170°

Unreal Engine 5 First Generation Games: Brilliant Visuals & Growing Pains

Digital Foundry : First revealed back in 2020, Unreal Engine 5 promised next generation detail and lighting quality - and since then, the technology has only got better and better. Three years on, we're finally getting to play actual games using cutting-edge tech like Lumen, Nanite and virtual shadowmaps, so just how well is the engine shaping up in actual shipping titles? Alex Battaglia checks out the first wave of UE5 games including Immortals of Aveum, Jusant, RoboCop: Rogue City, Remnant 2, Fort Solis and Desordre to discover where UE5 excels, where it needs improvements and how developers can better utilise the features it has for PC gamers.

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digitalfoundry.net
Number1TailzFan224d ago

One thing is for certain, people are gonna have to upgrade to much better hardware if they haven't already.

222d ago
220°

DF Weekly: FSR 3 frame generation comes to consoles - and we've tested it

Proof of concept for a promising new technology.

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eurogamer.net
purple10120d ago

I did note that the Xbox frame-gen implementation is not perfect. There appear to be intermediate freezing issues when there's a camera cut during cinematics, but while a bit annoying, it does not intrude on gameplay (a quick look at PS5 doesn't see this issue manifest)

Xbox Can’t catch a break recently

Obscure_Observer20d ago

"I did note that the Xbox frame-gen implementation is not perfect."

Grasping at straws I see.

In the video John literally says that FSR 3´s implementation on Xbox Series X is far better than the PC version on release, and they are very impressed with the results. Especially considering that they didn´t even expect such performance to be possible achieved from 30fps. Not even AMD itself recommends 30fps for frame generation.

And... perfect? It´s not perfect even on PC to this day, so I´m no sure what you mean by that.

Maybe it´s perfect on PS5, I don´t know. It would be nice if you post the source of the analysis video of the PS5 version you saw to back up your claims.

"Xbox Can’t catch a break recently"

Don´t worry about the Xbox. There´ll be PLENTY of upcoming first party games to take advantage of FSR 3 in the coming months and years.

Indiana Jones, Avowed, Fable, Shattered Space (Starfield), Gears of War 6, Perfect Dark, State of Decay 3 and many many more.

Also, I´m expecting a FSR 3 update for Hellblade II rather sooner than later.

Great times ahead.

purple10119d ago

"It would be nice if you post the source of the analysis video of the PS5 version you saw to back up your claims.'

no I just quoted from the very article we are commenting on, these were digital foundry's words, saying xbox isn't perfect, but on the ps5 version, it doesn't see the issue manifest.

Tacoboto18d ago

Console warring over a framerate pause during non-interactive content in a first-of-its-kind implementation in a game no one gave a crap about when it released 9-10 months ago.

Gotta love N4G.

PassNextquestion18d ago

I watched the DF video and they hadn't even tested the PS5 version yet. They tested the Xbox version is it was available first.

Maybe theres a different video..

StormSnooper18d ago

@Tocoboto
You see that top comment? “Game changer finally!”
That is an attempt to pretend that this is Xbox only and that it’s a new thing.

So I just hope you are aware of that when you put the blame on purple101.

Tacoboto17d ago

@Storm

... That statement doesn't imply anything about Xbox exclusivity. It is a game changer - AMD's recommendation for frame gen is a 60fps base but this game is below that yet apparently feels great.

You thinking it's about Xbox does tells me that you're obsessing over Obscure (lots of people do here). I also don't blame purple... Or anyone. There's no blame, I'm remarking on the exchange.

Einhander197217d ago

"Don´t worry about the Xbox. There´ll be PLENTY of upcoming first party games to take advantage of FSR 3 in the coming months and years."

We're not worried about xbox, but you should be.

"Indiana Jones, Avowed, Fable, Shattered Space (Starfield), Gears of War 6, Perfect Dark, State of Decay 3 and many many more."

They'll all run better on PlayStation 5 Pro.

+ Show (4) more repliesLast reply 17d ago
Einhander197217d ago

Frame gen isn't going to save xbox,

It's funny though WCCFL and DF both tried to say that frame gen wasn't going to work or was going to be slower than on xbox because it didn't have DX, I said it will just use the PlayStation equivalent feature.

I was right, and not only that it works better on PlayStation, just like FSR 2 does.

https://wccftech.com/amd-fs...

Eonjay18d ago

Its promising tech and what's even more funny is that it was DF that was saying it wouldn't work. If fact they were pretty emphatic about it. What's stupid about their claims is that consoles are just specialized PCs. Now imagine if they combine this with a different upscaler like TSR or the upcoming PSSR.

jznrpg18d ago

DF act like they know as much as the engineers that work on this software but they are not even close to as knowledgeable they only have tools that give them numbers and then they act like they are experts.

Luc2017d ago

That's right and they're biased. I've stopped watching their analysis long ago.

dumahim18d ago

I'd think there's a chance PSSR and frame-gen could yield better upgrade performance for PS5 Pro than PS4 Pro did if this is how well it's going to be working on consoles. I'm curious about input latency though.

DustMan17d ago

I know this a console thread. I just have to say is that AMD basically just gave Nvidia a giant FU. Being able to mod in frame generation on Nvidia cards is ridiculously easy, and basically just extended the life of many peoples 20 & 30 series cards that won't get native frame gen support from Nvidia for a couple years. The results have been ridiculous in all I've tested. Cyberpunk runs at high settings with full rtx and stays in the 90fps range. Starfield in the 100's in the populated areas, and Witcher 3 with full rtx runs incredibly well. Couldn't be freaking happier.

50°

How To Unlock The Stylistic Disciple Armor Set In Remnant 2

Obaid from eXputer: "Learn about the location and stats of the Disciple armor set, the newest heavy armor introduced in the second DLC of Remnant 2."

70°

How to Unlock Polygun in Remnant 2

As we mentioned in our review of Remnant 2: The Forgotten Kingdom, there isn’t much to the latest DLC. Outside of the initial mystery behind unlocking the Invoker archetype, players discovered everything else with relative ease besides a weapon called Polygun. - IS

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infinitestart.com