Turns out Larian's RPG offers up a lot more freedom that it first suggests. Or I'm just very silly.
Baldur’s Gate 3 is one of the most replayable games ever made with a 1000-hour playtime or more. However, it can be quite taxing on modern CPUs. Let's have a look at how it performs on one if the fastest gaming processors and how to optimize it.
"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.
The Elder Scrolls: Baldur's Gate 3.
Kinda cool I guess. Seems they just allowed the camera to zoom in right on top of the characters head and then able to control movement like a fps. Makes me wonder what the game would be like if I didn't ever zoom way out and scroll over the environment to check out for enemies nearby almost constantly.
I did it so that I could level up. Made my party a bit OP to finish the game. But I liked exploring.
Alright somebody put a dunce cap on the article writers head, I figured that out on my first play-through.
Sure the game tells you in conversations to pick one path but that's not the whole truth.
I just tried the trial last night and man it was dope as can be. I'm definitely buying that. Just gotta wait for it from larian cause it'll be the physical ps5 version. Good look larian even though it took a bit.
I feel like it was pretty obvious when one path has a "no turning back" warning and the other doesn't