1010°

The Last of Us Part 2 fans wage war over Abby concept art vs. final design

The Last of Us Part 2 fans are again waging war over Abby with many arguing that early concept art is better than the final design.

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videogamer.com
-Foxtrot156d ago

Concept is better, she looks more like a parallel to Ellie

Furesis156d ago

I'm with you and the concept looks more real to me that fits the world and theme better.
And i never was a fan how some of the characters look too... modern or too clean i guess? It makes sense but i would have liked more of a rough and rugged look closer to the first game even if it makes less sense. It's just the vibe you know

_SilverHawk_155d ago

The last of us 2 is one of the most amazing game I've ever played and I'm glad it was made by one of the best game development studio in the world and not cardboard developers.

Vits155d ago

Yes, definitely agree.

Admittedly though. The final model does align more seamlessly with the game's absurd levels of ludonarrative dissonance. Integrating it with the conceptual design would likely accentuate the already glaring gap and hurt the immersion even more.

S2Killinit155d ago (Edited 155d ago )

I think I really liked everything about TLOU2. It was on another level. I can’t think of game like it. Truly an amazing achievement regardless of what subjective criticism might be thrown its way. No one can take away the fact that TLOU is a rare game.

Opinions are like assholes, everyone got one.

Jin_Sakai155d ago (Edited 155d ago )

Concept art is much better. Sucks that we got WWE Abby instead.

xHeavYx155d ago

People bitch about everything. The concept looks like a black woman so if they had used her, then people would bitch about that.
I don't understand why people have a hard time believing that people would be jacked in that kind of universe. If you think about it, even Ellie should be a bit more buff

Sarcasm155d ago

@xHeavYx

Do you know how many calories you have to consume for a woman to have a build like that? Hell, even a normal male would need at least 5000 calories a day to get anything close to her build, and work out 5-6 hours per day.

It's unrealistic.

CantThinkOfAUsername155d ago

@xHeavYx because she needs at least 3,000 calories and 1 hour of gym daily. Also no one else is as jacked as Abby, not even ex-military or marines. The amount of supplements and exercise Abby needs to maintain that kind of muscle mass, especially during her 'trips,' is simply not possible in a post-apocalyptic world.

Biologically, higher levels of testosterone help men build muscles bigger and faster. Men have up to 20 times higher levels than women. Getting your muscles bigger isn't even the obstacle—it's preventing your body from devouring those muscles to preserve energy. It's hard for men to grow and keep a build as big as hers naturally; it's impossible for women (if she's one that is).

At the end of the day it's a fictional work that needs a healthy dose of suspension of disbelief.

frostypants155d ago (Edited 155d ago )

The one they went with was unrealistically buff unless she was taking steroids or HGH. She looked ridiculous.

+ Show (1) more replyLast reply 155d ago
FinalFantasyFanatic155d ago

I agree, concept looks better, game Abby doesn't look realistic for the setting.

Crows90155d ago

Precisely the problem. Not to mention you'd think there'd be other bug buff guys but there really isn't. She's bigger than everyone else...doesn't make any sense.

-Foxtrot155d ago (Edited 155d ago )

Yeah this is the issue

People keep saying “scared of big muscular woman” or “how fragile” but it just doesn’t make sense for the universe the first game introduced for us

Regardless of the WLF base having cattle stock, food, a gym they had they would still need to ration hard as f***, extra burritos or not she would not get to the size she is with all those circumstances in play and achieving this a few years after her dad was killed? No way. She’s even bigger than most men on the game which is even more puzzling.

We have bodybuilders today of course but that’s our world full of almost unlimited calories, the right equipment and steroids

The funny thing is during the early reveal trailer of Abby, back when we thought it was Ellie’s mother originally, she was actually less muscular than the final product

Neil has some weird point to prove and if you’ve seen his video game panel where he talked about misogyny in the gaming industry along with female characters and their designs (echoing Anita Sarksian), I think her final design starts to make sense.

