400°

Beyond Good And Evil 2 Creative Director Emile Morel Has Died

Beyond Good and Evil 2's creative director has suddenly passed away at the young age of 40. The cause of the death is currently unknown.

SullysCigar658d ago

This is awful, 40 is way too young, but I'm hearing it more of late. Rest in peace, Emile.

XiNatsuDragnel658d ago (Edited 658d ago )

It's a saying for may you rest in peace and my condolences to your family.
I'm saying this man life like all lives are valuable and shouldn't be slandered on.

MadLad658d ago

He was mine, honestly. Knew him from back when I was trying to be a game journo lol. Played a lot of Insurgency with him over the years.

Kind of blew my mind when I saw an article about his passing.

Crows90658d ago

@madlad

Thanks for sharing. Insurgency is a lot of fun. My condolences

Chevalier658d ago

@Madlad

"Kind of blew my mind when I saw an article about his passing."

Sorry for your loss!

Definitely too young to go! Definitely sad to hear.

MadLad658d ago

Hey, guy.

Very much appreciated. It's not to make it about me. It was just when you know someone for almost a decade, and then you find out about their death randomly in an article, it's pretty terrible.
Your friend's death gets delivered as news.

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190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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videogamer.com
Tacoboto3d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos2d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn3d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris2d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

80°

Dying Light: The Beast – interview with Tymon Smektala (‘Dying Light’ Franchise Director)

An interview with Tymon Smektala (Franchise Director, Dying Light) where I get to ask him as to how Techland was impacted by its DLC story leaks, how the studio has changed after being acquired by Tencent, where he sees the Dying Light franchise going in future, and how he's been able to maintain enthusiasm for the Dying Light franchise since he joined Techland 10-odd years ago. Enjoy!

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prankster101.com
70°

“We Are Currently Massively Overexposed And Massively Underprotected," Says Alix Wilton Regan

Alix Wilton Regan chats with TheGamer about the BAFTA Games Awards, AI, and the need for better protection for actors.

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thegamer.com