Here's a look at why so many online-multiplayer games from the past five years have struggled to retain players and their attention.
The new Diablo 4 Reliquary battle pass system is so scummy that players are sending Blizzard more money due to accidental miss-clicks.
Switching the screens and buttons? Nah. Some person wanted to look good to someone higher up. Demonstrating how many people buy the content will demonstrate it. Even if they have to reverse it later. Totally scummy.
It’s like a car dealership selling extended warranty in a scummy way. Even if they have to refund them later, it will technically show somewhere that they sold it and make them look good for something.
I can't believe this game came out 2 years ago already. I uninstalled it 1 year & 10 months ago.
I really enjoyed Diablo 4, but the cost of skins and various content are absurd and kind of insulting. I think like outfits were $20, I heard the Berserk stuff is ways more expensive. It’s just nuts that this is the direction they want to go in. I feel like you’d do better n sales making these like $1-$5, but what do I know?
Diablo 4 is basically a well produced mobile game. I dropped it after the first battlepass and never played again. Lost Epoch scratches the Arpg itch just as well.
For new players trying out Halo Infinite's campaign and multiplayer for the first time, there are a few actions players should avoid.
Blizzard’s Diablo 4 is almost two years old with the game’s upcoming anniversary taking place on June 5, 2025. While no official announcement has been made from Blizzard about its contents, the ARPG developer is releasing a new event for the game’s second anniversary.
Was interested in purchasing Diablo 4 but after watching 10 hour video on YouTube changed my mind . Too many cut scenes than gameplay actions, I want to play the game Not watch mini movie in a game LoL 🤣🤣🤣
Or put another way, why don’t people want to invest in an on-line storefront?
It's simply FOMO.
Gamers always go back to their staples like COD or Fortnite. Those games have constant content and leaving them for another game means getting left behind. Why start a new game and be behind when you can stay with a game you already excel at.
Because it's not about putting out a fully completed game packed with content and something that actually works
It's about putting something out broken and barebones, slowly drip feed content with a roadmap and offering tons of MTs which they hope people will buy.
I miss when you'd just get games like Killzone or Halo and they'd get a couple of DLC packs then the developers would move onto the next game. Problem is they started to be influenced by COD where future games had to have gimmicks, weapon mods, loadouts, killstreaks and other shit which just become about what you had unlocked rather than skill.
The last multiplayer game I really enjoyed was Uncharted 2s, it was literally just two boosters and everyone started with the same weapons. It was great and felt like it was more about skill but then we got Uncharted 3 and 4 where the COD influence creeped in thinking that everything had to be bigger rather than sticking to the fanbase they had.
Most people don't have the time to invest into playing multiple GAAS and stick to just one. It also doesn't help that so many games in that field only have a roadmap laid out for the first month or so. Hard to keep people invested when you don't give them a reason to stick around after the initial launch month.
My theory , well online gaming just sucks, so many online games recently that if done the right way could've been dope ass single player games. One that comes to mind evil dead. What a waste of the title