FinalFantasyFanatic154d ago

@Foxtrot,

That's precisely why it's unrealistic, she doesn't have the conditions/prerequisites that would enable her to get that big, no one does in that setting, it's too hard to survive as it is. I didn't want to pull the woke card, especially since I'm a progressive person myself, but Neil's agenda is to really push those kinds of politics in this game, I can ignore it, but the character doesn't make sense for the setting otherwise.

victorMaje155d ago

Agreed. I loved the game but Abby always felt weird, messed with my willing suspension of disbelief.
Concept art would’ve been way more realistic.

Kyizen155d ago

I think she looks to much like Ellie on the concept and like Trish

+ Show (2) more repliesLast reply 154d ago
SeTTriP155d ago (Edited 155d ago )

@_SilverHawk_ I agree this was one of the best games I ever played as well.i can see why some people dislike it story wise but the gameplay and the script (except for some contrived bits) and acting was leagues above everything.even Xboxes lord and savior Phil came out and said, it was a couple of levels beyond anything Microsoft or Nintendo had produced.

anast155d ago

the script (except for some contrived bits) I agree, the story is probably the best in gaming, but it is nowhere near the best in literature and entertainment.

Crows90155d ago

Story is not the best. It's got great graphics and animations. Awesome attention to detail too...the first was much better overall.

I can remember every single...or most encounters in the 1st game...the second...I only remember a few.

Yui_Suzumiya155d ago

Island has the best story out of any game I've played since 1989, if I'm being honest.

anast155d ago

Too many ads not every would load, so I had to find the images myself. Any way, I am happy they decided to scrap the original concept art, Abby needed to stand out and that was accomplished.

FinalFantasyFanatic155d ago

I sometimes get this issue too, where the images just don't load, except the ads.

155d ago Replies(1)
CrimsonWing69155d ago

Man, I don’t know if it’s because I already played the game and the character is established for me, but I prefer what we got over the concept art.

babadivad155d ago

Her character model made her stand out unrealistically for the world she inhabited. It's completely inconceivable that a woman would look like that in a post apocalyptic setting.

Hell, even now. It would take tons of "gear" and copious ammonts of calories and supplements for a woman to look like she does in the modern age.

It would be a little more plausible (not much, but a little) it we didn't see her as the ordinary looking girl she was in the past before her Hulk transformation.

CrimsonWing69155d ago

I don’t know if it’s because I enjoy games where a spikey-haired dude carries a sword the size of a Volkswagen Beetle or people that shoot balls of energy from their hands, but her model not being “realistic” due to working out or caloric intake in a world of fungal people never really took me out of it.

babadivad155d ago (Edited 155d ago )

@Crimson Wing

Naughty Dog crafted a "believable" and plausible dystopia. When TLOU 1 came out, they specifically said they didn't want to create a genetic zombie game.

They sought out a real world examples of how something like this could happen to humans. There are fungi in the real world that infect animals, take over their bodies, and turn them into mindless husk that serve the interests of the fungal host.

That's is the world THEY created and why it's so interesting. They set the standard for their world being as real and believable as possible. That's what made it so great.

In TLOU2, they decided to throw out all the grounded world building by introducing such an unrealistic character.

There are no spiked haired claymore carrying people in TLOU. That's probably the most pathetic attempt at a strawman I have ever seen.

In a setting where you wanted to keep the story as grounded in reality as possible (per Naughty Dogs own intentions when creating this universe) Abby's character model completely breaks that part of the world building.

It should be impossible for a girl like her to go from a normal girl to a hulk-esque physique going by the rules of dystopian universe they created.

Like I said before, in reality, you will need a cocktail of "gear" and an obscene amount of calories for a worman to go through that kind of transformation.

generic-user-name155d ago (Edited 155d ago )

In TLOU1 you pop pills to buff Joel. In TLOU1 you, as Ellie, a 14 year old girl who has lived in a QZ most of her life; kill multiple armed, muscular men. As Joel you kill many more, including the hospital base of a military group, single handedly. In TLOU1 a fungal infection gives people the power of echolocation.

