350°

Starfield Should Have a 60 FPS Performance Mode

Starfield should launch with a 60 FPS performance mode, and that should be standard across all current generation games.

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primagames.com
686d ago
Jin_Sakai686d ago

Yes it should. But we’ll continue blaming the CPU and and give Bethesda a fee pass.

ZycoFox685d ago

The Series X is running a 2 generations older CPU than on desktop, and it runs at 3.8GHz, on PC boost is well over 5GHz on newer chips so that with the IPC on top because it's a newer chip (stronger clock for clock) means the game will likely run noticeably better on Intel Alder Lake 12 Gen and newer CPUs, and of course newer AMD chips.

DF said: "With all of the CPU demands that this sort of a game entails then, dropping the resolution might not have much of an effect on the overall frame-rate. As a developer, you may as well crank up the visuals and embrace that 30fps output for an overall more consistent output..."

It's a demanding game on the CPU.

just_looken685d ago

the game they created is demanding yes but that is there fault

You have the capability of your hardware so create a product that will work with in it.

This is like a contractor trying to install a circle door in a square frame then blame the homeowner said homeowner is like i agree and just accepts that no door is better.

Also i am sorry but 12gen intel for real? you do realize pc hardware from am4 platform is way more popular than the am5/lga 1700 era.

What you said is that anyone with a pc with a cpu older than 2021 should not be able to play this game are you for real?

What is next a rtx 4090 13900k for 1080 medium settings and we all are like hey that is fine?

ZycoFox685d ago

@just_looken

Instead of making up something I never said, read what I said again. I said those CPUs would likely run the game noticeably better (than console) who said anything about not being able to play the game on lesser hardware?

Wish people would stop making up nonsense I never even said.

Crows90685d ago

So in other words.,.the series s is just as powerful as the series x?

Your words. Not mine.

repsahj685d ago

So now "In DF we trust"? Seriously, Xbox really need this game so why the heck they develop a game that only PC can handle higher framerate? I don't get it. >.<

Rude-ro685d ago

They always do sales pitches..
It is not resolution..
Shading, foliage distance, ray tracing, film grain etc etc is the cpu bottlenecks and all can be dialed back.

The game will be a slide show with screen tearing just like the rest of their games.

Cool they want to throw that much into the looks, but the culprits are what I stated above and probably global illumination.

ZycoFox685d ago

@Crows90

No.. The Series X has a more powerful GPU, the CPU is the bottleneck, if it's poor optimisation or just a demanding game, makes no difference, if it's hard on the CPU then that's what's going to cause dips in frame rate.

Pointless arguing this as most obviously don't get it.

Chevalier685d ago

Maybe stop trying to give Bethesda an excuse for their absolutely terrible design choice. At the end of the day it can be done, but, they chose to go another way that's the gist of it all.

andy85684d ago (Edited 684d ago )

And so is the PS5. How many games are
at 30? I'm running Ragnarok at 100 and Burning Shores at 80. Stop with these free passes. If you're telling me Starfield has more going on to put it at 30 (when each planet loads separately) and doesn't look as graphically intensive as BS, you're talking nonsense.

VariantAEC682d ago

You: "The Series X is running a 2 generations older CPU than on desktop, and it runs at 3.8GHz, on PC boost is well over 5GHz on newer chips so that with the IPC on top because it's a newer chip means the game will likely run noticeably better on Intel Alder Lake 12 Gen and newer CPUs, and of course newer AMD chips."

PS5: 'Basically everything including games like Horizon Forbidden West which has an insane number of highly detailed independent objects with loads of drawcalls... running at 60FPS'

XSX running Starfield: 'Too many sandwiches to render here... 30FPS.'

Xbox's Matt Booty: 'Devs need to plan better, it's not our fault XSS is trash that can't run modern games well... Look at Starfield we forced Bethesda to target 30FPS.'

VariantAEC682d ago

@rude-ro
"Shading, foliage distance, ray tracing, film grain etc etc is the cpu bottlenecks and all can be dialed back."

