160°

New Resident Evil 4 VR Mode Screenshots Released

New Resident Evil 4 VR Mode screenshots have been released by Capcom, showcasing the PSVR 2 edition in rich detail.

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poppatron223d ago

I enjoyed village in vr but always thought it had this weird unstable feeling, like everything vibrated and generally felt a little unstable. Hopefully this irons out all the kinks. Really buzzing I never got it when it came out, the og one on the GameCube held a space in my top 10 games ever so I’m super excited to play it through again

Babadook7223d ago (Edited 223d ago )

Unstable? I just finished Village and played it off and on for many months. I never found it to be unstable. It could be an issue with the room you use as your play space not having enough tracking surfaces? If that’s it you could add posters etc to the walls. If you mean the reprojection, I could see it, as it’s running at 60 fps native.

CrimsonWing69223d ago

Yea I was thinking that or he just watched a YouTube playthrough where it does that jittery look, which oddly isn’t the experience in the head set.

Ratchet23223d ago

Quick question
IS there an option to make reloading easier on VR?
I have been told Resident evil village was pretty hard on psvr2 because of it

Babadook7222d ago (Edited 222d ago )

@Ratchet

Yes. From the main menu you can enable one button reload and other ease of use features.

But, I highly recommend just learning how to reload with your hands and getting good at it. It really adds immersion and nuance to boss battles, and it isn’t really hard, you just have to reload in key moments.

Profchaos223d ago (Edited 223d ago )

I also played it from beginning to end and I didn't get that feeling my overall thoughts boiled down to it being probably my favourite VR game to date and if you told me this was a vr game from the ground up I would have belived it. There's clear limitations in the world not everything can be interacted with like a traditional vr game but what can be is excellent. Reloading is the most satisfying feeling I've ever had in a vr game to date including pavlov.

Despite not being a vr developer Capcom somehow put most VR dev teams to shame.

@crimson if it's the social screen output I'd believe it however as it's clearly not the most robust implementation to date given the headset each foviated rendering deficit is far easier to notice given it's not obviously using eye tracking on the social screen meaning the output is noticeably worse to the non player something that's impossible to noticing headset

poppatron218d ago

When I say unstable I mean the graphics, even compared to something like saints and sinners (which is awesome by the way) where the world feels completely solid and stable. When I play village it’s like the edges of things aren’t completely stable. It’s not stopped me enjoying it don’t get me wrong. I feel like all the trailers I saw of the psvr version looked better than the game did itself. Idk. I’m shocked no one agrees to be honest. I’m playing no man’s sky now and it isn’t as detailed as village but even that feels more stable and solid. Saints and sinners has a completed different art style but I actually prefer how it looks personally, it’s much cleaner.

I still have high hopes for resi 4 vr though, I’ll be there day one

Profchaos218d ago

@poppatron I think what you're noticing is reprojection it's a method used to increase the frame rate and can lead to ghosting some people are more perceptible to it personally I don't notice it at all it's not in all games however. Games like red matter 2 and the the no man's sky update don't feature it and have natively high frame rates due to the lack of this technique combined with foviated rendering

anast223d ago

You are seeing the future of gaming folks. I appreciate being a part of it.

Babadook7223d ago

Indeed. I feel like I’m privileged to play next gen stuff today when games take advantage of the hardware with AAA quality.

223d ago Replies(5)
generic-user-name223d ago

Hats off to Capcom for supporting PSVR continuously for 6+ years now. Bethesda were the only other 3rd party publisher who were really pushing for VR until they were acquired by the anti-VR MS. Hopefully more will come, Sony, get out your wallet and start getting VR modes into more mainstream AAA titles.

Profchaos223d ago

I really hope there's still a chance Bethesda can show psvr2 some love given they still released doom 3 VR post acquisition.

Microsoft has historically allowed their Dev teams to work on non competing gaming platforms for example rare was permitted to continue making GBA games post acquisition

ApocalypseShadow223d ago (Edited 223d ago )

All Sony really has to do is pay Capcom a big sum of money to put Dragon's Dogma 1 or 2 in VR. Would be great to see Skyrim updated. But doing this with Capcom would kill the need of needing Bethesda and avoid.. lol. Anti VR Microsoft.

They took many developers out the VR game with all their publisher purchases.

generic-user-name223d ago

I'd take more Capcom AAA titles, but I need Sony to convince R* that GTA V, RDR2 and GTA VI need to support VR too.

Babadook7223d ago (Edited 223d ago )

"Sony, get out your wallet and start getting VR modes into more mainstream AAA titles."

I like that sentiment.

I have a sneaking suspicion that Sony remade TLoU Pt1 to make a killer VR patch. With the gun mechanics it would work as well in VR as RE titles.

generic-user-name220d ago

That was my hope when TLOU Part 1 was announced but with still no word of VR support at all, it seems doubtful at this stage. If they have Nixxes for PC ports, they should also acquire a studio for PSVR2 ports, maybe someone like First Contact Entertainment, who they already have a close relationship with.