What do you think is more believable? All this, or one muscular woman in the world, who could be dosing, is well fed and trained and could be a genetic freak?

jznrpg155d ago (Edited 155d ago )

It’s a video game and I don’t mind games having video game type elements even in serious games. The first game wasn’t hyper realistic either. 13 year old miniature Rambo girl killing all over the place is so realistic!

babadivad155d ago (Edited 155d ago )

@Generic and jznrpg

"You pop pills to buff Joel". You are conflating gameplay with world building.

Buffing stats is a part of gameplay. In world, Joel is just a normal human and behaves this way in every narrative section of the story.

Ellie never overpowered any grown "muscular" men. Her part of the story is all stealth. Even the gameplay parts. You could not overpower the enemies. You had to use weapons and stealth.

Even with her "boss fight", she had to hide and sneak attack David with a knife several times. Even then, when he got his hands on Ellie, he over powered her easily. Even after getting stabbed multiple times. Because as a grown man, even injured, he has enough strength to overpower a little girl.

Abby on the other hand was shown not to be a "genetic freak". They showed her as a small waifish girl. A person like that could live in the gym night and day and never achieve the physique Abby has in TLOU2.

Ellie was captured because David and his team were scavenging for food. Like everyone else in that world. It's is completely implausible for Abby to have a spare 3-5k calories, a cocktail of gear, and time to hit the gym everyday to maintain a body like that. Not with resources being so scarce.

It's ridiculously hard to go through a body transformation like that with all the modern medicine and resources we have in our world. It borders on absurd for that to be available to Abby in her post apocalyptic world.

+ Show (2) more repliesLast reply 155d ago
thecodingart155d ago

Should have ran with something more like the concept art.

Crows90155d ago

Making Abby attractive and much more likeable or deadly instead of what they did would've been a much better approach.

Instead we got an average beefed up jockie

ChasterMies155d ago

“Making Abby attractive”

Dude, it’s not that kind of entertainment.

jznrpg155d ago (Edited 155d ago )

I’ve met some really tough women before who could fight but none of them were what I would call attractive.Not saying there isn’t any but I’d guess a lesser percentage of good looking women are willing to get their pretty faces punched in to become a capable fighter. I wouldn’t care either way but if people are talking realism than say she should be pretty it just doesn’t add up

Show all comments (86)
130°

Monopoly Go Devs Spent More On Marketing Than It Cost To Develop The Last Of Us 2

The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.

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gamespot.com
ChasterMies38d ago

That’s how it is with most movies. Why should it be any different with games?

Eonjay37d ago

It could also be that development cost were just very very low.

Kaii38d ago

I think it's about time for government agencies to step into mobile gaming and look around, this is shit.

just_looken37d ago

Do not worry 82yr old joe biden is on it he will have 88-100 year old friends in the government to fire up there talky box's.

150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman83d ago

Just make a new IP with the same concept. :)

toxic-inferno83d ago

Or just release a remaster of Bloodborne 😛

rippermcrip83d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno83d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno83d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno83d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

82d ago
toxic-inferno82d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218383d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno83d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius83d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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600°

Original The Last of Us Part 2 ending is better than what we actually got

Callum writes: The revealed original ending idea for The Last of Us Part 2 is better than the actual conclusion we got instead.

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videogamer.com
anast92d ago (Edited 92d ago )

No, Druckmann was right in going with the ending we got. It's clean and simple. The ending that was cut was clunky.

senorfartcushion92d ago (Edited 92d ago )

The ending we got is thematically incorrect.

Thematic incorrectness is cancer for a story.

anast92d ago

Give me a concrete example how it was thematically incorrect. I might change my mind.

Christopher89d ago

***Bullshit, especially not in a post apocalyptic world. ***

Most notable post apocalyptic stories don't have happy endings for the protagonist. Typically others are aided in some way along their path, but in the end they tend to suffer and move on alone.

---

I disagree that a story of revenge would have been better than one of eventual heart ache, forgiveness, and moving on. Both are brutal, both show a loss of life, only one represents a brighter chance for a future.

Even if you prefer a story of revenge only, though, recognize that wasn't ND's goal and you should not assess the quality based on your preference of outcome but the quality in which they present their own story.

senorfartcushion89d ago

It's how they succeeded with the first game and failed with th story of the second.

