"We will continue to work to see if we can improve things, but the current state of the game on the Series S is unacceptable," TeamKill Media co-founder and owner Micah Jones says.
At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.
Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?
Those are some great games. Icewind Dale I & II are underrated.
If Larian made Icewind Dale III, I'd lose my mind.
What a fantastic, thorough interview.
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
So series s can run Starfield but not this game 😂
The only way these developers get publicity and gather some "interest" in their game is by bashing the Xbox in some form or another. They have done it the past... and now they doing it again.
... and all this for a game that was supposed to be released on the PS4. * Facepalm *
Apparently at Gamescom plenty of developers were complaining about the Series S being a massive bottleneck. This may skew a few companies to only release on PS5 and PC as we go deeper into the generation.
They just need to get Phil's approval to release it at it's current state, you get what you pay for is what I was told anyway.