When Lies of P released a demo back in June, many players found its dodge to be, well, dodgy. It was sluggish and imprecise and made tackling the game's towering bosses more challenging than it should have been.
Now that's changed. After receiving feedback from players, developer Neowiz Games has spent time tweaking the dodge ahead of the game's launch next month.
Operating under the username BigKahuna_AGS, Jorjani created a lengthy thread on the Helldivers subreddit to introduce himself to the community following his appointment as CEO in early May.
Game Rant speaks with Frostpunk 2 co-game director and design director Jakub Stokalski about everything 11 bit poured into the sequel.
At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.
Does it mean he will actually roll a safe distance away now? Because the guy barely stepped back 1cm away when using dodge, it was useless.
If it's going to be a game that forces you to parry or perfect block, just say so, I won't buy it because I hate it when developers decide how I should play. It didn't even seems to be a game like Sekiro, so I doubt it was their intention.
Ok... ok.