😘

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-Foxtrot92d ago

How?

Yes lets have Ellie slaughter everyone in her path to get her revenge, loose her fingers where she can't play the guitar anymore (the last big connection to Joel), have Dina leave her, see Tommy badly hurt where he struggles to walk and is half blind only for her in the LAST MOMENTS go "Gee. I shouldn't do this, revenge is bad"

Yeah. I don't think so, it's awful writing trying to get a message across where there's been no build up to it. Hell, Abby and Ellie don't even talk about Joel, there's no confrontation of "Why did you do this?" so both of them sees the other side of the story.

The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point? Least killing Abby he'd have gotten her revenge.

Bwremjoe92d ago

The pointlessness of it all IS what is good about the original ending.

Christopher92d ago (Edited 92d ago )

If Abby had been killed, then the whole purpose of the story would have been changed to just revenge and not what they were aiming for. Just because you give up on your revenge doesn't mean people forgive you for everything you did up to that point.

ravens5292d ago

It ended up being a story of redemption instead of revenge. To keep the faintest bit of humanity she had left. Abby spared Ellies life before, let's not forget that; twice if I'm not mistaken. It was a great ending, full circle.

JackBNimble92d ago (Edited 92d ago )

In the end after her great adventure Ellie gave up her family for revenge on Abby.
This is post apocalyptic, Ellie lost her kid and wife regardless, only to let Abby go. This is why the story doesn't make sense.

The story should have ended with her and her family at the farm.... and they lived happily ever after. But no, give everyone up for nothing at all.

Bullshit, especially not in a post apocalyptic world.

generic-user-name92d ago

Why do people conveniently forget Ellie tried to stop after killing a pregnant Mel? Then she stopped again until a vengeful Tommy came knocking and guilted her into going after her again.

"The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point?"

Why can't she go back to Dina? If Dina doesn't take her back then Jackson itself, her community will. And so what if she can't play the guitar anymore? Does that mean she loses her memories of him? She can't still watch cheesy 80s movies that they watched together? Take up wood carving which Joel was into?

I don't get where this notion comes from that Ellie lost everything when she has a life waiting for her that's better than 99% of the rest of humanity in that world.

Charlieboy33392d ago

@ Fox I agree with you 100%

@Chris 'just revenge' would have been perfectly fine. As you said, giving up on her revenge wouldn't change anything she did up to that point or make people forgive her.

So why not follow through on what started it all in first place!? The damage was done already...finish the damn job and get the payback.

And I don't want to hear that 'revenge is never ending' pussy bullshit from anyone. Abby got revenge on Joel for her father. Ellie could gave gotten revenge on Abby for Joel. End of story.

The 'message' was retarded and lazy, trying to come off as 'deep'. It ruined and lacked everything great from Part 1....that is the truth and I don't give a shit what anyone says.

Tody_ZA92d ago (Edited 92d ago )

I think you missed the point of the ending. The point was that revenge had cost Abbey and Ellie everything. This wasn't about their catharsis or completion of their revenge. It was that by the end Ellie realised that nothing was going to fix how she felt or give her back what she lost, the absolute pointlessness of all the death and bloodshed and loss culminated in a moment where she physically could not continue with it anymore or bring herself to end it with her revenge. Abbey and Ellie just couldn't do it anymore. And by that point the idea was for the player to be so exhausted along with them by the idea of revenge that you accept it. Even the fruitlessness of the final mission to hunt Abbey felt like all Ellie had left by that point, all she was holding onto.

Love or hate the story, it certainly didn't fall into cliches or the obvious which would be Ellie and Abbey coming to an understanding. It just had to end.

I personally love the game for being so daring with its story.

outsider162492d ago

"Yes lets have Ellie slaughter everyone in her path to get her revenge.."

I don't understand why people even bring this up. The killing everyone gameplay wise is just because its "videogame" if that makes any sense. You want a game to just walk across the country doing nothing but hide?
Even the ones that were killed (cutscene), it was because she had'nt any choice(atleast). Only one who actually got tortured was Nora..but even then all she did was tell where abby was and she wouldn't have been killed.

