30°

Cyberpunk 2077 2.0 - PC Tech Review - DLSS 3.5 Ray Reconstruction Deep Dive

Digital Foundry - The new 2.0 edition of Cyberpunk 2077 features the latest and most advanced DLSS ray reconstruction technology - but what is it and how does it work? Alex explains what denoising is, why we need it, and the tremendous image quality benefits it delivers. At the same time this is what you might call a '1.0' version, and there are clearly improvements it requires. Beyond that, we take a look at the 2.0 game itself, including how heavy it is on the CPU compared to the prior version. 26 minutes of Cyberpunk 2077 2.0 content? Let's do this.

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digitalfoundry.net
MrDead589d ago

This is just witchcraft, Nvidia have some sort of pact with a coven.

Looking forward to trying this out.

60°

CD Projekt RED Talks Cyberpunk 2077: Ultimate Edition on Nintendo Switch 2

CD Projekt RED discusses Cyberpunk 2077: Ultimate Edition for Nintendo Switch 2, with Joy-Con combat, VRR support, and portable performance.

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clouddosage.com
50°

DF Direct Weekly #210: Next-Gen Sony Handheld , Cyberpunk DLSS on Switch 2, Docked VRR In Question

Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…

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digitalfoundry.net
Profchaos12d ago

I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr

110°

Cyberpunk 2077 on Switch 2 uses DLSS confirms CD Projekt RED

The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.

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eurogamer.net
Sonic188113d ago

DLSS should help the Nintendo Switch 2 with longevity

Profchaos12d ago (Edited 12d ago )

Based on so e of the impossible ports we saw on switch 1 I'm not worried about the hardwares longevity.

Next gen systems ps6 and next box might slow down switch 2 development but given leaks showing PlayStation releasing a new portable system around the same time as ps6 that can play ps5 games says that next gen cross gen seems to be poised to last the entire generation

And right now I'd say there isn't much that couldn't be scaled down to run on switch 2

Goodguy0113d ago

Nvidia or Nintendo need to come out and detail how dlss will work on switch 2. Like is it dlss4? Or just completely customized for the switch.

Tacoboto13d ago

I'm sure they've detailed exactly that in documentation provided to developers.

b00mFargl313d ago

It will probably be behind a $20 demo that we have to download. 😂

PRIMORDUS13d ago

I like to know as well, which version of DLSS? 2, 3, 3.5 or 4? I mean it's not that hard for Nintendo to say which version games will use.

Profchaos12d ago (Edited 12d ago )

Given the specs of the system and the time the hardware was produced if I had a stab in the dark I'd say a heavily customised dlss3

Neonridr13d ago

it's GPU is based around ampere technology, which is 3 series cards tech. So some features from DLSS4 can be ported down to older cards, just not some 5 series exclusive features like multi-frame gen.

Notellin13d ago

If they did what would that be even do for you?

originaljohn9d ago

Why do you care, are you a developer?

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13d ago
Profchaos12d ago

40fps docked is a interesting choice as it's in the vrr range but we don't have confirmation of vrr docked