Spearheaded by AdamDubiGames, the sole creator of Chordosis, the game has some terrifying sceneries, amazing visuals, and some Alien madness.
The renowned director says The Witcher 4 is stuck in development hell due to UE5 as the engine can't handle complex open worlds.
PLEASE NOTE: This is the opinion of a developer not working on any CDPR games and only spoke to 'someone' at CDPR about it. This really should not move the needle of concern at all.
IMHO, developers not working on actual games should shut up about those games until it's released. Why are you stepping on the toes of fellow industry professionals and making claims that could be out of context to the intent of the original? Just shut up. I'm certain you don't want others talking similarly about your own games.
There's still a chance to ship the Cyberpunk sequel in Red Engine.
The 2077 build is already there, just use it to create the sequel, instead of using UE5 from scratch.
CP2077 looks better than most current gen games and is actually a current gen game, the last gen builds shouldn't even exist.
So that they can adjust the dev timeline, delay the UE5 Witcher and prepone the Red-engined-CP-sequel development and release. I know it wont happen but to me this makes abit sense.
I was thinking, “What is KCD2”? I didn’t recognize the abbreviation. Then I looked it up and thought, “wait so this guy doesn’t even work at CDPR, nor is he working on the Witcher 4 sooo what is he on about?”
Who ever said that game development doesn’t have its hurdles? Whatever is happening they will figure it out.
From what I read its true which is the reason cd project is not just using UE5 but they are working in tandem with Unreal to improve the entire engine for other devs and them also its a collaboration.
Most developers are now shifting to Unreal Engine 5. Despite its capabilities, the engine’s widespread adoption raises concerns about creativity stagnation, outsourcing inconsistencies, and monopolistic control by Epic Games.
This really troubles me, given that Unreal Engine 5 games are not that performant this gen.
Perhaps the next iteration/update of Unreal Engine 5 will be much better however this does not negate the fact that most games look a bit alike using the same engine and tools.
CD Projekt Red, 343 and EA have shifted to Unreal Engine 5 which is a shame because RedEngine and Frostbite were solid game engines.
At least Capcom still uses RE Engine, Sony has Guerilla's amazing Decima engine and Ubisoft uses Snowdrop which keeps surprising us with stunners like Avatar and Star Wars Outlaws.
And we still have ID Tech 7
Most games should shift to unreal 5. It is proven and Epic is giving everyone a sweet deal on it. It's developer friendly and you don't have to pay them until your game starts making money
Stutter Engine 5, POS. ID Tech engines for future PC games. Indiana Jones runs so smooth on PC, I have no issues at all.
The former Bethesda art lead, Nate Purkeypile, argues that the studio would do better with Unreal Engine 5 despite the many performance concerns.
I feel like Bethesda are being stubborn simply because they know the Creation Engine and getting something new would mean they'd have to learn all about the ins and outs, experiment, re-learn things, put money into it, cause longer dev times initially as they learn as they go etc.
They've said in the past aswell that the Creation Engine has certain elements and features that helps them pull off things within their open world games, things you might not get to do with other engines but I think if they re-learn a new engine they'd be able to get these things working eventually through trial and error. It's not like the Creation Engine is a beast, look at how long it took to add climbable ladders.
I get them being reluctant, I do, it's hard to let something go and learn new things but the longer they put it off the harder it will be later down the road when it comes to finally biting the bullet. If they haven't done it for ESVI then I think they need to do it for Fallout 5.
Unlikely. Bethesda is refusing to budge.
At this point the bugs are features and everybody has accepted brainrot Bugthesda.
Starfield's execution was dated ... but seeing how normal less-interactive games perform with UE5, I'd say BGS-esque games with Creation level of object permanence and scripting will run very sluggishly ... maybe they have to forcefully limit the scope/area ... like Obsidian had to do for New Vegas.
Maybe it's a possibility in PS6 gen, a BGS structure replicated in UE5 ... but this gen seems a bit questionable.
One thing they can do is remake any old title using UE ... to test if it works, by collabing with another team/studio like Virtuos, like recently leaked/rumored.
This way, their main team/devs won't have to split work and they can also test the waters how feasible UE is from BGS perspective.
I definitely don't want future BGS game to limit scope & lose their uniqueness just for switching to UE like any other studio. A modern Skyrim with some jank >> another generic UE RPG.
I say a UE BGS game will be very different.
Anyways ... ES6 was already underway long time back was started using a more modified Creation Engine than Starfield. If any engine change do happen, that'd be for Fallout 5 but that's 2030+ launch anyway. Well into PS6 gen.
Abandoned creation engine? sure for unreal engine 5? Hell no!
Unreal is and always has been trash for open world games, especially for RPGs, also a far cry from an optimized game engine, there's far better out there.
Honestly, I don't even think they HAVE to abandon the creation engine, but rather really put the effort into overhauling it like they did when they first created the creation engine modifying it out of the gamebryo engine
Like seriously they have money. They could hire some class A programmers to build them something really special and yet they just refuse to for some reason
This looks awesome.. especially that it's made by kne one dev