Toecutter0091d ago

Dina leaving and Ellie losing her fingers was a result of her path of revenge. She did not know or do these things prior to the third act. Also, Abby spared her life on more than one occasion. Ellie murdered all of her friends. Abby had just as much cause, if not more, for wanting her own revenge. Breaking the cycle of violence was the entire point of the game.

DuckOnQuack3591d ago (Edited 91d ago )

Jeez liberals have to try to find some fake deep message in everything.
Joel killed a guy that pulled a knife on him and was going to end the life of an innocent child. In doing so some dude girl gets some of her friends and brutally murders another girl's father figure, right in front of her eyes might I add. But oh no oh no Ellie can't kill the people that did that cuz then ellie is bad. Dumbest shit ever

Tody_ZA91d ago

@DuckOnQuack35 Wow, you either don't remember the first game or you have an extremely limited narrative scope and played the second game half asleep. The surgeon pulled a knife on Joel because he barged into the room with a gun and it was obvious to anyone with half a brain cell that he was there to take Ellie. In the Fireflies' minds, she was their hope to save humanity. At this point Joel had killed dozens of Fireflies who genuinely believed they were saving the world with a cure. Joel didn't kill Abbey's father figure, he killed her actual father. This was the plot of The Last of Us 2, there is no fake deep message it's literally the point of the game : both sides had justified reasons to pursue revenge, and it cost them everything. What do you find hard to process about that?

This wasn't Taken with Liam Neeson. Ellie was justified just like Abbey was, but at some point you've got to accept that Ellie is not the hero in the story, and neither was Abbey. But they were certainly the villains from each other's points of view.

anast91d ago

Killing Abby would have flattened the story, which wouldn't have given us anything to talk about afterwards. All good art inspires dialogue and discussion, and ND has accomplished this with Last of Us Part 2.

S2Killinit91d ago

The fact that we are still talking about it, is why it was a good ending.

+ Show (10) more repliesLast reply 91d ago
TheEnigma31392d ago

Abby actually grew on me by the end. I hated her friends though, they were annoying. I'm glad Elli didn't kill her. She's mentally screwed though going forward.

raWfodog92d ago

I totally understood Abby's motivation for wanting to get revenge on Joel. Many people hated what happened simply because they played through the first game as Joel and loved him. But he admitted that even before he met Ellie he and his brother killed innocent people to survive so he was not a 'good' guy per se. We understood his loss and pain though, so we sympathized with him. And we cheered him on when he went to save Ellie, killing people who were trying to find a cure for everyone. He even hid the truth from Ellie because he knew she would not have wanted that to happen. But he did not want to lose anyone else that he loved, and we didn't want him to lose anymore either. But when Abby came for him, he knew his time was up. We just hated how it went down. First him saving her and then she doing him like that. But that's what the need for revenge drove her to, and Ellie stopped herself from continuing the cycle.

EvertonFC92d ago

Drunkman had balls ripping Joel away from us like that but that's what made it great too.
We moan about rinse and repeat stories then moan when they take tough dicsions.
My head was all over the place emotionally with Abby but they both had similarities.
I found my 2nd play through even better once my emotions were in check and had time to digest it all.

Charlieboy33392d ago

Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people. The only people he killed were scumbags or people who were trying to kill him. Yet now we are supposed to buy it that he had a habit of just killing innocent people left and right. Why? Because Druckman made him 'say' this as a lazy way to try and create validity for his death in part 2? Bullshit.

Even the doctor who didn't move and instead stood there ready to attack with a scalpel after Joel told everyone to get away from Ellie ( because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!! ). He should have got the fuck out when told. Marlene should have given Ellie back as requested and avoided ALL of it ( knowing how pointless it all was to try making the vaccine again ).

But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.

Tody_ZA91d ago

Let's not also forget how daring Naughty Dog were to put you in the shoes of the person who killed Joel, and force you to play as her during moments like fighting Ellie. The game constantly put you in situations where you almost didn't want to progress with the story and I found it excellent. It's a rare game that actually makes you feel or be hesitant about what you're doing, whereas in any other revenge tale you wouldn't think, stop or pause for a second before you kill anyone and everyone. This game actually bothered to show you the other side and they weren't just mindless caricatures of villains, and that's what made the game unique. From their perspective, Ellie was the villain and she well took ownership of that role as the game went on. Morally interesting as a game, unlike most.

