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390°

Ex-Rockstar Dev Sheds Light on Long Lost Game Agent's Development Troubles

Former Rockstar Games technical director Obbe Vermeij has shed light on the developer's long lost spy thriller Agent, which was announced as a PlayStation 3 exclusive in 2009 but has since disappeared.

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Community579d ago
Christopher579d ago

I know it's just one person's words, but love to see a game someone paid you to develop being called a 'distraction'.

isarai579d ago

Yeah, like I get that they want to prioritize their baby GTA but still, you're getting paid to do it.

Profchaos579d ago

I think that it's tied up in internal politics given that GTA 4 was being developed alongside it Rockstar knew where it's money was coming from and Jimmy took resources away from GTA which is probably why it was considered a distraction also reading his blog more it seems that a huge chunk of the team was burnt out in GTA in general by the time Sam Andreas shipped so Jimmy presented a more traditional level based game using different rendering techniques and tools something new that everyone wanted to work on rather than another GTA

OtterX579d ago

It's a real shame, I would have liked to see how Rockstar would have pulled off a "Bond" game, with their own twists and pedigree of polish.

porkChop578d ago

Sony didn't pay them to develop it. Sony abandoned LA Noire after spending $20M funding it. When Rockstar decided to publish the game Sony wanted their money back. Instead of paying out $20M (or possibly go to court) they agreed on an exclusive game instead.

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-Foxtrot579d ago

He calls it a distraction but I always assumed they were the ones who went to Sony and made the deal because they wanted L.A Noire to be multiplatform and moved Sony's deal with L.A Noire to something else.

Kind of their way of going "would you rather have a game developed by a studio outside Rockstar or a game made from us directly".

Profchaos579d ago

His blog is really fascinating an actual peak behind the curtain of Rockstar back in the day these guys are probably the most secretive development studio in existence

TheColbertinator578d ago

We all knew it was scrapped but the idea alone blew my mind. I had full confidence Rockstar could make Agent a great game.

RhinoGamer88578d ago

Rockstar leadership...the egos...must have been a huge challenge. Having worked in the games industry, I have to say it is exhausting constantly having to prove your point/position. Everyone on the team has a strong (I know best) opinion, and if are in leadership and don't abide them...look out. Now imagine managing the egos/dictates of the Houser bros!

80°

Undead Citadel Reaches PlayStation VR2 Next Week

Undead Citadel, a medieval-era VR action game, arrives next week on PlayStation VR2.

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uploadvr.com
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Community1d 5h ago
Abnor_Mal22h ago

Is this game one of those every time you die the enemy location is shuffled?

190°

SEGA has accidentally revealed 6 years of sales data for some games

SEGA has made a mistake on one of their PDF forms which has inadvertently disclosed full sales numbers of some of the company’s key software releases.

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mynintendonews.com
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Community1d 16h ago
Phoenix0291d 14h ago

Don't forget they've put a lot of these on gamepass and ps plus so you can add that money to it. Good to see Sega going strong

shinXseijuro1d 13h ago

Happy for sega ! I was expecting some kind of showing of their newer games at game fest but maybe they’re keeling it for TGS? Crazy taxi and jet set needs a trailer or something soon !!!

Runechaz18h ago

Release Phantasy Star 5, Shining force 4 or Skies of Arcadia 2 and look at the number after.

jjb198118h ago

Saaaaaaaaaaaaaay-ga. Good times.

The Wood13h ago

whoops....there's actually a SEGA m2 now.........;)

120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz
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Community2d ago