and a development scenario.
I know i sound mean here but honestly if I made a purposely uneducated twitter bot specifically to whine about non-issues for attention and clicks, it would post the exact same content as every DSOGaming rant. It's all this site ever posts.