160°

Alan Wake 2 PC Requirements Are Very Demanding Even Without Ray Tracing Enabled

It's bad news for anyone with an Nvidia 10-series GPU.

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gamespot.com
Petebloodyonion580d ago

I have to admit that it's pretty demanding for 30 FPS/1980P experience( w Raytracing) demands a PC a lot more powefull compared to Serie X and PS5.

Furesis580d ago

I swear some of these demanding games don't even look that good yet u can barely play them like wtf.
Look at uncharted 4 game still looks better than most of these new games but u can run it easy.
Wtf are some of these game devs doing? Everything has upscaling too as default like it's just embarrassing.
It's almost like its on purpose like they have a deal with gpu makers to just fill their games with crap so that people are forced to buy new gpu's. That's my tinfoil hat moment of the day but something aint right.

eagle21578d ago

You took the words right out of my mouth. Well said.

ZycoFox579d ago (Edited 579d ago )

Demanding? Hardly, 3700x was released in 2019 and only just caught up to Intel's 8700k which was usually still better in games. 16GB of ram has been cheap for ages, at least for DDR4.. Even 32GB of good speed DDR5 is reasonable now.

You can argue the 4070 requirement for Ultra is maybe a little steep but TBF the Nvidia cards this gen are all mostly poor price/performance unless you plump for a 4090, anything below that AMD has pretty much got the market on for raster performance for the money.

"It's bad news for anyone with a 10 series GPU" uhhh okay. So you want games to advance but run well on what's now slow hardware. I mean the 3700x CPU is kind of okay but only just, there's much faster CPUs now in terms of IPC and clocks, from both Intel and AMD.

jeromeface579d ago

The argument that 10 series cards won't run it well has no merit. Its been almost 7 years since that card released, its time to upgrade.

CantThinkOfAUsername578d ago

The 10 series won't run the game at all. The game is using DX12 Ultimate's Mesh Shaders which is only supported on 20 series and up.

Kuklygamer579d ago

Thats just stupid. Amd toolset is patheic they try to copy evetything what nvidia invent but with low quality. AMD always compete against previous gen nvidia. DLSS is gen better than fsr. RT is atleast gen ahead of amd. Frame generation is nvidia invented as is everything else mentioinef plus nvidia reflex= anti lag, nvidis NiS= amd ris and so on. And amd have lower performance on every tool. Rtx 4070 is much better than rtx 3070. 3070 was released before ps5 and is 2.5x times faster. Rtx 4080 is much better than rtx 3090ti and so on. With updated tools and effiency. Operate whisper quiet and OC cracy with new 4nm process.

ZycoFox578d ago (Edited 578d ago )

Frame generation adds input lag. I said "poor value" I didn't say they were poor performance, they're not good price/performance. You're splashing out a lot of money for a 4080 when a 4090 is not that much more for a noticeable performance boost. Even Hardware Unboxed think the same, that basically almost anything below a 4090 AMD has the market, unless you care about RT, which wouldn't be great on a mid range card anyways. People here clearly have no clue if they disagree with what the majority of hardware enthusiasts think.

Judging by my downvotes and what it says under the title it looks like people want new graphically demanding games to run well on 7-8+ year old hardware and only upgrade their PC once every decade. Good luck with that.

ChasterMies578d ago

The power of the PC as a platform is its large numbers. Minecraft, Fortnite, and Among Us all succeeded because they could run on low spec hardware and the laptops people use for work and school. Or put another way, when you have the option of buying a a $400 console instead of replacing your entire PC, you’ll go console every time.

CantThinkOfAUsername578d ago

The game requires a 3070 for 1080p medium with DLSS performance (540p upscaled) and No Ray Tracing. It's ridiculous, but we'll have to wait and see if it looks the part.

+ Show (1) more replyLast reply 578d ago
Kuklygamer579d ago

Except 720p ps5 version fsr scaled to 4k or 1440p. Consoles have became slow again.

