NVIDIA has shared a new video, showcasing Ratchet & Clank: Rift Apart running on PC with DirectStorage 1.2 and NVIDIA RTXIO.
Gary Green said: Ratchet & Clank is a curious franchise as you never know what will happen next. Back in the PS2 era, we had regular releases featuring full sequels every year or two. It was a schedule which continued into the PS3 era with equally regular releases yet these were often downgraded to budget-priced shorter games or spin-offs. You could tell those creators over at Insomniac were running out of ideas.
A 6? Strong disagree on this one. Huge fan of the franchise and really enjoyed this game. But to each their own. Hope there is another one in the works (I know Insomniac is pretty busy haha).
Last September, we unleashed AMD FidelityFX™ Super Resolution 3 (FSR 3)1 on the gaming world, delivering massive FPS improvements in supported games.
So to put 2 and 2 together... FSR 3.1 is releasing later this year and the launch game to support it is Rachet and Clank: Rift Apart. In Sony's DevNet documentation it shows Rachet and Clank: Rift Apart as the example for PSSR. PS5 Pro also launches later this year... but there is something else coming too: AMD RDNA 4 Cards (The very same technology thats in the Pro). So, PSSR is either FSR 3.1 or its a direct collaboration with AMD for that builds on FSR 3.1. Somehow they are related. I think PSSR is FSR 3.1 with the bonus of AI... now lets see if RDNA 4 cards also include an AI block.
More details:
FSR 3.1 fixes Frame Generation
If you have a 30 series RTX card you can now use DLSS3 with FSR Frame Generation (No 40 Series required!)
Its Available on all Cards (we assume it will come to console)
Fixes Temporal stability
I wonder how much they fixed the ghosting in dark areas as Nvidia are leaving them in the dust with image quality. Still good that they are improving in big leaps, I'll have to see when the RTX5000 series is released who I go with... at the moment the RTX5000's are sounding like monsters.
The PS5 is an incredible console, and if you're lucky enough to have one, or have just received one for Christmas then you'll already know there is a host of great games out there.
What you may not be aware of is that if you subscribe to PlayStation Plus Extra or Premium, you'll actually get access to a huge catalogue of titles to play at any time. Many of which you can stream without having to do any downloads. If you have a PlayStation Portal you could even play these titles from your bed.
Damn the only one I’ve played so far is Miles Morales, although I do own Control and Rift Apart.
Odd list. Where is Horizon Forbidden West? Ghost of Tsushima? Demon’s Souls? Returnal? And fun indie games like Superliminal? Where’s “A Plage Tale Requiem” and “Evil West”, the current PS+ Essential offerings?
Like seriously? Those are games Extra Tier can get - so not worth upgrading to Premium
Can we just forget about the Playstation/PC rivalry for a moment and just acknowledge how damn good looking this game is, regardless of where you play? Friggin' beautiful! Between this, God of War Ragnarok, Horizon Forbidden West, Sony's 1st party titles really are top tier.
If bringing this to PC helps expand the audience and increase the likelihood of a new PS5 Ratchet and Clank game, then I'm all for it. I've been a huge fan of the series now since Tools of Destruction blew me away on PS3, then I went back and appreciated the PS2 originals. I now have 9 Platinums in the series (would have been 10 if Tools of Destruction had trophies!) Love this series.
The geometry LOD loading doesn't look nearly as quick as the PS5's, but that's understandable, its more than playable for sure!
This is pretty good, although some of the transitions are noticeably more stuttery compared to PS5. The entire sequence takes ~1.5 seconds longer too which could indicate that the rift transitions are now dynamic in length which could accomodate for slower storage configurations on PC. I don't have time to go frame by frame right now, but hopefully the performance reviews will include lower end SSD and HDD storage as I'm really curious how they've optimized for slower storage systems.
I'm also curious to see whether the mass storage bandwidth has an impact on VRAM usage during that sequence. Since it's a pre-determined on-rails sequence it could theoretically be possible to pre-load some assets into VRAM if free VRAM space is available.
This game was just graphically outstanding on PS5. One of the best looking games I have ever played and I'm speaking here as a PC guy first and foremost who games on a 4090.
Look forward to seeing if the PC can take this to even greater levels. I suspect that it will be prettier to look at but not as fluid on motion due to the optimised asset streaming on PS5.
It still looks better on a $500 machine. It's sad how much money it takes to do this on PC.