VGChartz's Lee Mehr: "What damages Redfall more than feeling corporate-inspired is simply... it not bringing the goods. You can incorporate some neat concepts, which Arkane Austin did, and I can appreciate them to an extent, but my patience will eventually vanish if the game proper consistently fails in its execution. Even if inevitable updates arrive, it just morphs to a supremely unconfident title that's outclassed elsewhere across solo and cooperative play. The grocery list of problems, from storytelling to open world design, are so extensive that it seems more humane to drive a stake through this beating heart – if you can find it."
Paul Tassi: "Sony recently reiterated its commitment to live service games with one big hit last year (Helldivers 2), one big cancellation (The Last of Us Factions) and one big failure (Concord). It’s no great surprise it is continuing down this road, given the way the industry is trending and the limited shelf life of its famed single player games. But it immediately made me think of a game that Sony is allegedly releasing that I have to believe is pre-destined to fail, Fairgame$."
Fairgame$ feels like it's destined to flop out the gate- that initial trailer felt full of that same instantly-dated 'fight The Man with a ragtag team of weirdos' energy that was prevalent in Sega's Hyenas (which they wisely cancelled.) Unlike Marathon I just don't see this standing a chance.
Some of the biggest success stories in the history of gaming have happened during this generation of gaming. At the same time, some of the biggest flops in the history of gaming have also happened during this generation of gaming. To this end, a few games particularly stick out as, unfortunately, disastrous flops for those who made the games, sold the games, and ultimately, for many that played the games.
What a strange, short list. There have been many more games that arrived DOA, were never released, didn’t make their budget back, etc. Why cherry pick these games? Is this list based on the size of internet hate boners?
Skull and Bones gets my vote, at this point just completely remake AC Black Flag. If the Concord developers had made the game free to play, and toned down the in your face messaging via the mods and design choices, this game could have been serviceable eventually. I never understand why pandering to 5% of your audience and giving the finger to the other 95% seems like a good idea to these people. They never seem to learn. Disney has lost 1/3rd of its value and they keep doubling down on political messaging. I don’t get it.
Arkane Austin has just released Game Update 4, the final patch for Redfall which is 16GB in size and adds an Offline Mode.
I'm not interested in this game but i think it's great they added the offline mode for those who are.
People are excited for Xbox show. But MS management doesn’t know the difference between great games and bad games most of the time.
They got lucky Tango Softworks was working on a small project when they bought Hi Fi Rush but still that’s a small budget AA game.
I’d bet a good amount of money that MS is going to mess up a decent amount of these studios they keep buying. If they couldn’t grow the ones they have and have them produce quality how can they handle 30-40 studios ?
What’s with all the 17g achievements? Odd number.
Blimey, this review's a little late to the party. Only telling us what we already know at this stage.
Redfall is proof that sometimes a company should just stick to what they know best.