180°
6.0

Alan Wake 2 review - incredible style, overbearing writing - Eurogamer

Eurogamer's review of Alan Wake 2, a gorgeous but relentlessly meta game about writing that badly needs an editor.

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eurogamer.net
Redgehammer569d ago

That’s how I feel about eurogamer’s writing.

Abear21569d ago (Edited 569d ago )

Every article uses the word “bespoke” at least once. On topic this was why I stopped playing the first game after two hours, you’re in control for like a minute at a time between cut scenes

569d ago
CrimsonWing69569d ago

I understand this isn't a game for everyone. Some people want mindless running and gunning and story where that doesn't challenge their mental capacity.

That being said, I question your intelligence level by calling this "overbearing" with the writing. Yea, there's some serious mind bending and uniquely imaginative concepts that make you think a bit more than "we need to go pew pew to the bad guy." It's a very cerebral game and I have to say maybe one the best experiences with a narrative I've seen for media in quite some time.

There's this part before Chapter 8 that, if you're a fan of Alan Wake 1, really gave me a "hell yea!" moment. Like, really, this game is an experience. It knows how to design situations that make you feel the insanity of the characters. Tons of mind-f*ckery, standout moments, exceptional production values. When they do the title sequence for a chapter it's super crisp.

But yea, like I said, it's a cerebral game. So, if you're looking for Fortnite level gameplay or something that has a more simpler story like Super Mario Bros. Wonder, this isn't the game for you.

TheProfessional569d ago (Edited 569d ago )

People who make comments like this have always been a joke, so anyone who doesn't like something must only like simplisitic trash like fortnite? I didn't read this review but unless he made those comparisons you're just condescending someone who disagrees with you.

Also Alan wake 1 was pretty average overall with the reptitive flashlight combat, being rated Teen, and awful possessed objects and vehicle sequences. This sequel is what the first should have been but you're trying too hard when you say its too intellectual for the reviewer to appreciate.

CrimsonWing69569d ago (Edited 569d ago )

Let me ask you this:

Is there a game you like where you know something is exceptionally done well? Like, it's not even a matter of opinion, but rather factual if you have any kind of understanding of the craft? Alright, you have that game, I'm assuming.

Say, I make a claim that the game isn't exceptionally done well. Am I right just because it's my opinion? I never said you or some dip sh*t can't have their opinion. You can have an opinion all you want, but that doesn't make you right.

So, my point is when someone makes a claim such as the writing in a game, that elevates narrative in the medium, to be "overbearing" makes me question your intelligence. I think that's fair, don't you agree? Or does it hurt your feelings that much when someone uses comparisons to get a point across?

And just for sh*ts and giggles, please tell me the game that has writing and narrative that pushes the medium forward for comparison sake.

franwex569d ago

Oh check out cerebro here.

Fact is most Remedy games have obtuse narratives and mid repetitive gameplay. It doesn’t mean anyone is smarter to appreciate it. I appreciate Sam Lake and Remedy, let’s not get it twisted. But if one doesn’t enjoy the narrative it is simply as someone preferring vanilla over chocolate.

CrimsonWing69569d ago (Edited 569d ago )

Mr. Cerebro to you, cubby.

And yea, I think 100% it takes some level of cognition to enjoy narratives that are “overbearing”.

Let’s put it this way, you put a 5 year old in front of a game like Alan Wake 2 and you’ll get a review like this. You put someone that can grasp the narrative like, oh I don’t know, the majority of the reviewers out there that specifically praise the narrative and you get very different criticisms. I’d argue one’s with more depth.

Sure, we can oversimplify that this was a “I like pizza over hamburgers,” but then wtf is the point of discussion here? Game is bad because narrative is too dense and so prevalent in the game vs game is good because its narrative is so dense and prevalent in the game?

Actually, what about this, what’s the point of reviews? Just to see opinions? If that’s the case, why the hell do I care about someone’s opinion when they can be so far off the mark with criticism and we defend it with it’s “simply someone preferring vanilla over chocolate?”

