After years of waiting, Unreal Engine 5 is finally here with a decent roster of full games to look at, beyond the tech demos and samples we had in the past. The early results have been mixed, with some titles exhibiting UE5's merits convincingly while others have been bogged down by image quality or performance problems. Yet there's one question that hasn't been answered quite as well: how well do these technologies scale to console systems? Today we're looking at the current state of Unreal Engine 5 on PS5, Series X and Series S to evaluate how the technology fares in early game efforts.
Wave goodbye to Early Access because MetaHuman Creator 5.6 is now fully integrated into Unreal Engine and ready to go. The new MetaHuman update brings unmatched fidelity, a large scan database, and advanced authoring workflows for faces, bodies, and clothing. Use tools like the expression editor to assist with facial expressions and the groom tool to reconfigure the fine details of your character's hair. What's more, MetaHuman Animator now generates real-time animation from almost any camera or audio source. Now, MetaHuman characters and animation work seamlessly in any Engine, including Unity, Godot, Maya, Houdini, and Blender.
Unreal Engine 5.6 is here! Build super-high-fidelity, large-scale open worlds that run smoothly at 60 FPS on current-generation hardware and discover true engine-first animation, rigging, and MetaHuman authoring workflows. Access essential tools faster, stay organized, and take advantage of powerful procedural and cinematic updates—everything you need to reach production sooner.
Unreal Engine 5 is the most popular game engine of 2025. Of course, it has its flaws, particularly concerning Nanite and Lumen, but the Epic logo is prominent among the most popular titles. Recent hits to feature UE5 include Clair Obscure, Oblivion Remastered, Runescape, Delta Force, Fragpunk, Split Fiction, InZOI, etc.
I will speak for PC and say I don't really care for UE that much as I used to. To me the best game engine developer that can probably top UE if he was still making game engines is John Carmack. I wish he would return to doing just that.