Neonridr222d ago

having this game in my possession and refusing to play it until the VR mode is ready has been excruciating. I want to play this game already, hurry up Capcom PLEASE!

180°

The 10 PSVR 2 Games You Should Own

If you're looking for 'must have' PSVR 2 games then look no further. These are the 10 titles every PSVR 2 owner should have in their library.

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kevco3340d ago

If you're wanting more PSVR 2 support, you should probably buy all of these games.

Speak with your wallet!

Profchaos40d ago

Bit rich to have to buy games you don't want because you want Sony to support the expensive headset they sold us which cost as much as the console it runs on beyond paying third partys to support it.
Seriously in terms of first party we have horizon on day 1 and a gt 7 vr mode.

They seemingly have made little effort to support it beyond paying Capcom to make re games in VR or a second party studio to make firewall which was mismanaged.

I'm a day 1 psvr2 user and the only thing I'm excited for right now is PC support.

I commented recently this bespoke VR game development model we have right now clearly doesn't work

crazyCoconuts40d ago

On the one hand I feel like there's been plenty of smaller non-AAA games to play and occupy me as a supplement to my flat screen gaming.
But I agree that Sony has done nothing to elevate this beyond the niche it's in and into the mainstream where it would be economical to create AAA games for it.

Babadook740d ago (Edited 40d ago )

Most of these games are worth owning for most people; I own all but 2 of them in fact. So I agree with kevco33. I think you're crazy if you downplay this list quite frankly. Sony can't keep funding software if people don't buy any of it, the ball is squarely in OUR court.

Sony has spent a lot on 3rd party stuff this gen like RE.

phoenixwing40d ago (Edited 40d ago )

Saving up for the headset is my first hurdle. Let alone buying games I don't want lol

mudakoshaka40d ago

People downvoting you for not having enough finances...what a world we live in, haha

phoenixwing40d ago (Edited 40d ago )

@mudako
They feel affronted at the very thought that I don't plunk down 500 immediately lol I have a little over 900 games in my backlog I've been buying games instead of hardware ever since I got my PC and ps5. I just don't know if vr is really for me honestly. Every time I have a couple hundred allocated to video games it makes more sense to buy a bunch of flat games instead of vr ones

mudakoshaka40d ago

I have 9 out of these 10 games. I try to buy all the VR games I like to support the advancement of VR!

TheEroica39d ago (Edited 39d ago )

I spoke with my wallet after watching the first headset get weak support. Easy pass until Sony earns my money. Feel bad for those who parted with 500 bucks, falling for the hype that Sony was actually gonna support this thing.

+ Show (1) more replyLast reply 39d ago
Neonridr40d ago

I own 7 of these titles off the list, lol.

NotoriousWhiz40d ago

I'm trying to decide if it's worth holding onto my psvr 2. I enjoy what it has currently, but it seems unlikely to get anything else. Might be better off just waiting for something with more support if that ever comes.

Profchaos40d ago

As a fellow psvr2 owner the question seemingly comes down to do you own a PC.

I think I'm all in I have a habit to hold onto my systems anyhow I still have my psvr1 to hell I still have my NES.

But while it's still worth something yeah you could sell it and if Sony turns the ship around you should be able to buy another one for less than you soldmit for I feel like we won't see any fix for the headset for the next 2 years rumours show that Sony has no current first party VR games in active development after they closed London studios

The whole psvr2 situation has left me feeling a little burnt on PlayStation as a whole to be honest. The first psvr felt experimental but it was supported far more than this superior headset

MIDGETonSTILTS1740d ago

GT7 surprised me, because I hate racing games, but i poured 100 hours into it way too quickly.

I’m looking forward to the Metro VR game this year, and I hope that WW2 dogfighter game releases eventually.

talocaca40d ago

I have most of them 😅

Waiting for a sale on Synapse and Arizona Sunshine 2.....also Metro coming this year looks great.

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80°

Resident Evil 4 Sales Top 7 Million Units Nearly One Year After Release

Capcom Co., Ltd. (Capcom) today announced that the multiplatform title Resident Evil 4 has sold over 7 million units worldwide approximately one year after its release.

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Cacabunga45d ago

Still didnt play it.. but I'm glad these SP games are big successes

TheColbertinator45d ago

Deserved. Great remake of a great game

110°

Resident Evil 4 Remake Was Devastated With Bugs A Month Before Launch

The Resident Evil 4 remake's director has revealed in a recent documentary that the game was riddled with bugs in its final month before launch.

Rebel_Scum57d ago

Not a big surprise really. All games are pretty rough until the very end and everything is released with bugs regardless of how the consumer quantifies it as being “polished.”

CrimsonWing6956d ago

That’s sort of how game development or any kind of software development goes. Looking for bugs and debugging, QA, and trying to scramble and polish everything before a deadline’s up.