170°

Fret not puppet fans, Lies of P has fixed its dodge

When Lies of P released a demo back in June, many players found its dodge to be, well, dodgy. It was sluggish and imprecise and made tackling the game's towering bosses more challenging than it should have been.
Now that's changed. After receiving feedback from players, developer Neowiz Games has spent time tweaking the dodge ahead of the game's launch next month.

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eurogamer.net
DarkZane606d ago

Does it mean he will actually roll a safe distance away now? Because the guy barely stepped back 1cm away when using dodge, it was useless.

If it's going to be a game that forces you to parry or perfect block, just say so, I won't buy it because I hate it when developers decide how I should play. It didn't even seems to be a game like Sekiro, so I doubt it was their intention.

Kaze88606d ago

The I-frames were really small and some strikes it was almost impossible to dodge.

Parry was useless in the demo, you needed "mana" for it and the timing was awful almost on all weapons. Like how could you parry with 2 sec delay something that you need to react to in split second. Perfect block worked good on the demo, the game was cake walk when you treated it as an sekiro game. I find it strange that they would change the focus like that, is now both viable or just one?

gleepot603d ago

you use the dodge to dodge INTO an attack

100°

Fallout 1 and Fallout 2 source code isn't actually lost, reveals former Interplay founder

Video Gamer: "Earlier this week, we released a story that the source code and in-development assets for both Fallout and Fallout 2 were lost. According to series creator Tim Cain, and as far as he knew, the source codes for both of the original games were destroyed. However, that’s not the case."

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videogamer.com
jznrpg8h ago

Then make them playable on consoles of today

anast7h ago

This is the comment of the month. I would like to play a good Fallout game on the PS5.

90°

Ex-CoD producer tells devs to “be more like Larian, less like Activision”

Rubin: "Thank you! A lot of games, Call of Duty included just focus on how to make the most money possible out of the player base. They rely heavily on FOMO marketing and EOMM matches. But I feel like it used to be just more about the quality of the game which would drive players to play. And that means making the game more player centric. i.e. less engagement based tactics and higher quality experiences for the players. Better maps, modes etc. In other words your game should have a high player count because it's good and people want to play it rather than people playing it because the game has a $250M marketing budget. Everything is just said is very simplified as it would take too long to really go into it. One last simple analogy. Be more like Larian, less like Activision."

Sonyslave31d ago

Lol the producer of xdviant a cod clone in every shape and way, including the micro & fomo is piss off his game getting shut down.

Sonyslave31d ago

Yet you work for another scummy company like Ubisoft that fight to flood single player games with useless battle passes, predatory microtransactions and to take away player ownership of the games they pay for.

This twitter post exposed this fool

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60°

Top PlatinumGames designer quits studio, starts new game company

Astral Chain director and Nier Automata designer Takahisa Taura has finally confirmed his exit from PlatinumGames, following months of speculation.

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videogameschronicle.com