Closed Beta did not meet the expectations of the developers.
Fight the enemy, not each other in Evercore. TSA previews.
From IGN: "First announced as “Project-V” at the end of 2020, Vela Games has finally lifted the veil of mystery on their forthcoming debut, Evercore Heroes. The team, composed of veteran developers, describe how their multiplayer online co-op game – or “MOCO” – combines the depth and strategy of a MOBA with the cooperative PvE challenge of an MMO raid.
So why this particular combination? Rather than working within a specific genre, the team focused on the player experiences they wanted to create. In a typical MMO, of course, the most rewarding challenges often require significant effort and time investment to access. You’ve got to earn your place in the raid party, and the dungeon door policy is strict – you won’t get in if your shoes don’t have impressive enough frost resistance."
From Eurogamer: "Oh, it's a challenge to describe Evercore Heroes. A pleasant challenge. The name doesn't tell you very much. The team, which contains a number of people who worked on League of Legends, describes it as "competitive PvE". My own notes from a recent online presentation suggest it's a WoW raid mixed with a bit of Puyo Tetris. Having had the time to think about it, though, I suspect the whole thing is like one of those fancy cocktails where the different elements separate and form a rainbow strata: Evercore Heroes is simple at first, then complicated, and then ultimately pretty simple again. And hopefully delicious."