Shading is GPU related foliage alpha effectscare also GPU intensive not so much CPU intensive even though each foliage object COULD be a separate drawcall it will likely be instanced saving resources on the CPU side of things but the GPU still has to render all of it... so foliage is basically GPU intensive. The only thing CPU intensive about raytracing is setting up the bounding hierarchical volume which could be optimized by the GPU but does it even matter when we're talking about Starfield which does not look like it will have a lot in the way of RT? Filmgrain is not at all taxing (may graphically sophisticated PS3 games featured filmgrain effects like Killzone 2 and 3 and it is once again a GPU related process I thinking post-process compositing has zero to a very tiny impact on CPU compute.

The culprits will likely be bloated AI and really poor management of world systems that drive AI, the various collectibles, player activated triggers and much more all stuff you don't see directly. The GPU handles most of the stuff you see these days while the CPU sets up the world so the GPU can render it the CPU can be pretty weak in a graphically demanding game and still allow for 60FPS gameplay... see Ratchet & Clank or Jak and Daxter way back on the PS2 or even a game a I reference more and more as time keeps on ticking by Haven: Call of The King a 3rd party PS2 exclusive that basically did everything and still ran at 60FPS. Haven was the non-RPG Starfield space epic of its day 20 years ago... with the major difference being that Starfield is way less directed or linear and will likely sell significantly better.

How did Haven running on PS2 with all its stages built on spherical planets that you could travel to and from in realtime in one of only a few spaceships run at 60FPS on PS2 without any loadind screens but Starfield can't? Haven was still a much better looking game than PS2/Xbox GTA titles.

Optimization is the key and Xbox is telling devs to plan better for Series S (or skip Xbox Series entirely because releasing on S is a requirement for Xbox console releases for now), and while devs should optimize there's only so much that can be done. Clearly XSS' GPU is modern enough feature-set wise to handle anything the XSX can render including RT but because the CPU and GPU are weaker on XSS everything needs to be scaled back. The idea of releasing Xbox Series S was monumentally stupid one but MS made its bed and now PS is once again eating it's lunch. That said I see why MS is doing this... they don't have a choice. MS knows they made their bed a mess and are now trying to sleep in it, but it's difficult for them and with all the missteps they're forced to live by their marketing on this one.

Would XSS users forgive MS if they allowed XSX to get games that XSS users cannot play? Don't know.

+ Show (7) more repliesLast reply 682d ago
OptimusDK685d ago

You should see the DF analyses and understand why this is not feasible. It would require the game to be you bound which it is not. Physics and simulation are the reason. Don’t be ignorant

Pocahontas685d ago

Don’t assume they couldn’t. Don’t be purposefully ignorant.

685d ago Replies(1)
Sonic1881685d ago (Edited 685d ago )

Xbox fans says 30fps is OK now and they stand by that. I do find that comical though. As a PC gamer first, I can't go back to 30fps

Jin_Sakai685d ago

Starfield looks amazing don’t get me wrong but I think not offering a performance mode is a mistake.

Sonic1881685d ago (Edited 685d ago )

"Starfield looks amazing"

I've seen a lot of great looking games in my life and I wasn't blown away by Starfield graphics or gameplay. Starfield graphics is not even in my top 5 list for best looking game. I can name a lot of games that look better than Starfield but I don't wanna go there. Maybe because Bethesda is using an old game engine. It looks overrated but I hope I'm wrong about Starfield and not having a performance mode is ridiculous at least for the Xbox series X version

Jin_Sakai685d ago (Edited 685d ago )

“Maybe because Bethesda is using an old game engine.“

I think the visuals look nice. Todd said id Software helped them with the graphics and updating the Creation Engine for Starfield.

