410°

Quantum Error is in an “Unacceptable” State on Xbox Series S Due to its Weaker Hardware, Dev Says

"We will continue to work to see if we can improve things, but the current state of the game on the Series S is unacceptable," TeamKill Media co-founder and owner Micah Jones says.

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Community269d ago
Sonyslave3269d ago

So series s can run Starfield but not this game 😂

purple101269d ago

running sub 1080p (900p), potato shadows, potato textures, but yes

Eonjay269d ago

Isn't Microsoft Studios size and resources several orders or magnitude greater?

Nitrowolf2269d ago (Edited 269d ago )

Is Starfield even a game to write home about? There's plenty of technical limitations

Don't get me wrong, I feel most are only talking about this game because of their comments on this, and they know it, which is why it keeps getting brought up. It's not like the gameplay they showed was anything mind blowing. Too many devs have already smoke about the S being an issue, but in this case, they're sort of just hoping for the attention

Ashunderfire86268d ago (Edited 268d ago )

Like those fugly faces🤣🤣 The one guy that is the center of attention, with all those leak photos of fugly looking characters, looks like that guy from that “Oh My!!!!!” Commercial! The way how he looks at you dead in your eyes!

KofiDaGamer269d ago

Well...you can also assume it's the reason starfield is compromised on consoles.

Profchaos269d ago

Starfeild got a decade's worth of development and was designed long before current gen consoles were even in the pipeline so it's safe to assume it started life as a last gen designed game.

This game is a Small budget indie title they don't have the liberty to dev for a decade to shoehorn the engine into a fully functional series s compatible game.

S2Killinit269d ago

Hahaha series S is a real bummer for MS. They sure got themselves into a pickle.

fr0sty268d ago

They're really good at that.

purple101266d ago

Would you like some cheese for that pickle your in ;)

S2Killinit266d ago

How do you spell charcuterie?

jwillj2k4269d ago (Edited 269d ago )

Oh you mean that point and click “choose your own adventure as long as your choice matches where we want you to go” 3D planet clip art game?

Games1st269d ago

The goal is 60fps Starfield is 30

randomvoice269d ago

Yeah not every studio has the resources to throw for a weak ass hardware on a console that sells a fraction of its competition

Sonic1881268d ago

Quantum Error uses Unreal Engine 5. Starfield uses an old Engine that's over 20 years old

lucian229268d ago

Starfield looks like butt, so I wouldn't use that as a benchmark lol

Rimeskeem268d ago

While Starfield does boast a large playable area, it really isn't the best-looking game. The game also recommends a 2080 on Steam and runs at 30fps on Xbox Series.

Also, the use the word "unacceptable" as a subjective descriptor. Maybe think 30fps is unacceptable?

Flewid638232d ago

Of course. Starfield isn't graphically intensive. Wooden faces with zero expression from 2009 is something any platform today can handle.

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lelo2play269d ago (Edited 269d ago )

The only way these developers get publicity and gather some "interest" in their game is by bashing the Xbox in some form or another. They have done it the past... and now they doing it again.

... and all this for a game that was supposed to be released on the PS4. * Facepalm *

shinoff2183269d ago

Their game is going to be available on xbox. That's not good attention. How about instead of white knighting for ms all the time lelo just let it be. More and more devs are coming out and speaking about this. It's not all on the dev. Hell ms has canceled features on ms studio games due to the s. Come on dude

lelo2play268d ago (Edited 268d ago )

... or maybe they are just bad and lazy developers that don't want to put in the extra work.

This reminds me of the PS3 days when developers didn't want to do the extra work... remember those days?

Games1st269d ago

It’s either that or they get bashed for not running 60fps on series S

Vits268d ago (Edited 268d ago )

It's very possible that they are struggling with Series S. Not because their game is complex or anything like that. But because so far it looks basically like an asset flip running on UE5. And if real games running with that engine can run as low as 480p on the Series S (and below 800p on the "big boy" consoles) something done by just slapping a bunch of assets together will likely run even worse.

Man, it honestly makes me really sad to see these people defending this sort of unprofessionalism. But that is the internet and N4G for you.

Bronbron92268d ago

They’re not bashing Xbox they’re just being transparent about development with this game, what would you want the game to release and it’s a shit show for the series S or the developers actually try to have it playable in a better quality state than what it is now?

Rimeskeem268d ago

Didn't Remedy Entertainment (the people who worked exclusively on Xbox titles) state that the S made developing much harder?

Here are some links so you don't have to do the work:

https://www.videogameschron...

https://gamerant.com/contro...

https://www.purexbox.com/ne...

Oh, and Xbox even said this:

https://www.thegamer.com/xb...

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Tapani269d ago

Apparently at Gamescom plenty of developers were complaining about the Series S being a massive bottleneck. This may skew a few companies to only release on PS5 and PC as we go deeper into the generation.

269d ago
Outside_ofthe_Box269d ago

They just need to get Phil's approval to release it at it's current state, you get what you pay for is what I was told anyway.

jwillj2k4269d ago

Phil said it’s not about parity. Everything’s equal. No one’s complaining. Buy the game and move along. Just know your game will come with less features because you bought a weaker console but you should’ve known that already even though we said there will be no compromise.

Sharky231269d ago

I wonder when the lawsuit will happen?? You know it will. MS is gonna back track on everything just to stay competitive. That bottleneck is too much of a problem.

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50°

Frostpunk 2 Q&A - Back to the Wasteland

At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.

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60°

Josh Sawyer Reflects on Design Evolution: From Icewind Dale to Pentiment

Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?

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thorstein14h ago(Edited 13h ago)

Those are some great games. Icewind Dale I & II are underrated.

If Larian made Icewind Dale III, I'd lose my mind.

What a fantastic, thorough interview.

30°

Frostpunk 2 Director Łukasz Juszczyk Discusses Game Balance, Politics, and Beta Feedback

TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."

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