Edge Interview: The Count of Clay

Even at the more experimental fringes of the indie scene, few stray beyond the digital. But there's little need for Maya or 3DS Max at Squashy Software: Anthony Flack uses clay to build his levels and character models, compositing separate stop-motion animations into the scene. It's a technique he's refined over time, from Bert The Barbarian to his latest work, the upcoming PC/XBLA title, Cletus Clay. Edge asked him about his methods.

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