Digital Foundry : Bethesda's Starfield was generally a well-regarded RPG, but the game's 30fps target on consoles was the subject of some controversy. The game's massive scope arguably justified that 30fps refresh rate, with only high-end PCs capable of hitting 60fps and higher, but now Bethesda has changed course and opened the floodgates on Xbox Series X consoles following significant optimisation work. Players can now independently select performance and visuals modes at arbitrary frame-rates. How exactly do these new combinations fare, and is 60fps really a possibility after it was explicitly ruled out before?
As Starfield's identity and future plans remain uncertain, looking to the Aceles could open the door to a goldmine of content.
Pair open-world exploration with an immersive outer space setting, and the result is what players get in these incredible space games.
starfield is fallout with a space fast travel disguised as a mini game. technically space, but more open world sci fi.
Starfield features aliens known as Terrormorphs that are key to the UC Vanguard questline, and they're similar to Deathclaws in all but one aspect.
No one gives a crap about Starfield in 2025. I mean seriously, has anyone remembered this game even exists? Lmao
They really aren't. Nothing in Starfield is nearly as iconic as anything from Fallout.
900p in performance mode for SX.... I'd assume a 5pro would at least hit 1080p if not more.
It’s a point, click and load game. Stop with all the massive scale bullshit. Only thing massive is the number of junk items they decided to throw in the game.
900p... good grief.