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110°

Assassin's Creed Mirage Map Size Roughly Same as AC Revelations' Constantinople and AC Unity's Paris

Assassin's Creed Mirage map size is comparable to the size of AC Unity's Paris and AC Revelations' Constantinople.

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Community738d ago
Rimeskeem738d ago (Edited 738d ago )

Are we talking combined?

Personally, I enjoy smaller maps that don't require 10 minutes to get to each objective. As long as there is stuff to do and it's not just the same shit over and over again I am down.

victorMaje738d ago

Exactly, I don’t need a bigger map, I’m fine with more interesting encounters/events/missions within a smaller one.

anast738d ago

It's a Valhalla DLC. I like Valhalla so I will probably pick this up on sale.

Abear21738d ago

I feel this, same game new name

Deeeeznuuuts738d ago

Same game? It's vastly different to the past few titles and brings back gameplay from the classic assassin's creed games, which like me and most of my friends, have been waiting for them to go back to there roots for a while, can't wait

anast738d ago

Pretty much. They just changed the camera angle and got rid of some stuff.

80°

3 AAA Game Ports That Run Phenomenally On The Steam Deck OLED

Adam Vale of The Koalition writes: I’ve said it once, and I’ll say it again: If you are a PC gamer, then you’re eating like a king! This is true because so many publishers, such as Sony and Microsoft, have hopped on board the PC express train to Funville.

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Community199d ago
FinalFantasyFanatic198d ago

I love the Steamdeck, it's pretty great, also amazing that we can carry a handheld computer around that can play so many games.

110°

Can we all stop pretending to be impressed that the iPhone can run AAA games?

Playing Death Stranding on a 6.9-inch screen might be funny but it isn’t the future.

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sarahnade226d ago
RaidenBlack226d ago

No we can't "stop pretending to be impressed that the iPhone can run AAA game"
Plus its a first gen implementation. First gen implementation always has some drawbacks, as highlighted. The drawbacks will gradually diminish with future apple silicon refreshes.

Nitrowolf2226d ago (Edited 226d ago )

Yeah silly considerating it hasn't been that long since these games started dropping.

I will never use my phone to game for these titles, but even then I can acknowledge how impressive the hardware has gotten.

Vits226d ago

No, because it's impressive how far phone technology has come. Whether you like the Apple ecosystem or not, the simple fact that we can have phones running AAA games with this level of detail is impressive. And while I agree that phones likely won't be the future for traditional video games, at least not for the majority, the tech inside them could be.

ARM processors are becoming incredibly powerful and efficient, so I wouldn’t be surprised if, in two generations, consoles switch to them instead of the x86 platform they use today. The same is already happening with computers; premium workstations are already coming with Qualcomm solutions instead of the traditional AMD or Intel ones.

Neonridr226d ago

I mean, it'd be pretty nice if you had a device capable of doing everything you wanted. I can see the appeal here, even if I prefer traditional hardware for handheld gaming.

anast225d ago (Edited 225d ago )

The tech. is actually impressive, but how it's used is gross.

Arak225d ago (Edited 225d ago )

This mean consoles and pc are not using it's true power not even close to do so if something 10 times smaller weaker in theory can it also or the power inside this big hardware equipment are not truly been used as they supposed to and or they are using old tech in then while cellphones are using more advance newer tech inside them compare to the bigger more space hardware that in theory should give more space to squish more power into it but they are not.

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50°

Assassin's Creed Mirage Optimized Settings: Best Graphics Settings for PC with Benchmarks

After a year-long Uplay (Ubisoft Connect) exclusivity, Assassin’s Creed: Mirage has joined its predecessors on Steam. The game is priced at half its launch price and still requires the Ubisoft launcher. As expected, the concurrent player counts are fairly low, peaking at 7,870 players two days ago.

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