PRIMORDUS579d ago

That's always the problem from the start of a new console. They need to spec them much higher for the future to handle demanding games at 60fps+ and just drop 30fps period, that should not be even considered at all now.

PRIMORDUS579d ago

Well shit and I just upgraded to a 1440p monitor, after 10+yrs of 1080p 😀 Finally got what I wanted. 24" 1440p 165hz gsync IPS, and 123ppi (AOC Q24G2A) had to import it from Amazon UK to the US but so far I'm happy with it. Now to retire my 3070, as the future for that card at 1440p looks bleak. 😟

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110°

Remedy Talks Going Over Budget on Alan Wake 2

Remedy says there's always a big challenge trying to match creative ambition with realistic budgets, and how many units you can sell.

TheColbertinator63d ago

I wish they had released a Steam version on launch. I feel that should have been part of their focus right away from announcing the game.

LucasRuinedChildhood63d ago

They definitely wanted to but Epic published the game.

REDGUM63d ago

Would have made up alot of ground had they have released a physical version at the same time as the digital release.
I think thats where it bit them in the bum to be honest.

IAMRealHooman62d ago

honest question, have they broken even yet?

senorfartcushion62d ago

Weren't they whining over not breaking even a few weeks ago? No all-of-a-sudden they're talking about overspending on the budget?

70°

Alan Wake 2 Finally Recouped Development Costs 16 Months After Launch

Remedy Entertainment has announced that Alan Wake 2 has finally recouped its development costs and has been profitable since the end of 2024.

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tech4gamers.com
REDGUM100d ago

Should have been a physical release as well at launch. That would have changed the numbers. Hopefully they and others learn from this digital is great but so many out there like physical too.

ravens52100d ago

Yup. I'd like to know how many physical copies it sold. I still haven't bought it yet, but I plan to.

jznrpg63d ago (Edited 63d ago )

I bought it right away but I’m sure it recieved less sales than it would have. I the end I’d rather wait to have dlc and game on disc, but you never know if that’s going to happen or not.

140°

Alan Wake 2 Sales Surpass 2 Million Units, Max Payne Remake and Control 2 Progressing Well

Remedy Entertainment reveals that Alan Wake 2 has sold over two million units and begun accruing royalties.

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twistedvoxel.com
Jingsing102d ago

Probably would have sold a lot more had it been available physically at launch. I feel like Remedy's greed will eventually close them down.

toxic-inferno102d ago

I'm not sure it's about greed. I am one of the fans who waited until the physical version was released (I've only just played it, as a matter of fact).

Remedy's games are a hard sell in most regards. The nature of the story appeals to a smaller group of people than the average game with it's level of ambition. As a result, and to ensure they can release the game they want to make, they are required to partner with companies that impose restrictions and make decisions like seen in this case.

Remedy is not complaining that it has only just become profitable. They are used to this. I think it has been said that Alan Wake II is the game of theirs that has turned a profit quickest.

Out of all the developers out there, I think they are possibly one of the least greedy. Many other developers would choose to make decisions that increase their financial takings - Remedy seems to make decisions that allow them to release the game they want to release, without sacrificing the vision that they have.

Rainbowcookie78d ago

I agree very Niche games , awesome but pretty niche. I do applaud them to sticking too their vision instead of buckling to the crappy spirit of the age.

Tacoboto101d ago

Remedy's greed, talk about not knowing what you're talking about.

I'm guessing everyone forgot that Epic published and funded this game, and put the terms on its distribution...

RiseNShine102d ago

It took too many wrong decisions like EGS exclusivity and no physical edition.

102d ago
Scissorman102d ago

I'm glad this finally broke 2 million units sold, but Silent Hill 2 hit that goal in far less time and on fewer consoles. Remedy really needs to rethink putting its games on EGS.

Kassanova07102d ago

Good to hear. Next time do a Physical release day 1.

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