Today Xbox Corporate Vice President of Game Creator Experience & Ecosystem Sarah Bond commented on the proposed acquisition of Activision Blizzard by Microsoft.
The game in question appears to be dubbed Auroria on Steam, which shares a plethora of similarities with Palworld.
No offense but Palworld isn't that original either, with that said… ew Tencent no thank you. I love the survival genre but all these half baked early access games have ruined the genre for me.
The first three Tomb Raider games are coming to an Evercade Cartridge!
Their newer giga cart tech should make for even bigger games coming to the platform. I'm hoping for a Resident Evil collection with the first 3 games.
Huzaifah from eXputer: "With Larian Studios washing their hands of the IP, what is the ultimate fate of the legendary Baldur's Gate series?"
If anybody's gonna mention BioWare, then look at Archetype Entertainment, they're the new BioWare
or else
Obsidian is still a good choice but not independent anymore.
No, WoTC is pivoting to mobile. They can use Larian's work to justify DnD Go and everyone will accept it.
Honestly, we're talking completely new engine and none of Larian's built-in stuff with regard to environments and the like that they had from their past divinity game. No one is going to have that just ready to go. So, they need to shop for a dev studio that has a past game that shows what they want.
Obsidian doesn't have that, maybe the closest being Dungeon Siege 3 or Pillars of Eternity, but those are very basic, not as open, very little environment related and altering capabilities. So, we're talking a step way back on what Larian delivered. Zero scene experience to line up with what was done in BG3. Okay conversation tree designs, but still needs more complexity.
inXile has Wasteland 3 as a base model engine, and I think that's better than Pillars of Eternity from Obsidian. But, still needs to be more open world, more environmental effects, and a much heavier rules set adaptation. But, not a bad overall engine as a base, but still a ton of work. Zero scene experience to line up with what was done in BG3. Needs a ton of work on that entirely.
Tactical Adventure did the Solasta game. Really good and more accurate as far as 5e rules than BG3. But, again, if the expectation is similar to what made BG3 a big hit, engine isn't designed for moving the camera, is a bit outdated in graphics, doesn't have in-game scene elements, and needs much better writers/voice actors.
Owlcat of pathfinder games is another choice, even though they've recently moved on to WH40k licensed games. Again, though, the engine is the biggest issue here to match up, but it's a much better option overall than Tactical Adventure. Another question is writers/story telling, as much of their overall story telling bits are very limited with a lot of random worldbuilding elements that are just +\- of some attributes.
TBH, no matter who takes over, it's just not going to be like BG3 much like how BG3 isn't at all like BG1/2. And BG3 was so successful because of how much Larian was able to put in with their engine and how focused they were on players having ridiculous control over the story being told. I just don't see the next BG being the same and depending on what it is, it might be good but I'm not as big of a reach as BG3. It's way more likely players are going to go into BG4 (or its spiritual successor if it moves away from Baldur's Gate and into Neverwinter or something like Plansescape) expecting much of what is in BG3 with more options, new and older characters, and the same level of control over what they're doing. If it doesn't have that, regardless of who makes it, it won't be as successful, IMHO.
Translation: "Thanks for cheering on your favorite Trillion dollar company and thanks for supporting us on our quest to consolidate the gaming market. Monopoly isn't just a board game, it's one of the fundamentals of our business. Thank you."
I dont think fans are supporting this deal, this deals looks alot more like a cover up of someones arse starting with Kotick.
Look, I just want two consoles to be dishing out exceptional exclusives, so we get a better grudge match going on here. It'd be nice to get back to the Xbox 360 days... but geezus why is it this hard for Xbox to get back to that? Like instead of spending trillions on an acquisition why not spend a fraction of that getting studios like Capcom, Square, FromSoft, etc. to make AAA exclusives for you?
I mean I get COD being huge, but you can build up an awesome portfolio that will attract a lot of users over time. Where's the Spider-Man equivalent for Xbox, or a Bloodborne like game from FromSoft... it blows my mind how much this division stumbles over itself.
Oh but, then you have good guy Phil over here congratulating the completion for kicking his ass. I wish this guy would put his game face on and start being more aggressive with getting exclusive games made, like Sony does, over trying to buy the damn publishers outright.
If Microsoft wins this what are gamers winning/gaining? Also If they lose this, gamers lose. We need more competition and we need to support(buy more games) the industry. If Redfall went to all platform I don’t think it would have released in the state it was in. Furthermore if Sony felt any competition they would have had a better showcase. I can’t imagine a world without Xbox. I always loved when the PS and Xbox push the industry. Xbox has been slacking now PS is starting to slack.
P.s. if I get downvoted for this you are part of the problem this lackluster generation we are having!