VariantAEC682d ago

I can't understand skipping a game over 30FPS. I prefer playing with better visuals and if the option exists to play at 30 with noticeably better visuals and resolution I will choose that over 60FPS because my eyes work. Resolution isn't as important to me personally... but playing HFW on PS5 at 60FPS reduces effect quality so much I swapped to 30FPS mode. It 60FPS was too much of a sacrifice to me and I'm playing the game on a 1080p display. If there was no distinct visual differences I would probably play at 60FPS but even R&C:RA's PerfRT mode looks noticeably worse than the quality mode. The 40Hz option is really nice because you can play with the same visual fidelity as the 30FPS quality mode at a higher framerate. More games need that option... that said I currently can't make use of that mode because my display doesn't support 120Hz so I play R&C:RA at 30FPS. I will sometimes swap to 60FPS in all these games to see if there are tangible differences in input response, but there usually isn't.

Forza Horizon 5 on PC makes things complicated for me because the game looks only ok at max settings (the bar for me is Driveclub and FH5 is well beneath it even maxed out with RT controversial I know, but I think Driveclub looks better than GT7 too) and unfortunately unlike most PS games on console FH5 actually f•••• up physics at 30FPS (in discreet ways) so it can make significant differences to how well you and the AI drive even if actually controlling the game feels unchanged. Even there I often choose to run at 30FPS in 1080p instead of targeting 60FPS, but knowing FH5's physics are just a little messed up at 30FPS keeps me from even playing it as often as I used to.

MS just can't win... and I actually like Forza Horizon picked up 3-5 fon PC, I think highly of Playground Games because of their Horizon series, but it's actually disgusting that I need a better PC to play FH5 properly due to its wonky physics engine being unable to work at lower framerates (even when the CPU isn't being hammered). FH4 works fine at 60FPS maxed out at 1440p (with 8x MSAA), but it has some gross visual issues with respect to drawing ground textures with massive square pixels on PC pretty regularly (which I never heard anyone talk about).

Anyway, most of the time playing at 30FPS isn't the problem performance focused gamers believe it is. Especially when it comes to competitive gaming online where it wasn't untill fairly recently that certain games net code even uploaded data from client devices as frequently as the game updates the display.

It's ignorance that fuels gamers belief that all or even most competitive online gaming requires 60FPS or that 30FPS incurs significant penalties in any game.

I'm of two minds on this. I personally don't think Starfield running at 30FPS is a problem. But I also think Starfield should look way better than it does if it's going to be locked at 30FPS.
Even Xbox fans are saying this is Bethesda's first genuinely good looking game from the visuals perspective so given how talented MS thinks it's software developers are and Bethesda's own drive to push visuals... why not push even better visuals and make 30FPS appear to be worthwhile on XSX?

+ Show (1) more replyLast reply 682d ago
Pocahontas685d ago

Bethesda are terrible at polish. They let out they had an extra 2 years of dev time. With compression and compression like techniques they should have had a performance mode or at least an uncapped mode.

Good-Smurf684d ago (Edited 684d ago )

Their game engine are just crap and has been for long time.
The only Bethesda developed games I played were Fallout 3/New Vegas and they're still have odd frame drops for no reason just by simply running around the map even on modern hardware.
For games over 12 years old I expect it to run constantly over 100 fps or locked 60 fps but nope at times it simply couldn't hold 60 fps and can dropped below 30 on a 12 gen i9 CPU.
Expect some miracle that Starfield will running well and optimized on PC let alone consoles, if you need high end rig just to play at high frame rates then you done messed up your game.
IDGAF if the game turned out great but it runs like crap expect many reviews to just glossed over the obvious issue as usual.

+ Show (3) more repliesLast reply 682d ago
Lightning77686d ago

If SF 60fps isn't stable on PC. Then the console versions were right.

Crows90685d ago

Right...nothing to do with poor optimization akin to most Bethesda games.

--Onilink--685d ago

I cant really say previous Bethesda games were poorly optimized in terms of performance.

They were horribly buggy, no doubt about it. But they have never been particularly terrible in terms of performance given that they were never particularly advanced graphically.

