Wesley LeBlanc: "Final Fantasy XVI’s combat is fast, chaotic, and, most importantly, fun. There are plenty of combos to pull off, and in just the small taste of the action during my cover story trip to Square Enix’s Tokyo, Japan, office, I saw so much variance in setting up Clive’s combative abilities that I can’t wait to see what others do in-game.
I also watched combat director Ryota Suzuki play through some of the most challenging encounters in the game, and unsurprisingly, he excelled, taking maybe one or two hits in the 20 minutes he played. He used combos I didn’t really comprehend – admittedly, he was playing at a much later portion of the game than I had hands-on access with – and it got me thinking: is he excited to see what players do with FFXVI’s combat, much like I was sitting there watching him pull off intricate combos against myriad enemies?"
Randy writes: "A) Not my call. B) If you’re a real fan, you’ll find a way to make it happen. My local game store had Starflight for Sega Genesis for $80 in 1991 when I was just out of high school working minimum wage at an ice cream parlor in Pismo Beach and I found a way to make it happen."
Real fan? What the actual f*** man
Does he actually read back what he writes before he posts
herez a little magic trick Randy boy i wont buy it if its 80 dollars.
cause that means its gonna be more expensive for euro land.
i am a fan, but i like my money more. ha
Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.
Wait I thought they cancelled a game? Or did they announce another project?
https://wccftech.com/naught...
Luckily, everyone seems to like Death Stranding 2
I’m replaying the first game it’s great. It’s not for everyone no doubt. There are still a lot of people playing it.
Then why do a sequel straight away?
Why not something else like maybe a horror game similar to Silent Hills but rebranded into a new IP.