I’d expect a critic to have the ability to inform me of whether a game is good or not by X, Y, Z factors and being able to discern from good design and bad design derived by being a subject matter expert on what makes a game good or bad through many years of playing games that are, well, good and bad. A 6/10 for a game like this makes me think you don’t have the skills to be a critic and the criticism on the narrative are, once again, so far off.

I wouldn’t be surprised if this game gets a VGA for its storytelling. But I guess, hey, this reviewer’s not wrong because it’s opinion and chocolate they like over vanilla. Great review!

569d ago
Neonridr569d ago

Granted I'm only on chapter 4 or so, but I'm loving the game so far. Took a bit of understanding the way the game works detective wise, but the story is starting to take off now and it's getting really good.

To each their own I guess.

569d ago
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110°

Remedy Talks Going Over Budget on Alan Wake 2

Remedy says there's always a big challenge trying to match creative ambition with realistic budgets, and how many units you can sell.

TheColbertinator59d ago

I wish they had released a Steam version on launch. I feel that should have been part of their focus right away from announcing the game.

LucasRuinedChildhood59d ago

They definitely wanted to but Epic published the game.

REDGUM59d ago

Would have made up alot of ground had they have released a physical version at the same time as the digital release.
I think thats where it bit them in the bum to be honest.

IAMRealHooman58d ago

honest question, have they broken even yet?

senorfartcushion58d ago

Weren't they whining over not breaking even a few weeks ago? No all-of-a-sudden they're talking about overspending on the budget?

70°

Alan Wake 2 Finally Recouped Development Costs 16 Months After Launch

Remedy Entertainment has announced that Alan Wake 2 has finally recouped its development costs and has been profitable since the end of 2024.

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tech4gamers.com
REDGUM97d ago

Should have been a physical release as well at launch. That would have changed the numbers. Hopefully they and others learn from this digital is great but so many out there like physical too.

ravens5296d ago

Yup. I'd like to know how many physical copies it sold. I still haven't bought it yet, but I plan to.

jznrpg59d ago (Edited 59d ago )

I bought it right away but I’m sure it recieved less sales than it would have. I the end I’d rather wait to have dlc and game on disc, but you never know if that’s going to happen or not.

140°

Alan Wake 2 Sales Surpass 2 Million Units, Max Payne Remake and Control 2 Progressing Well

Remedy Entertainment reveals that Alan Wake 2 has sold over two million units and begun accruing royalties.

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twistedvoxel.com
Jingsing98d ago

Probably would have sold a lot more had it been available physically at launch. I feel like Remedy's greed will eventually close them down.

toxic-inferno98d ago

I'm not sure it's about greed. I am one of the fans who waited until the physical version was released (I've only just played it, as a matter of fact).

Remedy's games are a hard sell in most regards. The nature of the story appeals to a smaller group of people than the average game with it's level of ambition. As a result, and to ensure they can release the game they want to make, they are required to partner with companies that impose restrictions and make decisions like seen in this case.

Remedy is not complaining that it has only just become profitable. They are used to this. I think it has been said that Alan Wake II is the game of theirs that has turned a profit quickest.

Out of all the developers out there, I think they are possibly one of the least greedy. Many other developers would choose to make decisions that increase their financial takings - Remedy seems to make decisions that allow them to release the game they want to release, without sacrificing the vision that they have.

Rainbowcookie74d ago

I agree very Niche games , awesome but pretty niche. I do applaud them to sticking too their vision instead of buckling to the crappy spirit of the age.

Tacoboto97d ago

Remedy's greed, talk about not knowing what you're talking about.

I'm guessing everyone forgot that Epic published and funded this game, and put the terms on its distribution...

RiseNShine98d ago

It took too many wrong decisions like EGS exclusivity and no physical edition.

98d ago
Scissorman98d ago

I'm glad this finally broke 2 million units sold, but Silent Hill 2 hit that goal in far less time and on fewer consoles. Remedy really needs to rethink putting its games on EGS.

Kassanova0798d ago

Good to hear. Next time do a Physical release day 1.

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