When Lies of P released a demo back in June, many players found its dodge to be, well, dodgy. It was sluggish and imprecise and made tackling the game's towering bosses more challenging than it should have been.
Now that's changed. After receiving feedback from players, developer Neowiz Games has spent time tweaking the dodge ahead of the game's launch next month.
Video Gamer: "Earlier this week, we released a story that the source code and in-development assets for both Fallout and Fallout 2 were lost. According to series creator Tim Cain, and as far as he knew, the source codes for both of the original games were destroyed. However, that’s not the case."
Rubin: "Thank you! A lot of games, Call of Duty included just focus on how to make the most money possible out of the player base. They rely heavily on FOMO marketing and EOMM matches. But I feel like it used to be just more about the quality of the game which would drive players to play. And that means making the game more player centric. i.e. less engagement based tactics and higher quality experiences for the players. Better maps, modes etc. In other words your game should have a high player count because it's good and people want to play it rather than people playing it because the game has a $250M marketing budget. Everything is just said is very simplified as it would take too long to really go into it. One last simple analogy. Be more like Larian, less like Activision."
Lol the producer of xdviant a cod clone in every shape and way, including the micro & fomo is piss off his game getting shut down.
Yet you work for another scummy company like Ubisoft that fight to flood single player games with useless battle passes, predatory microtransactions and to take away player ownership of the games they pay for.
This twitter post exposed this fool
Astral Chain director and Nier Automata designer Takahisa Taura has finally confirmed his exit from PlatinumGames, following months of speculation.
Does it mean he will actually roll a safe distance away now? Because the guy barely stepped back 1cm away when using dodge, it was useless.
If it's going to be a game that forces you to parry or perfect block, just say so, I won't buy it because I hate it when developers decide how I should play. It didn't even seems to be a game like Sekiro, so I doubt it was their intention.
Ok... ok.