WTMG's Leo Faria: "After Us is a game of contrasts. A game where the harsh grays and pollution of its desolate landscapes contrast with the gorgeous rays of light and greeneries summoned by its protagonist. Where its unwelcome setting contrasts with its easy-going gameplay loop. It’s also a game where the decent gameplay loop contrasts with its excessively on-the-nose story. I appreciate its well-natured intentions, but it tried way too hard to deliver that same old message that we are destroying the environment, and we are to blame for it all, but mother nature is much more powerful than us, feeble humans. We get it, we suck. Thankfully, there’s a decent platformer behind the preachy premise. One that’s fairly enjoyable if you can put up with some technical issues."
NoobFeed Editor Jay Claassen writes - After Us is one of those rare masterpiece level games that need to be experienced, with an incredibly touching story, amazing gameplay and drool-worthy music to go with it all, you might come for one thing but you’ll likely stay for it all or maybe just to see the story through to the end. After Us has nearly endless layers underneath the overall design, but going deeper is what makes every second spent playing the game so much more rewarding.
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Gareth writes: "You may find After Us a bit too depressing. But the scale of the level design, visuals, and soundscore found here are outstanding."