Starfield – Review (XSX) | Sirus Gaming

Sirus Gaming: Despite minor frame rate considerations on consoles, Starfield's deliberate design choices make it a must-play for sci-fi RPG enthusiasts.

Read Full Story >>
anast310d ago

The review process is broken.

Andrew336310d ago

Reviews are opinions. It's OK to have a different opinion than you.

310d ago

Starfield DLC needs to be as awe-inspiring as Shadow of the Erdtree to win players back

Shadow of the Erdtree saw a 1000% player count surge at its launch. Will Starfield’s Shattered Space be able to do the same?

Read Full Story >>
Brazz21h ago

Spoiler... It Will not. Bethesda is outdated.

anast21h ago

If it gets rid of the loading screens and adds space exploration, it will.

phoenixwing20h ago

loading screens and zones are hardboiled into the game, they would have to remake it to change it. which if they had just made a new engine or used someone else's they wouldn't be in this mess

purple10116h ago

only PSpro release will get rid of there loading, at at minimum, half the time it takes.

lucian22915h ago

nah cuz game has multiple things that have to happen before transition to outer space; issue is it isnt seamless

BoneMagnus19h ago

I played Starfield this past weekend. I enjoyed it and overall was about 30 hours in, but as soon as I got the e-mail about the GamePass price increase, I cancelled my account and deleted Starfield, Halo, Forza and others off my Series X.

If I want to play those games, I’ll just buy them outright - and truth is, I’m pretty sure I won’t. They aren’t worth it to me.

Ninver17h ago

Brutal truth. Thanks gor being honest.

Show all comments (17)

Mods Shouldn't Be Required To Make Bethesda Games Playable

Hannan from eXputer inquires: "Bethesda games' fans will likely be familiar with using mods to make its titles playable, but why do players do what Bethesda should?"

Obscure_Observer1d 18h ago

"Bethesda games' fans will likely be familiar with using mods to make its titles playable, but why do players do what Bethesda should?"

Because players won´t have to do the heavy lifting job, which is: create, planning, test, and pay 5 hundred developers out their pockets.

Because it´s easier to create mods that breaks a game when you won´t face the consequences of your failure, you don´t have to endure pressure of any kind by higher ups or have to put yourself at risk of losing your job. That´s why.

H91d 18h ago

Players are players, not creators and they shouldn't be required or preferred for them to do any type of creating

GamerRN1d 15h ago (Edited 1d 15h ago )

What about low level creators who enjoy doing it?

Also I'm pretty sure it's not required.

thesoftware7301d 15h ago


But only... it's not required, and some people like modding. There are thousands of mods for thousands of games.

every one of their games can be played from beginning to end.

Notellin1d 12h ago

Your comment makes no sense. Most modders are doing it on their own free time and aren't expecting anything in return.

The Bethesda games are playable without mods.

This article all the way down to the comments is just knee jerk hyperbole.

purple1011d 18h ago (Edited 1d 18h ago )

"test, and pay 5 hundred developers out their pockets."

500 devs, but spaceship space travel in a space game is missing. good one.

meanwhile on 'No mans sky': https://www.youtube.com/res...