VGChartz's Stephen LaGioia: "Ubisoft clearly tried to dial things back to appease fans of classic AC, with game design that compels actions more akin to an actual assassin, rather than a Viking or Spartan superhuman. But players looking for a true return to form may be disappointed, as Mirage stresses weightier combat and movement, as well as a relative lack of linearity. At the same time, progression elements of the ARPGs are throttled back, often dampening the experience and lessening those rewarding moments. This attempt to “meet in the middle” between styles, while it should appeal to a wider range of fans, doesn’t really excel in the realms of stealth or ARPG. The result is a fairly average action-adventure with glimpses of greatness, but which lacks cohesion and doesn’t quite rise to its potential."
Adam Vale of The Koalition writes: I’ve said it once, and I’ll say it again: If you are a PC gamer, then you’re eating like a king! This is true because so many publishers, such as Sony and Microsoft, have hopped on board the PC express train to Funville.
I love the Steamdeck, it's pretty great, also amazing that we can carry a handheld computer around that can play so many games.
Playing Death Stranding on a 6.9-inch screen might be funny but it isn’t the future.
No we can't "stop pretending to be impressed that the iPhone can run AAA game"
Plus its a first gen implementation. First gen implementation always has some drawbacks, as highlighted. The drawbacks will gradually diminish with future apple silicon refreshes.
No, because it's impressive how far phone technology has come. Whether you like the Apple ecosystem or not, the simple fact that we can have phones running AAA games with this level of detail is impressive. And while I agree that phones likely won't be the future for traditional video games, at least not for the majority, the tech inside them could be.
ARM processors are becoming incredibly powerful and efficient, so I wouldn’t be surprised if, in two generations, consoles switch to them instead of the x86 platform they use today. The same is already happening with computers; premium workstations are already coming with Qualcomm solutions instead of the traditional AMD or Intel ones.
I mean, it'd be pretty nice if you had a device capable of doing everything you wanted. I can see the appeal here, even if I prefer traditional hardware for handheld gaming.
This mean consoles and pc are not using it's true power not even close to do so if something 10 times smaller weaker in theory can it also or the power inside this big hardware equipment are not truly been used as they supposed to and or they are using old tech in then while cellphones are using more advance newer tech inside them compare to the bigger more space hardware that in theory should give more space to squish more power into it but they are not.
After a year-long Uplay (Ubisoft Connect) exclusivity, Assassin’s Creed: Mirage has joined its predecessors on Steam. The game is priced at half its launch price and still requires the Ubisoft launcher. As expected, the concurrent player counts are fairly low, peaking at 7,870 players two days ago.
Have to agree, I am a long-term AC player and this game was just okay to me. Glad I got it for $40. The arabic VO was cool for an hour, but the sharp vowels started to melt my ears after that.