Edge Interview: The Count of Clay

Edge Interview: The Count of Clay

BIoodmask|17 years ago|Cletus Clay

Even at the more experimental fringes of the indie scene, few stray beyond the digital. But there’s little need for Maya or 3DS Max at Squashy Software: Anthony Flack uses clay to build his levels and character models, compositing separate stop-motion animations into the scene. It’s a technique he’s refined over time, from Bert The Barbarian to his latest work, the upcoming PC/XBLA title, Cletus Clay. Edge asked him about his methods.

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