The issues that started to crop up, were usually once you had the game track way too many objects when you got further into the game

ZycoFox685d ago

If a game is demanding on the CPU it makes no difference if the CPU is the bottleneck anyway, in turn causing frame rate dips, most here obviously do not understand this simple point. This is why both Series X and Series S are 30fps locked.

You twisted my previous comment to say that I was saying Series S is as powerful as the X.. Yeah nice try. Maybe don't argue over things you don't understand.

Pocahontas685d ago

@—Onilink— this is BS the game ran like shit on PS3 and xbox360. They got down to single digit frames. They teared like no other and crashes like no other. People give Bethesda grade A dev marks because the love their games. It’s just not true though. One of the most overrated developers in the industry.

Crows90685d ago (Edited 685d ago )

@Number
Didnt twist anything. If resolution doesnt make a difference then there is little differenct between the series s and x in this game. That means, assuming we take your word for it and a lot of xbox fans here, there is little power difference between series x and s.

Otherwise, either the series s will struggle significantly to keep that 30fps or the x can actually do higher but the game was poorly optimized. The other scenario is the dumb down a lot of settings for the series s so that its inferior gpu AND cpu can actually handle the game...but this would fly in the face that lowering settings wouldnt do anything.

Its called common sense but maybe next time dont argue about what you dont understand.
Also uncle phil said its a creative choice...take it up with him.

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anast685d ago

Of course it should. They should have had this in mind from the beginning, but they got to cut those corners and give everyone the cheapest product possible.

JackBNimble685d ago

Right, in a huge open world game running in high fidelity/ 4k ?
You think these $500 consoles are magic or something?

I'm betting most pc gamers are going to have to turn down their settings just to run at 60fps.

685d ago
wesnytsfs685d ago

I sure hope your wrong. I have yet to see game that made me turn down settings on PC. I do however keep the vid card updated to the newest 90 series from nvidia.

anast685d ago

"You think these $500 consoles are magic or something?"

This is entirely on the processionals making the game. This is what they get paid for.

Cockney684d ago

scalability? They can get it to 60 no problems on X, its just the S, how far down can you go until it looks a blurry mess? 1st party parity, if its not on the S its not on the X

VariantAEC682d ago

Horizon Forbidden West runs at 60FPS and looks far better than Starfield even if it's not rendering at 4K.

No one is saying Starfield needs to be 4K AND 60FPS, everyone is confused how PS5 is running games at 60FPS while the supposedly more powerful Xboz Series X console is stuck at 30FPS in games that look significantly uglier though.

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RavenWolfx685d ago

Perhaps Bethesda is just waiting for some modder to fix their shit and they will release that as a patch.

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90°

Fallout 4 on Switch 2 seems inevitable, but what about Starfield?

A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.

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videogamer.com
neutralgamer199224d ago

I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future

On playstation they have been quite successful

anast24d ago

I'm not sure too many people want to play Starfield.

Profchaos24d ago

Phils all but confirmed they are going in hard with the switch 2

TheColbertinator24d ago

All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.

22d ago
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260°

Tom Warren: Bethesda Have Been Working on PS5 Starfield "For a While"

Tom Warren, senior editor at The Verge, claims on The Xbox Two + 1 podcast that a PS5 port of Starfield "should be ready" this year.

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powerupgaming.co.uk
33d ago Replies(1)
gold_drake33d ago

i believe that 100%

but not cause its difficult to work the ps5, its cause the game itself is fundamentally broken asf

RaidenBlack33d ago (Edited 33d ago )

Yea they need to fix it and I think they teased some major updates and patches this year. And as the norm we know even those won't be perfect and it'll take another year or two to reach a better state.
What Starfield also need is few more DLCs to fix the barrenness. .... and especially a substantial banger one with story and exploration to coincide with the PS5 launch and renew some interest.

dveio33d ago

"its cause the game itself is fundamentally broken asf"

Thanks.

I hate the rambling around pretty obvious things.

