160°

Baldur's Gate 3 Dev Larian Studios Has No Interest in Being Acquired

Swen Vincke from Larian Studios said: "I'm getting older, but I’m certainly not done yet. The strength of this company is that I’m very invested in the gameplay, and I also make the ultimate decisions. We can do things in service of the games we’re making."

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4Sh0w685d ago (Edited 685d ago )

pffft, it's an empty statement in the context of who & how much have they been offered to be acquired?? Seriously people make lovely statements all the time until a big enough check is sitting in front of their faces. Sorry at the moment I just dont believe anything said in this business, lol unrelated but wasn't Jedi Survivor just announced for ps4/Xbox one but before the devs said no because last gen consoles wouldn't be able to handle their vision for the game?? I get it, It's all just business, hype, promotion, etc, which is fine but I wish everybody would just stop the BS talk, just make games & just play games...the rest is politics.

LOGICWINS685d ago

Remember when Ninja Theory praised their independence? All that changed when MS threw a bag at them 😆

https://www.playstationlife...

It's no secret that MS wants to consolidate every Western RPG studio. I'm sure they'll try to make a play for Larian at some point.

shinoff2183685d ago

None of the dev speak is exactly new. It's gone on for ages.

Gameseeker_Frampt685d ago

@LOGICWINS

"Remember when Ninja Theory praised their independence? All that changed when MS threw a bag at them"

Remember when Insomniac Games praised their independence? All that changed when Sony threw a bag at them.

https://www.polygon.com/201...

Crows90685d ago

@gameseeker

It actually changed when sunset overdrive failed

+ Show (1) more replyLast reply 685d ago
Tapani685d ago

Good! Stay independent. You are striking gold, platinum and diamong with your latest three games. Bought BGIII today and am just about to dive back in. Still in the very beginning, but can already say it is a masterpiece. I didn't think it is possible to up OSII but they did it. A lot of OSIII vibes from BGIII.

neutralgamer1992685d ago (Edited 685d ago )

Yes please. So many acquisitions. Focus on bringing your games to as many platforms as possible. Acquisitions means cutting off other platforms

BH3 for me maybe a day one full priced games. I never buy any AAA games day one anymore because it seems almost all of them need post launch patches.

Tapani685d ago

Played a few hours already and didn't see any bugs. Ratchet & Clank still is much buggier (reflex, audio, fps, directstorage, clipping, falling bugs and problems still persist with that one.) BGIII feels like the real deal, the Enhanced Edition on launch day. Dunno how the later chapters will be, though! Maybe they can fix them before I reach there, the game is massive and long.

execution17685d ago

The only issue I heard was the game not saving for some people probably because of the steam servers getting overloaded by all the people downloading the game

Soulsborne685d ago

The future of gaming is every studio will be owned by one of the big three, M$ started this and it wont change.

anast685d ago

They will be making mobile games if they get bought out.

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70°

From Sale to Switch 2 - Shift Up Rewarded the Dev Team After Stellar Blade 3 Million Sales Milestone

Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.

YourMommySpoils4h ago

"Shift Up Rewarded the Dev Team After Stellar Blade 3" Yes please

350°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

Jin_Sakai2d ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot2d ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK2d ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack2d ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro2d ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv722d ago

They can't cancel it until a themed controller has been released first... like concord.

ZeekQuattro2d ago

I anxiously wait for that and a Marathon Secret Level episode.

GamingManiac2d ago

$10 says it'll have the stolen artwork on it lolol

dveio2d ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto2d ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack2d ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

2d ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused7d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19927d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon6d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.