DuckOnQuack3591d ago

Exactly they try to force you into taking Abby's side but what Abby did was wrong and can never be justified. Her dad was willing to kill Joel and Ellie so wtf.

anast91d ago

@Charlie

Play part 1 again and you will understand that Joel wasn't a good guy. One example is that no "good" guy knows that signature interrogation technique. The character would have to be a seriously bad person to know how to get information like that.

raWfodog91d ago (Edited 91d ago )

@Charlieboy333

“Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people.”

I don’t believe you understood Joel’s character. He was not altruistically good or pure evil. He was a dad looking out for his own and doing what was necessary for him and people to survive. You make it sound like he was going out of his way to do nice things for people. That was never the case. At the same time, we hear about him and his brother harming innocents but we know it was not just to be evil. They were only doing what they thought they needed to do to survive, and that meant looking out for only themselves and taking from others.

“because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!!”

The doctors never had a test subject like Ellie so that’s why they had hope that they could produce a vaccine. All of their other efforts failed because they never ran across someone who had a natural immunity to the cordyceps fungus.

It’s okay to not like the story because it didn’t cater to your personal preferences, but to better understand people you should really try to place yourselves into their mindsets to understand their motivations

“But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.”

No, of course Joel is not solely at fault. That’s the whole point of this revenge tale. It’s a vicious cycle where all parties are doing ‘bad’ things to each other in order to get the last hit in, per se. In Abby’s mind, she had the perfect reason to go after this stranger who killed her father. Do you think she played through the first game as Joel in order to understand his motivation? No, some random dude just killed the last bit of family that she had.

Tody_ZA90d ago (Edited 90d ago )

@raWfodog Great comment. I can't believe that after all the plot points people had an issue with in The Last of Us 2, the basic character motivations have to actually be explained to this lot when it's the most unambiguous and well presented part of the early narrative. I must have missed the part in the ending of The Last of Us Part 1 where Joel was killing the evil child slavers who stole Ellie and not the Fireflies who desperately believed Ellie was the cure to save humanity.

If the game was too hard to understand for these folk they should watch the HBO series, even that made it exceptionally obvious that Joel was not the hero at the end.

+ Show (4) more repliesLast reply 90d ago
SyntheticForm92d ago

Agreed; I like her too.

At some point people have to forgive each other or they just wind up in cycle of never ending senseless violence. I'd say all these people are trauma-laden at this point.

Markdn91d ago

Have you seen the state of the real world, people just can't let it lie can they

ChasterMies92d ago

I never hated Abby. But Ellie, damn, what’s wrong with you?

anast92d ago

Abby is cool and her combat animations were fun too.

outsider162492d ago

Lol..i hated Nora and that jackass who spit on joel though. Owen and mel on the other hand...i felt bad for them.

TheEnigma31390d ago

I hated owen. He was a tool

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isarai92d ago

{SPOILERS} How is a random encounter with a character you never met that just HAPPENS to be the parent of someone you kill a better ending? That ending would've not only trivialized the climax of the entire revenge arc, but also seems like an afterthought to meet the requirement of losing her fingers which has some significance.

gold_drake91d ago

this was exactly my issue with the story. like this random arse person just so happens to be someones father who just so happens to want revenge. lol.

Inverno92d ago

Yeah no, that one would've pissed me off even more. For me however the real ending is Ellie and JJ looking off into the sunset, everything after was unnecessary.

andy8592d ago

Disagree to be honest. It was clearly a tale if revenge, redemption and forgiveness. If she just kills her it defeats the object of what the whole story was about.

Charlieboy33392d ago

So it's fine for Abby to get her revenge but Ellie's is unresolved with a nice missing finger to always remind her. Redemption my ass....all we learned was that some people get revenge and pussies don't

Charlieboy33391d ago

I'm South African not American and we live with danger and violence every day....we don't take shit.

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