Such as, like you said, Starfield is just a big pile of broken code.

The latest news about Starfield's developmental environment just proved it.

badz14933d ago

If they release a PS5 version and it's still a loading screen simulator, they will just embarrass themselves.

Abear2132d ago

Corporate greed is the sole reason it’s coming to PS5. Expect the same game. This is M$ and Bethesda trying to recoup losses and capitalize on huge PS5 player base in an attempt to fund their next lame project.

neutralgamer199233d ago

Hopefully there is a huge major patch that gives the game a fresh chance

rudero33d ago

I believe it 100% because it was already being developed for PlayStation before they were acquired.

Not a rumor or a magical Microsoft push…
It was already in development.

-Foxtrot33d ago (Edited 33d ago )

They are going to have to do something to make you want the PS5 version

They can't escape all the negative coverage it's received since launch so they will need something to draw people in and honestly I can't think of anything.

It will sell, it just won't sell as well as they would have hoped for a Bethesda open world game now that they are launching late when opinions have already been made.

+ Show (3) more repliesLast reply 32d ago
pwnmaster300033d ago

Hope it does pretty good, big fan of Bethesda.
But not gonna lie this game was fucking ass.

Probably my least favorite Bethesda style rpg ever.
Regretted paying to play it early.

moomoo31933d ago

It was so disappointing.. its not horrible but its a solid 7/10

UnbreakableAlex33d ago

Have fun with this ginormous bore fest!

Show all comments (28)
250°

Report: Starfield on PS5 Seems to Be Loaded in Backend According to Mods

The official PlayStation logo has been spotted in one of Starfield's mods on Bethesda's own creations site.

B5R48d ago

Just announce it already.

lukasmain48d ago

They should try to remove the stupid overabundance of ridiculous loading screens for the PS5 version. But I assume it's not possible because of their crap engine and/or their laziness to do anything about it. But it is possible in some instances as some modders have done so a few times for PC from what I have seen.

It will be super jarring and weird for PS5 players to see so many loading screens, I worry it will destroy any potential immersion. I don't think I could handle it honestly lol. Combining that with the uninspired gameplay, I expect it would tank my motivation to play and finish the game.

Profchaos48d ago

Yeah I feel like it was also the creation engine it was core to why I gave up on the game the forced tutorials I was still getting 4 hours in just annoyed me it did t help I had just played through tears of the kingdom st the time which had zero tutorials and being forced to stop for a guided tutorial every 20 minutes killed me I have up at 6 hours despite being a huge fallout fan

Armaggedon48d ago

If one doesnt like the screens, just dint olay the game. Just like if one doesnt not like being handcuffed, dont play a fromsoft souls game. They are integral to the games design.

BISHOP-BRASIL48d ago

Are you seriously trying to push loading screens as a voluntary design choice rather than a technical limitation in 2025? Good luck with that...

Armaggedon48d ago

I dont know… is me having input delay when I try to roll in elden ring a technical limitation?

Bathyj48d ago

Meh.
I just started Death stranding. I don't have time for that.

LoveSpuds48d ago

I am trying to wrap up my Elden Ring playthrough so I can get a replay of Death Stranding in ahead of the sequel. That new video last week has be really excited, I loved the first game, one of my fave platinum trophies.

Bathyj48d ago

This is my first playthrough.
I didn't really get it when it released.
But after that trailer I decided to give it another look.

After 5 hours, I've built my first bridge. While ïts to early to be 100% sure I think I'm hooked. I'll see how I go. It feels like a game that hard to sell to someone but if you know you know

There's just so much Kojima in the game.

LoveSpuds47d ago

Just wait until later in the game when you start building a network of zip lines. Journeys that used to take 20 mins are done on a couple of minutes, it feels so satisfying 😀

Hope it continues to resonate with you dude, enjoy!

Profchaos48d ago

If what never a matter of if but when

MaximusPrime_48d ago

I have zero interest in this game but there are people who like it. People have their personal preference.

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