Amemiya writes: "We interview producer Eiji Aonuma and director Hidemaro Fujibayashi from the Nintendo development team that created this fascinating world."
Super Mario 64 and Diddy Kong Racing are just the beginning.
TheGamer Writes "I'm not sure if that would've been the coolest thing ever or the most terrifying."
The Legend of Zelda: Tears of the Kingdom has already cemented its legacy through its sprawling open world and commitment to player freedom.
Yesterday I was playing and there was a puzzle with two gears, (one moving and one stationary) and I couldn’t figure out how to get the stationary gear moving .
I took my spear and stuck it against moving gear and it transferred the motion to the stationary gear and that solved the puzzle.
I was so shocked I went online to see what was the intended way to solve this and I didn’t see anyone solve it quite the way I did (from the few videos I watched).
I definitely believe that this “intuitive” gameplay is the future of game design.
got bored in 3 hours; felt like i was playing the same exact game as Botw; and when my brother told me he doesnt learn even one new slash, i lost all motivation to play. Tired of fighting goblins with the same old attacks, even though i loved BOTW, this kinda rehash lazy gameplay isnt good, and no just adding some gadgets isn't enough
I been finishing this up, had plenty of backlog I caught up on recently finished robocop, ac mirage, ac valhalla, spiderman 2, metro exodus all were so mf fun definitely still enjoying this